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Planet Yuma and it's population

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Planet Yuma and it's population
Offline TheShooter36
06-20-2020, 10:54 AM,
#21
Guardian of Oaths
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(06-20-2020, 10:30 AM)Shiki Wrote:
(06-20-2020, 10:03 AM)TheShooter36 Wrote:
(06-20-2020, 06:34 AM)Shiki Wrote: If we pile all native CR (400k) on Yuma

This assumes native population always stayed same and does not grow alongside total pop. I would say its more around %13-15 of total pop in sensible numbers, then there is the question of how many people were on sleeper ships of CR, did the sleepers stay intact, how many were/are frozen, (if sleepers had cryopods, although I always argued that CR would do the journey from Crayter to Sirius "live", people insists on cryotech) and the whole logic in this assumes that devteam simply didnt retcon the old pop numbers to make this huge number. I would say none of us should concern ourselves with pop numbers because it gets too complicated.

Okay, unlike your pervious post this contains some actual argument.

I'd NOT imply big population growth among native CR people, considering they were fighting a war for a decade. In normal peaceful conditions, the minimal birthrate of the population just not decreasing is 2.11 children per couple. I say 100k natural growth would make sense if we are very generous. It would make 10% of Yuma population in the case of it being 5 million considering all native CR live there.

You just want me to admit that CR should be 50x weaker than currently and beg for mercy of existence to houses, maybe kusari should straight sweep t31, 44 and coronado, right?

Anyways, my point also did not imply a big population growth among native CR people either. Hell, that would not even change shit. As long as you have native Crayterians at key positions, it would be fine to have a majority of Bretonian pop on Yuma. I would imagine a considerable amount of them would enlist in Crayter Military, partly due to how CR laws works. At the same time, even between native CR people, there would be a huge conflict of view. There is a generation that didnt see Crayter Sector at all and just knows Sirius now and then there is even a generation that knew nothing but war against OC and Gallia. So the Crayter as a state would not cater to native nationalism anyways. The point I am trying to make is, people's native roots should not matter in CR that much. Its more about who are Crayter citizens than who are actually Crayterian by ethnicity/roots at this point

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Offline Shiki
06-20-2020, 10:59 AM,
#22
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The population is not going to change the military capacity of CR or the ability to resits Kusari. It's a narrative thing. Factions like Order are having considerable forces despite having a much lower population.

But yeah, see you later.

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Offline TheShooter36
06-20-2020, 11:02 AM,
#23
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(06-20-2020, 10:59 AM)Shiki Wrote: The population is not going to change the military capacity of CR or the ability to resits Kusari. It's a narrative thing. Factions like Order are having considerable forces despite having a much lower population.

But yeah, see you later.

Order is a whole different case, but yeah, see you later.

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Offline Charo
06-20-2020, 12:13 PM,
#24
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(06-20-2020, 10:54 AM)TheShooter36 Wrote: You just want me to admit that CR should be 50x weaker than currently and beg for mercy of existence to houses, maybe kusari should straight sweep t31, 44 and coronado, right?


Considering how CR stands next to Devfire legion as the most powergamed factions, yes, CR should be weaker than it currently is. Remember how less than a decade ago they were completely pushed out of their home and had nothing?

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Offline Champ
06-20-2020, 02:04 PM,
#25
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Please behave.

If some people's contributions are unworthy, they'll be smacked. But if everyone's unpleasant, the thread has a worse chance of survival, and I think there's something here worth discussing, or at least mentioning. So, be calm, and be exemplary.

Else, we'll release the hounds.

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Offline SnakThree
06-20-2020, 02:10 PM,
#26
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Remove stupid numbers and be done with it.

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Offline Karst
06-20-2020, 04:40 PM,
#27
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Regardless of what you think about CR, there are obvious problems with the timeline of this planet and its population:

- 817, DSE surveys the planet and its existence is publicized
- After the DSE survey ship is lost, CR enters the system
- Current day: Population 110 million

Going from "no settlements exist" to "population of 110 million" within the span of ten years is pretty ridiculous, refugees or not.
Now, despite being a strong believer in not giving specific numbers in the context of fleets and economies, I do think it's necessary and doable to include explicit population numbers on planets. However, populations on non-house planets are always going to attract a lot of scrutiny. Faction control over a planetary population is going to be controversial, even if it's a few hundred k.
This is a particularly extreme case, there wasn't even a retcon applied to justify the insane population number, it was just implemented as part of a wider trend of CR receiving the single most ridiculous devpush of any nonvanilla faction ever, far beyond even the Coalition or Core.

It would be hard to treat this as canonical inrp, while trying to maintain some semblance of adherence to realistic development.

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Offline TheShooter36
06-20-2020, 05:39 PM, (This post was last modified: 06-20-2020, 05:40 PM by TheShooter36.)
#28
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(06-20-2020, 04:40 PM)Karst Wrote: Regardless of what you think about CR, there are obvious problems with the timeline of this planet and its population:

- 817, DSE surveys the planet and its existence is publicized
- After the DSE survey ship is lost, CR enters the system
- Current day: Population 110 million

Going from "no settlements exist" to "population of 110 million" within the span of ten years is pretty ridiculous, refugees or not.
Now, despite being a strong believer in not giving specific numbers in the context of fleets and economies, I do think it's necessary and doable to include explicit population numbers on planets. However, populations on non-house planets are always going to attract a lot of scrutiny. Faction control over a planetary population is going to be controversial, even if it's a few hundred k.
This is a particularly extreme case, there wasn't even a retcon applied to justify the insane population number, it was just implemented as part of a wider trend of CR receiving the single most ridiculous devpush of any nonvanilla faction ever, far beyond even the Coalition or Core.

It would be hard to treat this as canonical inrp, while trying to maintain some semblance of adherence to realistic development.

Disclaimer: I was not involved in this 110 million push and some arguments here have merits from my personal point of view, however I am also fed of everyone wanting to turn CR into quarter of NO- as well.

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Offline Emperor Tekagi
06-20-2020, 05:42 PM, (This post was last modified: 06-20-2020, 05:45 PM by Emperor Tekagi.)
#29
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If I remember correctly, CR had around 5 million people before. End result: Big ass typo and it's supposed to be 11 million. Wouldn't be a first.

Also, nothing against the sudden, as Karst described well - pretty weird - population jump, but it would cause soooooo many possible issues when there's like a sudden 100 mill refugees now. Imagine having refugees outnumber your own people by tens of times in reality, oh boy would this be funny.

I really believe writing it off as typo is the best to do and not waste more time discussing it. CR could easily be ~8 mill themselves, 3 mill refugees.
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Offline TheShooter36
06-20-2020, 05:45 PM,
#30
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Even if its not a typo, it should be converted to 11 million so this circus of thread can burn in a place like its supposed to.

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