' Wrote:It was nerfed because you could make 120m an hour with two people. 60 million per person.
I tested it myself.
That's not entirely true virus, although i do agree that a 100 mil for 2 people is a more realistic figure.
I still think that mining should yield atleast 30-35 mil per hour.. to bring it at par with the trade routes out there.
I've done a lot of mining, and i've done a lot of trading, and a fair bit of hauling as well. Mining is no-where nearly as easy as trading is.
It gets harder when you want to RP along with it.
If im mining solo, i would have to stop from time to time to type stuff and RP along, which brings the profit even farther down.
Perhaps you could atleast consider making mining a bit more profitable ?
EDIT :: Cannon's post does make sense. I'm going to try and get some numbers together to realistically compare mining and trading. It'll be better than just talking vaguely about what make more money and by how much...
' Wrote:Im not mad it was lowerd, as much as I made i knew it would happen.
WHat DOES annoy me is the whole 'mining should earn less than trading' commentary made in the other thread.
All that will do is make people mine LESS.
yes, I know you can mine a lot in 49 still with the propper kit (not saying what on purpose, folks need to read the info thats easily avalible on the forums on it) and come out coverd in creds, however mining DOES require more work, therefore SHOULDNT earn LESS than trading.
HOWEVER, an idea .... make the better fields (read: more dangerous border world fields like 49) yield the most of any mining spot, BUT randomly use the auto-updater to make a 'new' place for a resource rush, and dont announce it.
If people find it, they find it, if they dont they dont. (note: have it be a mining zone within a mining zone so its harder to discover).
Also, prehaps, while doing that also have (for pairity) similar resource rushes for trading too.
It is quite a simple premise, lower prices that trading routes will make, lower the amount of money that can be made from mining, increase prices of capital ships and capital armour and the good role-players who do trade runs for over 9000 hours will be able to thrive in this mod. (You know, those good role-players who know how to find the route with the most yield and work it until their advanced train starts to seem like part of the scenery.)
However, make mining less profitable than trading because mining has less risk and make people trade all over Sirius so they interact with ten pirates along the way and end up making a low profit. Apologies, they do not want that, they want traders to hire escorts and lose a similar amount anyway. (Since sprint routes have been removed.)
' Wrote:Why does the administration seem to hate mining / miners, what with their recent nerfing of one of the few mining locations on par with trading to well below any decent trade route.
cause you just sit in a field blasting rocks without interacting with anyone maybey????:P
' Wrote:Because you just sit in a field blasting rocks without interacting with anyone,maybe?:P
There are several things wrong with that statement. Grammatical errors bolded.
As for mining, you have to constantly blast the rocks. They don't mine themselves.
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As for the name of this thread, I suggest changing it.
A way a lone a last a loved a long the riverrun, past Eve and Adam's, from swerve of shore to bend of bay,
brings us by a commodius vicus of recirculation back to Howth Castle and Environs.
' Wrote:It was nerfed because you could make 120m an hour with two people. 60 million per person.
I tested it myself.
How bad was it nerfed? By the way this thread makes it sound, mining is dead. I'm just curious how bad it is now.
' Wrote:I bet that I could still make over 20m an hour per person doing it with three people.
20 mil in an hour? I can make 20 mil in 20 min on some routes. I haven't done any mining yet ... but I do have a couple Junkers that might get into it. If we're gonna make mining a decent alternative to trading ... we really need to make it as profitable.
' Wrote:And you're more Dev than Admin, since we don't want to burden you with sanctions.
Anyway, Cannon's right. With the right equipment, one can still make oodles of money with a good team.
' Wrote:20 mil in an hour? I can make 20 mil in 20 min on some routes.
The Cardamine/Slave route for instance, 30-40 minutes and you can make 25mil with a Pirate Transport. A Pirate Train would bring in about 35+mil. With a pirate train, thats 70mil an hour. Mining is rather.. crappy honestly. I can just go into the Taus, buy Niobz, and sell it to Manhattan and make more money trading than mining. The Silver fields (Colorado) seem to only drop one silver at a time now. A full load of Helium on a mining ship is like 1.25mil.. and it takes forever to mine.
Mining is boring job. You sit in one place and you shoot rocks. You do it alone often, no players around, no interaction. After several minutes your eyes are tired, you are tired.
There is only one field in all universe that makes big profit. The rest of them are only boring. The same time you can make 5-10 times bigger money by trading. (the trade risk is not so big. Statistical I am pirated every 5th route. So it makes not more than 4% of my incomes. If you mine, you are easy target for pirate).
There should be more mining fields such profitable. In taus, omegas, omicrons, in house space. Of course we can not increase prices in bases near those fields, it will ruin trade system, but maybe we could increase mining bonuses and/or affluence of field to make other fields as profitable as that in O49.
I would like to see miners on every field where are asteroid miner ships. Pirates could invade those fields, the miners could hire an escort. There will be reason why is the war in Taus. The defence formations of factions, would have something to do.
' Wrote:Mining is boring job. You sit in one place and you shoot rocks. You do it alone often, no players around, no interaction. After several minutes your eyes are tired, you are tired.
There is only one field in all universe that makes big profit. The rest of them are only boring. The same time you can make 5-10 times bigger money by trading. (the trade risk is not so big. Statistical I am pirated every 5th route. So it makes not more than 4% of my incomes. If you mine, you are easy target for pirate).
Quote:I don't see many "team" traders out there.
No one around to interact with? Must be a timing thing, because our little DSE crew has on several occasions been hounded by Xenos (even a xeno mining ship!), Hackers, Rogues, and several strange indy pirates. Even a Harvester showed up at one point to harass our mining operation. On the same note, we've been able to call in Navy and police patrols to save us several times. Come to think of it, there actually hasn't even been a quiet mining run for us. YaHoo! I don't mean to boast (okay maybe a little) but I'd say about 60% of my Mastodon was funded by mining only the Silverton.
I may suggest to all the miners out there, you may just not be presenting yourself in a way to attract attention. Maybe some system chat announcements of your activity, or even a "juicy name" might lure some desperately needed unwanted attention. Or, if you're looking for a good time, hit us up with an application on our DSE comm page, we're actually short on miners as it is.
It seems to me that many stations in the outer regions of space were set up near minable fields so that they could mine and sell the ore. That's fine and all, if the station belonged to a mining corporation, but surely stations that manufacture equipment would also set up stations near minable fields because they need those materials in order to make their equipment. (Rochester base, anyone?)
Stations like these could, and should, purchase materials they need at higher prices to insure that the majority of mineral traffic came to thier outposts. I'm not saying they should pay top dollar, but lets take Deturium for instance. In the kyushu region, there are no Deturium fields. Most people go to gran canaria, pick up deturium, and take it to deshima station. We're talking a 20 minute run, and your making 10million a haul of 5000 units. Can you imagine how long it takes to mine that much deturium?
I mined a little gold in Dublin the other day, and it took me that same 20 minutes just to get 200 units. further, the nearest station only bought that gold for a couple hundred per unit. If I were to make a comparable ammount of money on that gold, as I would on a deturium run, it would take me easily 10 times as long mining, because not only would I have to fill my cargo hold, I would have to run it all the way across sirus to a sector that pays well for the comodity.
I propose we add minable minerals to asteroid fields near stations where the commodities are somewhat valuable. This way, we wouldn't have to try and alter all the trade routes to keep the economy balanced. Of course, the farther you are out to the border, the better yeild. This would give pirates a much more reasonable income, and they wouldn't need a separate character to run trade with (not to say that all have a trader alt, nor do I have exact statistics, be we all know it hapens,) It would also give more validity to the fact that pirates aren't allowed to fly transports. Small loads, short runs, fair profits, but not enough to replace the old standby of pirating.
I like mining. I think it adds a lot to the game. The first thing I do when I start playing a new server is mine the Silverton field until I can get a freighter. It's exciting dodging xenos and rogues in a starflier and trying to collect silver at the same time. But once I get even the smalles freighter, which takes roughly 20 trips, I begin running trade, because mining just doesn't even come close.