• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 … 378 379 380 381 382 … 547 Next »
New Shipclass Sugestion

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (4): « Previous 1 2 3 4 Next »
New Shipclass Sugestion
Offline Armageddon
07-20-2009, 05:13 PM,
#21
Member
Posts: 429
Threads: 46
Joined: Jul 2007

Nice someone gravedug one of my threads. This is a first. Anyway on topic you know i like the idea in any form.
  Reply  
Offline hack
07-20-2009, 05:27 PM, (This post was last modified: 07-20-2009, 05:30 PM by hack.)
#22
Member
Posts: 1,347
Threads: 72
Joined: Sep 2008

The Arrow, to my knowledge, is the only ship actually classified as an interceptor.

Perhaps a Arrow Mk II, or something else based on the Arrow line?

Something that only has 2-4 guns class 8, maybe 9, a tcd, a cm, mines, and a thruster.

No need for turrets or torpedoes.

Class 8 or 9 shield Max.

Basically a cockpit strapped to a big honking engine.

Would also be good for recon, kinda like the "A" wing in Star Wars "X Wing VS Tie Fighter"

Edit: I can see it now, LN admiral giving on of his men the assignment to go into Hamburg and scan all RM ships in system and bring back the info, without having to fire a shot.

Formerly known as LPI Police Chief Hull O'Brien.
Creator of Sgt. V. Price, 207th Precinct out of Chula Vista Station
  Reply  
Offline Hawkwings
07-20-2009, 06:29 PM,
#23
Member
Posts: 781
Threads: 22
Joined: Dec 2007

You've just described the LF mkIIs, Hack. And I agree with the idea. We need to give LFs SOMETHING so that they aren't just smaller underpowered VHFs.

If this were to go through, I would argue for ALL LF mkIIs to be "interceptors". Give them dual thrusters and a slightly higher cruise speed, so they can catch up to fleeing ships whether they're fleeing at thruster or cruise.

|| Join the Kusari State Police || KSP Internal Affairs || KSP Message Dump || KSP Feedback ||
||Kusari Criminal Database || Kusari Legal Codex || Kusari Bounty Board ||
  Reply  
Offline Donutman
07-20-2009, 08:12 PM,
#24
Member
Posts: 835
Threads: 21
Joined: Jun 2008

Id love that for our libbys, but we'd get auto banned for speed modding, since we'd be going over 350.

' Wrote:This thread is so stupid that a bird sitting on a nearby tree just EXPLODED.
  Reply  
Offline Elsdragon
07-20-2009, 08:15 PM,
#25
Member
Posts: 2,741
Threads: 59
Joined: Mar 2009

YOu are aware it dosent kickban till 420?

No longer a slave to the man!
  Reply  
Guest
07-20-2009, 08:30 PM,
#26
Unregistered
 

Interceptors are ships to be used to...intercept things. Mount a TCD for ship interception, mosq for Nova torpedo shooting, ....depends


As for the while idea, while I love these things, giving people a agile fast ship for them to go LOLOLOLOL U CANT HIT ME LOLOLOLOLOLOLOL infont of Hoodlum's RT is just evil.
Reply  
Offline triple88a
07-27-2009, 12:40 AM, (This post was last modified: 07-27-2009, 12:42 AM by triple88a.)
#27
Member
Posts: 150
Threads: 13
Joined: Jul 2008

' Wrote:Plus with all that mass from the engines the turning would be hampered enormously.

Nah sorry, We're in space. Mass doesn't do anything, there's no gravity or those kinda things. And, if it would have weaker weaponry, that's a good weakness enough.


if you disagree with him then what is the definition of mass?

:unsure:

http://en.wikipedia.org/wiki/Mass


' Wrote:As for the while idea, while I love these things, giving people a agile fast ship for them to go LOLOLOLOL U CANT HIT ME LOLOLOLOLOLOLOL infont of Hoodlum's RT is just evil.

hehe then Hoodlum can just bump up the speed of his cannons couple of notches:)
  Reply  
Offline atlantis2112
07-27-2009, 01:54 AM,
#28
Member
Posts: 1,350
Threads: 125
Joined: Apr 2009

Quote:Mass doesn't do anything

I should hope you are talking about Weight.

Remember the golden physics formula: F(force) = m (mass) x a (acceleration). By manipulating that formula, one can determine how fast a ship of a certain mass accelerates by how much force is applied. Mass =/= Weight
  Reply  
Offline Hawkwings
07-27-2009, 05:52 AM,
#29
Member
Posts: 781
Threads: 22
Joined: Dec 2007

Of course, apparently in freelancerverse that equation doesn't apply since we have a maximum speed on ships. Argh! What did physics ever do to you, game developers!

|| Join the Kusari State Police || KSP Internal Affairs || KSP Message Dump || KSP Feedback ||
||Kusari Criminal Database || Kusari Legal Codex || Kusari Bounty Board ||
  Reply  
Offline Armageddon
07-27-2009, 01:56 PM,
#30
Member
Posts: 429
Threads: 46
Joined: Jul 2007

well i was thinking of a different way to produce this effect. Can you turn the thruster regen to 0 on the ship? Then have it with a standard speed of 199 which is the thrust for all other vessels. Then when it uses it's thruster is is boosted even higher to intercept the enemy. However when the thrust is gone it is gone.

The point of the interceptor is not a turning dogfight so the turn rate would be in fact rather low on the ship. What i inivision here is these ships operating in a pack with fightercraft. They would stop the smuggler or whatever it is, while the Fighters would issue the orders.

So for stats.

Light Bomber turn rate
2500-3000 armour
2 class 8 guns
CD mount
Maximum flight speed without thruster 199
Maximum flight speed with thruster 290
No thruster regen or very slow like 2 min
Has enough thruster power for say 2 minutes of thrust.

I would say personally this would be a rather balanced specialised class but i am not a balance expert. It's sole role is to go fast in a straight line. It is not designed for dog fights in any way and would rapidly lose if it went into a turning dogfight.

Thoughts opinions?
  Reply  
Pages (4): « Previous 1 2 3 4 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode