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/nodock command for non-house factions

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/nodock command for non-house factions
Offline LaWey
11-27-2025, 03:29 PM,
#21
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(11-27-2025, 02:01 PM)Erremnart Wrote:
Navy/intel factions don't have nodock and can enforce laws as long as they do their interdictions away from stations. And if someone gets through in front of them? They can always slap them a fine and shoot them later if they won't comply.

I don't think smugglers being able to get through is harmful, even if I sometimes get frustrated by it. What do you want them to do instead - avoid your systems whenever they see a faction X online because typing a command will remove their only trader counterplay by being able to survive long enough to dock?

Law enforcement can already be more potent than regular piracy lines.

This is about non-houses one. House one have police ID for that. Intel irrelevant in this.

So, you saying as rwx too, that it better FR3 everybody and make them red instead of just logical on-place RP? Also yes, i want them to play RP instead of watching system list. I want secured stations not allowing dock to random smuggler right in front of superior officer.

(11-27-2025, 01:43 AM)rwx Wrote: I would do something like this again and again...

You forget, an OF doesn't own npc assets. You may request a change - but there is no guarantee, especially in case of corrupt or unlawful factions, an ingame command would make inRP sense.
There is always a rat/snitch/traitor who could open access for a ship.

Rat/snitch/traitor and his family which will be executed right after this, because it happens on their superiors eyes. Not a very convincing.
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Offline Groshyr
11-27-2025, 03:52 PM,
#22
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(11-27-2025, 02:01 PM)Erremnart Wrote:
Navy/intel factions don't have nodock and can enforce laws as long as they do their interdictions away from stations. And if someone gets through in front of them? They can always slap them a fine and shoot them later if they won't comply.

I don't think smugglers being able to get through is harmful, even if I sometimes get frustrated by it. What do you want them to do instead - avoid your systems whenever they see a faction X online because typing a command will remove their only trader counterplay by being able to survive long enough to dock?

Law enforcement can already be more potent than regular piracy lines.

An Ivan was spotted near station, an Ivan don;t want to RP. You try to force them to RP. An Ivan can't RP because no English. You have no firepower to kill them swift.

Nodock is not a something to defrustrate, but to force someone into RP. To force, because some people (see one Bretonian ex-OF) had very picky pool of people to RP with and just refused to RP with someone they deemed "not nice" (aka "this guy is gonna pirate my barge for just amount of money, I won't RP and just F1")
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Offline Bussie
11-27-2025, 04:14 PM,
#23
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(11-27-2025, 02:01 PM)Erremnart Wrote: What do you want them to do instead - avoid your systems whenever they see a faction X online because typing a command will remove their only trader counterplay by being able to survive long enough to dock?

Smugglers already avoiding any law enforcers and log off the moment they log. What's next? They won't even log to start smuggling? A preventive strike so to speak?
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Offline Big Bison Bessie
11-27-2025, 04:23 PM,
#24
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Unfortunately it is hard to really judge the effect this will have yet. It could go well, it may not be. Only CDI has access to the command at the moment and it has rarely been used, but remains a powerful tool in our arsenal. But I mean I personally have a very lax stance on casual lawbreakers when flying on Jacky, we're here to encourage fun encounters and interactions, if we scare away all smugglers and law breakers we have only harmed the region we operate in after all.

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Offline Erremnart
11-27-2025, 04:29 PM,
#25
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(11-27-2025, 03:29 PM)LaWey Wrote:
(11-27-2025, 02:01 PM)Erremnart Wrote:
Navy/intel factions don't have nodock and can enforce laws as long as they do their interdictions away from stations. And if someone gets through in front of them? They can always slap them a fine and shoot them later if they won't comply.

I don't think smugglers being able to get through is harmful, even if I sometimes get frustrated by it. What do you want them to do instead - avoid your systems whenever they see a faction X online because typing a command will remove their only trader counterplay by being able to survive long enough to dock?

Law enforcement can already be more potent than regular piracy lines.

This is about non-houses one. House one have police ID for that. Intel irrelevant in this.

So, you saying as rwx too, that it better FR3 everybody and make them red instead of just logical on-place RP? Also yes, i want them to play RP instead of watching system list. I want secured stations not allowing dock to random smuggler right in front of superior officer.

(11-27-2025, 01:43 AM)rwx Wrote: I would do something like this again and again...

You forget, an OF doesn't own npc assets. You may request a change - but there is no guarantee, especially in case of corrupt or unlawful factions, an ingame command would make inRP sense.
There is always a rat/snitch/traitor who could open access for a ship.

Rat/snitch/traitor and his family which will be executed right after this, because it happens on their superiors eyes. Not a very convincing.




You can do it like everyone else - catch them while they are far away from the station. Pirates don't have nodock commands either.

As for the stations themselves - you are not their superior officer. OFs don't own or control npc assets.
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Offline LaWey
11-27-2025, 04:53 PM, (This post was last modified: 11-27-2025, 04:54 PM by LaWey.)
#26
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(11-27-2025, 04:29 PM)Erremnart Wrote: As for the stations themselves - you are not their superior officer. OFs don't own or control npc assets.

In SCRA i am their superior officer, i am their oprichnik, i am their IRGC. Who will debate my right to execute on place that guy who allowed docking?

P.S. Pirate have no law-enforcement lines either, how that relevant, again.
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Offline Erremnart
11-27-2025, 05:12 PM,
#27
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Pirates want to stop traders and smugglers from docking in the same way as you, because docking is the trader's winning condition. That's how the new trade ships work.

I fear that widespread nodock will allow the laziest OF gameplay possible: tracking people in system A via a Discord bot to undock from the most obvious station, then immediately restricting docking without needing to actually play the game, patrol or think about how to intercept smugglers.
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Offline Kauket
11-27-2025, 05:13 PM,
#28
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(11-27-2025, 05:12 PM)Erremnart Wrote:
Pirates want to stop traders and smugglers from docking in the same way as you, because docking is the trader's winning condition. That's how the new trade ships work.

I fear that widespread nodock will allow the laziest OF gameplay possible: tracking people in system A via a Discord bot to undock from the most obvious station, then immediately restricting docking without needing to actually play the game, patrol or think about how to intercept smugglers.

you do realise that's literally what smuggling is atm, right?

people just f1 if they see any opposition

and the fact that people can just randomly dock on your own faction base while being questioned is dumb

its like an FL ID rushing to dock on malta when outcasts are stopping them

[Image: kauket.gif]
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Online TheSauron
11-27-2025, 05:21 PM,
#29
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(11-26-2025, 07:52 PM)LaWey Wrote: Give the "/nodock" command to all non-house OFs with "Can enforce laws" ID line for stations with their respective IFF.

Opinions?

This was already proposed in the probably-not-happening Official Factions rework. There is genuinely no reason an OF should not be able to stop people from faceplanting into same-IFF bases. Smuggling is all well and good, but if you've got an Outcast hot on your tail Malta is probably not the place you should be seeking shelter at.

If people find the ability to bar anyone within clicking range of docking on their bases problematic, there's always the option of making /nodock range limited.


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Offline ArgAdis
11-27-2025, 05:30 PM, (This post was last modified: 11-27-2025, 05:32 PM by ArgAdis.)
#30
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Hi, again, I'm responding to some comments.

A Magpie Wrote:That is straight-up what a ship bearing any ID with engagement lines is entitled to do...
He was referring to my opinion. I knew; any ID with engagement lines allowed them to do what it said in their ID description.

I'd agree with that, but, let's not forget,
"Discovery Community Forum and Server Rules: Community Rules: General Conduct point 1.0".


A Magpie Wrote:...We get people who log Nomad caps to shoot traders without a demand out of pure salt to try and get the ID nerfed every so often.
All of these things that you mentioned won't happen if we remember our "General Conduct point 1.0".

As for nerfing the ID, I think, If we post (?) in the "Player Request" thread, it will be dealt with (?).


Erremnart Wrote:Navy/intel factions don't have nodock and can enforce laws as long as they do their interdictions away from stations...
Yeah, it's my bad, what I meant by "In-House Authorities" was that it was only the "Police" faction.

Erremnart Wrote:...OFs don't own or control npc assets.
Again, people tend to forget and/or be forgetful.

The Official Faction (OF) and/or Un-Official Faction (UOF) were a part of the Lore Faction.

Apologise for any inconvenience that's being felt, and please, remember, "General Conduct point 1.0".
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