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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Balance
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It's not too late to fix Caps

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Pages (13): « Previous 1 2 3 4 5 … 13 Next »
It's not too late to fix Caps
Offline Sombs
04-15-2017, 10:49 PM,
#21
Three orange cats in a mech
Posts: 6,820
Threads: 503
Joined: Feb 2014

(04-15-2017, 10:42 PM)Titan* Wrote:
(04-15-2017, 10:18 PM)Sombra Hookier Wrote: Well, battleships don't need a CD, they have battleship missiles. Not really good to prevent anyone from fleeing, but from cloaking as well as to get rid of the shields. I would suggest to replace the CD of battlecruisers and cruisers with something similar. A slow, heavy CD, not a "I-throw-battlecruisers-against-everything"-CDs. In other words: Getting rid of cruiser/bc CDs and give them Cruiser missiles for that slot that work like CDs. That together with slow battleship thrusters may be useful.

pls no. BC and Cruiser without cd have no chance against Eking battleships, tho imagine BC eking on Cruiser you cant cd the bc so you will die
it will nerf BC-Cruisers to ground. also battleships dont need thruster

Read again what I wrote. Cruiser missiles with CD function, like battleship missiles. Just enough to prevent Weskering but not enough to lolwut anything. Right now, BCs can be thrown at everything and their mother with that.




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Offline Jayce
04-15-2017, 10:50 PM,
#22
Heads Will Roll
Posts: 2,167
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(04-15-2017, 10:22 PM)sindroms Wrote: I wonder what would happen if you allowed capiships cruiser and above to expel their max DPS not forwards or backwards, but broadside only, necessitating the use of turret steering.

>every cap is now the LAC pre-modelchange
BRING BACK THE ATLANTIS

[Image: jKk7NOg.png][Image: 1iGGFXz.gif]
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Offline Titan*
04-15-2017, 10:55 PM,
#23
Developer
Posts: 1,075
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Joined: Jul 2013

(04-15-2017, 10:49 PM)Chills Wrote: Lighter battleships have no problems dodging any mortars on even lower ranges down to 2k, and evade enough primary gun fire on the same range to survive a fight with any heavy

light battleships - medium battleships have no problems dodging cerberus at 1.4k too
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Offline Chills
04-15-2017, 11:05 PM, (This post was last modified: 04-15-2017, 11:06 PM by Chills.)
#24
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(04-15-2017, 10:55 PM)Titan* Wrote:
(04-15-2017, 10:49 PM)Chills Wrote: Lighter battleships have no problems dodging any mortars on even lower ranges down to 2k, and evade enough primary gun fire on the same range to survive a fight with any heavy

light battleships - medium battleships have no problems dodging cerberus at 1.4k too

I didn't intend to include such capwhores like thundy
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Offline Titan*
04-15-2017, 11:10 PM,
#25
Developer
Posts: 1,075
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(04-15-2017, 10:22 PM)sindroms Wrote: I wonder what would happen if you allowed capiships cruiser and above to expel their max DPS not forwards or backwards, but broadside only, necessitating the use of turret steering.

some ship models are not suitable for broadside only pvp

zephyr,jormungand,atlantis,invincible,tokugawa,persephone,nephilim

zephyr is but it will be overpowered
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Offline Hubjump
04-15-2017, 11:15 PM,
#26
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Posts: 606
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(04-15-2017, 10:49 PM)Chills Wrote: Watch this video: https://www.youtube.com/results?q=discov...p=CAI%253D. 8 Dunkirks and one Crecy, on the GRN side 2 Valors and 6 Battlecruiser. This video represents the past balance changes. This is the result of the huge nerfes for the valors aswell for the crecys. The restult of the event: Draw.

- RNS-Ressentiment, sometimes CNS-Nutella, Mount.Rongyu

That video
i led the charge against the valors
its understandable they died but the outcome at the end was going to become a gallic victory due to the unhittable BC's (Which require less skill, you can't argue that much) that stayed at max range slowly draining the kirks
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Offline HuggieSunrise
04-15-2017, 11:19 PM,
#27
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Posts: 1,559
Threads: 125
Joined: Jul 2008

old game, old mod, the physics and the systems barely work.

The closest "fun" caps in this game was on tides of war. it wasn't perfect but it was way more fun.

hell world of warships does it better.
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Offline Chills
04-15-2017, 11:24 PM,
#28
Member
Posts: 258
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Joined: Jan 2014

(04-15-2017, 11:15 PM)hubjump Wrote:
(04-15-2017, 10:49 PM)Chills Wrote: Watch this video: https://www.youtube.com/results?q=discov...p=CAI%253D. 8 Dunkirks and one Crecy, on the GRN side 2 Valors and 6 Battlecruiser. This video represents the past balance changes. This is the result of the huge nerfes for the valors aswell for the crecys. The restult of the event: Draw.

- RNS-Ressentiment, sometimes CNS-Nutella, Mount.Rongyu

That video
i led the charge against the valors
its understandable they died but the outcome at the end was going to become a gallic victory due to the unhittable BC's (Which require less skill, you can't argue that much) that stayed at max range slowly draining the kirks

This was not meant as offend towards the bretonian side, I would not have acted different. The focus should stay on the cap distribution between both sides and how it was before cerbs were nerfed.
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Offline Wesker
04-15-2017, 11:30 PM,
#29
Level 99 Boss
Posts: 5,303
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Joined: Nov 2014

I'll reply some more to some other points when home.

[Image: P6DLUCr.png?4][Image: AX5RcTh.png?4]
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Offline Hubjump
04-15-2017, 11:48 PM,
#30
Member
Posts: 606
Threads: 37
Joined: Apr 2014

Also can we get house cerbs? Big Grin
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