The Arrow, to my knowledge, is the only ship actually classified as an interceptor.
Perhaps a Arrow Mk II, or something else based on the Arrow line?
Something that only has 2-4 guns class 8, maybe 9, a tcd, a cm, mines, and a thruster.
No need for turrets or torpedoes.
Class 8 or 9 shield Max.
Basically a cockpit strapped to a big honking engine.
Would also be good for recon, kinda like the "A" wing in Star Wars "X Wing VS Tie Fighter"
Edit: I can see it now, LN admiral giving on of his men the assignment to go into Hamburg and scan all RM ships in system and bring back the info, without having to fire a shot.
Formerly known as LPI Police Chief Hull O'Brien.
Creator of Sgt. V. Price, 207th Precinct out of Chula Vista Station
You've just described the LF mkIIs, Hack. And I agree with the idea. We need to give LFs SOMETHING so that they aren't just smaller underpowered VHFs.
If this were to go through, I would argue for ALL LF mkIIs to be "interceptors". Give them dual thrusters and a slightly higher cruise speed, so they can catch up to fleeing ships whether they're fleeing at thruster or cruise.
Interceptors are ships to be used to...intercept things. Mount a TCD for ship interception, mosq for Nova torpedo shooting, ....depends
As for the while idea, while I love these things, giving people a agile fast ship for them to go LOLOLOLOL U CANT HIT ME LOLOLOLOLOLOLOL infont of Hoodlum's RT is just evil.
' Wrote:Plus with all that mass from the engines the turning would be hampered enormously.
Nah sorry, We're in space. Mass doesn't do anything, there's no gravity or those kinda things. And, if it would have weaker weaponry, that's a good weakness enough.
if you disagree with him then what is the definition of mass?
' Wrote:As for the while idea, while I love these things, giving people a agile fast ship for them to go LOLOLOLOL U CANT HIT ME LOLOLOLOLOLOLOL infont of Hoodlum's RT is just evil.
hehe then Hoodlum can just bump up the speed of his cannons couple of notches:)
Remember the golden physics formula: F(force) = m (mass) x a (acceleration). By manipulating that formula, one can determine how fast a ship of a certain mass accelerates by how much force is applied. Mass =/= Weight
Of course, apparently in freelancerverse that equation doesn't apply since we have a maximum speed on ships. Argh! What did physics ever do to you, game developers!
well i was thinking of a different way to produce this effect. Can you turn the thruster regen to 0 on the ship? Then have it with a standard speed of 199 which is the thrust for all other vessels. Then when it uses it's thruster is is boosted even higher to intercept the enemy. However when the thrust is gone it is gone.
The point of the interceptor is not a turning dogfight so the turn rate would be in fact rather low on the ship. What i inivision here is these ships operating in a pack with fightercraft. They would stop the smuggler or whatever it is, while the Fighters would issue the orders.
So for stats.
Light Bomber turn rate
2500-3000 armour
2 class 8 guns
CD mount
Maximum flight speed without thruster 199
Maximum flight speed with thruster 290
No thruster regen or very slow like 2 min
Has enough thruster power for say 2 minutes of thrust.
I would say personally this would be a rather balanced specialised class but i am not a balance expert. It's sole role is to go fast in a straight line. It is not designed for dog fights in any way and would rapidly lose if it went into a turning dogfight.