• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
« Previous 1 … 550 551 552 553 554 … 778 Next »
Why do the admins hate miners ?

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (4): « Previous 1 2 3 4 Next »
Why do the admins hate miners ?
Offline pragun
05-05-2009, 09:01 AM,
#21
Member
Posts: 222
Threads: 26
Joined: May 2008

' Wrote:It was nerfed because you could make 120m an hour with two people. 60 million per person.

I tested it myself.

That's not entirely true virus, although i do agree that a 100 mil for 2 people is a more realistic figure.

I still think that mining should yield atleast 30-35 mil per hour.. to bring it at par with the trade routes out there.
I've done a lot of mining, and i've done a lot of trading, and a fair bit of hauling as well. Mining is no-where nearly as easy as trading is.
It gets harder when you want to RP along with it.
If im mining solo, i would have to stop from time to time to type stuff and RP along, which brings the profit even farther down.

Perhaps you could atleast consider making mining a bit more profitable ?

EDIT :: Cannon's post does make sense. I'm going to try and get some numbers together to realistically compare mining and trading. It'll be better than just talking vaguely about what make more money and by how much...

Retired
  Reply  
Offline n00bl3t
05-05-2009, 09:05 AM, (This post was last modified: 05-05-2009, 09:22 AM by n00bl3t.)
#22
Member
Posts: 7,448
Threads: 108
Joined: Mar 2008

' Wrote:Im not mad it was lowerd, as much as I made i knew it would happen.

WHat DOES annoy me is the whole 'mining should earn less than trading' commentary made in the other thread.

All that will do is make people mine LESS.

yes, I know you can mine a lot in 49 still with the propper kit (not saying what on purpose, folks need to read the info thats easily avalible on the forums on it) and come out coverd in creds, however mining DOES require more work, therefore SHOULDNT earn LESS than trading.

HOWEVER, an idea .... make the better fields (read: more dangerous border world fields like 49) yield the most of any mining spot, BUT randomly use the auto-updater to make a 'new' place for a resource rush, and dont announce it.

If people find it, they find it, if they dont they dont. (note: have it be a mining zone within a mining zone so its harder to discover).

Also, prehaps, while doing that also have (for pairity) similar resource rushes for trading too.

It is quite a simple premise, lower prices that trading routes will make, lower the amount of money that can be made from mining, increase prices of capital ships and capital armour and the good role-players who do trade runs for over 9000 hours will be able to thrive in this mod. (You know, those good role-players who know how to find the route with the most yield and work it until their advanced train starts to seem like part of the scenery.)

However, make mining less profitable than trading because mining has less risk and make people trade all over Sirius so they interact with ten pirates along the way and end up making a low profit. Apologies, they do not want that, they want traders to hire escorts and lose a similar amount anyway. (Since sprint routes have been removed.)

Eh.

[Image: hG0lGaj.png]
Anything I say is not intended as offensive, and to try and deliberately misinterpret it as such would be an attempt at trolling via misrepresentation.

It's not a conspiracy, it's localised bias. They're not intelligent enough to form a conspiracy.
Reply  
Offline Bear
05-10-2009, 12:22 AM,
#23
Remembeared
Posts: 1,377
Threads: 194
Joined: Nov 2008

' Wrote:Why does the administration seem to hate mining / miners, what with their recent nerfing of one of the few mining locations on par with trading to well below any decent trade route.

cause you just sit in a field blasting rocks without interacting with anyone maybey????:P

 
Reply  
Offline Grumblesaur
05-10-2009, 12:29 AM,
#24
Fleet Tender
Posts: 2,742
Threads: 56
Joined: Sep 2008

' Wrote:Because you just sit in a field blasting rocks without interacting with anyone, maybe?:P

There are several things wrong with that statement. Grammatical errors bolded.

As for mining, you have to constantly blast the rocks. They don't mine themselves.

--

As for the name of this thread, I suggest changing it.

A way a lone a last a loved a long the riverrun, past Eve and Adam's, from swerve of shore to bend of bay,
brings us by a commodius vicus of recirculation back to Howth Castle and Environs.
Reply  
Offline Baltar
05-10-2009, 12:51 AM, (This post was last modified: 05-10-2009, 12:51 AM by Baltar.)
#25
Member
Posts: 1,621
Threads: 28
Joined: Jan 2008

' Wrote:It was nerfed because you could make 120m an hour with two people. 60 million per person.

I tested it myself.
How bad was it nerfed? By the way this thread makes it sound, mining is dead. I'm just curious how bad it is now.

' Wrote:I bet that I could still make over 20m an hour per person doing it with three people.
20 mil in an hour? I can make 20 mil in 20 min on some routes. I haven't done any mining yet ... but I do have a couple Junkers that might get into it. If we're gonna make mining a decent alternative to trading ... we really need to make it as profitable.

' Wrote:And you're more Dev than Admin, since we don't want to burden you with sanctions.

Anyway, Cannon's right. With the right equipment, one can still make oodles of money with a good team.
I don't see many "team" traders out there.
  Reply  
Offline Saronsen
05-10-2009, 05:03 AM, (This post was last modified: 05-10-2009, 05:03 AM by Saronsen.)
#26
Member
Posts: 1,688
Threads: 106
Joined: Mar 2009

' Wrote:20 mil in an hour? I can make 20 mil in 20 min on some routes.

The Cardamine/Slave route for instance, 30-40 minutes and you can make 25mil with a Pirate Transport. A Pirate Train would bring in about 35+mil. With a pirate train, thats 70mil an hour. Mining is rather.. crappy honestly. I can just go into the Taus, buy Niobz, and sell it to Manhattan and make more money trading than mining. The Silver fields (Colorado) seem to only drop one silver at a time now. A full load of Helium on a mining ship is like 1.25mil.. and it takes forever to mine.

I demand to be able to mine nukl'ar booms.
Reply  
Offline tyro
05-11-2009, 08:35 AM,
#27
Member
Posts: 705
Threads: 33
Joined: Apr 2008

Mining is boring job. You sit in one place and you shoot rocks. You do it alone often, no players around, no interaction. After several minutes your eyes are tired, you are tired.

There is only one field in all universe that makes big profit. The rest of them are only boring. The same time you can make 5-10 times bigger money by trading. (the trade risk is not so big. Statistical I am pirated every 5th route. So it makes not more than 4% of my incomes. If you mine, you are easy target for pirate).

There should be more mining fields such profitable. In taus, omegas, omicrons, in house space. Of course we can not increase prices in bases near those fields, it will ruin trade system, but maybe we could increase mining bonuses and/or affluence of field to make other fields as profitable as that in O49.

I would like to see miners on every field where are asteroid miner ships. Pirates could invade those fields, the miners could hire an escort. There will be reason why is the war in Taus. The defence formations of factions, would have something to do.

just my thought.
Reply  
Offline douglas_brad
05-11-2009, 11:02 AM,
#28
Member
Posts: 110
Threads: 11
Joined: Jan 2009

' Wrote:Mining is boring job. You sit in one place and you shoot rocks. You do it alone often, no players around, no interaction. After several minutes your eyes are tired, you are tired.

There is only one field in all universe that makes big profit. The rest of them are only boring. The same time you can make 5-10 times bigger money by trading. (the trade risk is not so big. Statistical I am pirated every 5th route. So it makes not more than 4% of my incomes. If you mine, you are easy target for pirate).

Quote:I don't see many "team" traders out there.

No one around to interact with? Must be a timing thing, because our little DSE crew has on several occasions been hounded by Xenos (even a xeno mining ship!), Hackers, Rogues, and several strange indy pirates. Even a Harvester showed up at one point to harass our mining operation. On the same note, we've been able to call in Navy and police patrols to save us several times. Come to think of it, there actually hasn't even been a quiet mining run for us. YaHoo! I don't mean to boast (okay maybe a little) but I'd say about 60% of my Mastodon was funded by mining only the Silverton.

I may suggest to all the miners out there, you may just not be presenting yourself in a way to attract attention. Maybe some system chat announcements of your activity, or even a "juicy name" might lure some desperately needed unwanted attention. Or, if you're looking for a good time, hit us up with an application on our DSE comm page, we're actually short on miners as it is.

[Image: dsesigbeast.png]
[Image: dsesigcomlink.jpg][Image: dsesigrecna.jpg][Image: dsesigweblink.jpg]
  Reply  
Offline Horon
05-11-2009, 11:14 AM,
#29
Member
Posts: 1,485
Threads: 52
Joined: Sep 2007

' Wrote:I don't hate miners. I think their squishy insides go best with a side dish of terrified slave. Tastes a bit like chicken.

:shok:

While being quite funny, your sig was the biggest one i've ever seen so far. No more than 700x250 please. ~utrack
http://pastebin.com/SYQXBufs
Reply  
Offline DataPhreak
05-11-2009, 10:55 PM, (This post was last modified: 05-11-2009, 10:59 PM by DataPhreak.)
#30
Member
Posts: 70
Threads: 5
Joined: May 2009

It seems to me that many stations in the outer regions of space were set up near minable fields so that they could mine and sell the ore. That's fine and all, if the station belonged to a mining corporation, but surely stations that manufacture equipment would also set up stations near minable fields because they need those materials in order to make their equipment. (Rochester base, anyone?)

Stations like these could, and should, purchase materials they need at higher prices to insure that the majority of mineral traffic came to thier outposts. I'm not saying they should pay top dollar, but lets take Deturium for instance. In the kyushu region, there are no Deturium fields. Most people go to gran canaria, pick up deturium, and take it to deshima station. We're talking a 20 minute run, and your making 10million a haul of 5000 units. Can you imagine how long it takes to mine that much deturium?

I mined a little gold in Dublin the other day, and it took me that same 20 minutes just to get 200 units. further, the nearest station only bought that gold for a couple hundred per unit. If I were to make a comparable ammount of money on that gold, as I would on a deturium run, it would take me easily 10 times as long mining, because not only would I have to fill my cargo hold, I would have to run it all the way across sirus to a sector that pays well for the comodity.

I propose we add minable minerals to asteroid fields near stations where the commodities are somewhat valuable. This way, we wouldn't have to try and alter all the trade routes to keep the economy balanced. Of course, the farther you are out to the border, the better yeild. This would give pirates a much more reasonable income, and they wouldn't need a separate character to run trade with (not to say that all have a trader alt, nor do I have exact statistics, be we all know it hapens,) It would also give more validity to the fact that pirates aren't allowed to fly transports. Small loads, short runs, fair profits, but not enough to replace the old standby of pirating.

I like mining. I think it adds a lot to the game. The first thing I do when I start playing a new server is mine the Silverton field until I can get a freighter. It's exciting dodging xenos and rogues in a starflier and trying to collect silver at the same time. But once I get even the smalles freighter, which takes roughly 20 trips, I begin running trade, because mining just doesn't even come close.

We need 600m/s and 700m/s Debilitators.
Reply  
Pages (4): « Previous 1 2 3 4 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode