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Hypothetical Scenario: Pirating for cash is no longer done

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Hypothetical Scenario: Pirating for cash is no longer done
Offline Pinko
09-07-2009, 06:25 PM,
#21
Mr Onion
Posts: 3,189
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' Wrote:I do pirate alone in my Big Dragon... often.... I am getting a bit tired of people bringing multiple gunboats to try and get me.. it is a Big Dragon after all.


I pirate a lot in my Kiretsu Big Dragon, too.


It's awful, but hilarious. And it would also be OORP for me not to ask for entire cargo sometimes, since we try to stop Kusari's economy, AND try to stop war efforts. (Such as lolzoners bringing Tanks to Kusari)

I want to get off Mr. Igiss' wild ride.
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Offline Baltar
09-08-2009, 12:04 AM,
#22
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Posts: 1,621
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' Wrote:Remember, this is both a hypothetical question and scenario. Keep it in mind.

In this scenario, the use of the /givecash or trade via window of credits from trader/smuggler to any pirate is deemed OORP, therefore against the rules. (Extreme yes I know). This way, pirates would be required to pirate cargo and sell it on the black market to carve a living rather then use the universal credit system.

Ok ... but since Manhattan is THE biggest black market planet in all of Sirius. With that in mind, a pirate should be able to land on such a planet (clandestinely) to sell off said cargo. <-- Just following the hypothetical logic you pose.

And its a bit OORP for THE biggest black market planet in Sirius to be a "Police" planet. Change the planet's reputation to "Neutral" ... in fact ... most all planets should be "Neutrally" aligned. If planets were neutral and pirates could actually sell their stuff on the black market planet of Manhattan ... I'd be behind your idea. Even the original storyline supports Manhattan as a black market ... not to mention that the majority of the Cardamine trade is directed at the houses ... with Manhattan as the central distribution for the stuff.


Quote:The (extremist) RP backing behind this is that pirates can't access the Sirian Credit System to electronically rob a trader or a smuggler even. This means pirates needs, and I stress needs to do cargo piracy by robbing haulers.

Then we'd need to get rid of bribes as well. After all ... the bribe system is based on paying someone to "hack" into computers to improve your reputation with some. The same "hacking" could be done with the credit system. Setup a clean account and business as a front operation for the pirate/criminal organizations. That is ... if we're gonna micro-role play here. And keep in mind ... we're not in the olden days of Earth ... sophisticated technology is available to all here. And the criminal element is far better at hacking than the good guys.


Quote:The likely effect I can see on this is a major drop in fighter and maybe bomber classes resorting to escort duties and reshuffling of the 'lane camp' spots across the map. It all depends on buy and sell points. Sadly, I can see an increase in the number of gunboats due to their cargo space, but I can perhaps see people using pirate transports to acquire large amounts of cargo in one run.
Again, this is an extreme form of RP that I'm actually on the fence on, it promotes RP but may kill the 'stable?' income of pirates and may force a gunboat gank on the pirate side, or even traders losing all of their cargo in one go.

I have no problem with you creating a pirate faction and implementing your idea. Just don't force the rest of us to play along by creating yet another limiting rule set directed ONLY at pirates role play. Something I'd like to see is role play by traders who are ACTUALLY employed by some trade company.


Quote:This is a scenario, what is your opinion and your theory of its effects?

Good idea for a faction ... but not good for creating new rules. If this idea were made into a rule ... you can say goodbye to piracy of any kind as role play. You're always gonna have those that do not role play well and demand "2 mil or die" ... can't change it. And I'm always gonna encounter those traders that would "rather die than pay." So ... want realism ... gonna have to be creative in your own role play and stop trying to impose others actions based on what you expect.
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Offline Elsdragon
09-08-2009, 12:30 AM,
#23
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Posts: 2,741
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you Know, Some smugglers Have Such an Insane fear of droping all their cargo

If IRP, I Have to tell a pair of Adv Train smugglers to drop stuff, THe bribe amount they pony up is rather Insane.

They offered 15 milliion in total.

I was rather O_O when I took it.

I tend to pirate in transports, and I could have taken and sold the cargo, easily, Infact, I would have prefered too, But when THEY offer suck insane amounts of money....Hard not to take, yesh?

No longer a slave to the man!
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Offline reavengitair
09-08-2009, 12:40 AM,
#24
Member
Posts: 3,399
Threads: 108
Joined: Dec 2008

Really, the only real pirates are the rouges and the buccaneers. Other than that, every other group is fighting for a cause - and should be RPed as such.

I am actually against getting rid of cash piracy. I believe that pirating is an alternative to powertrading, and is right now, quite good as it is. I only meet 1 lolwutpirate out of 5 anyway.
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Offline Donutman
09-08-2009, 12:43 AM, (This post was last modified: 09-08-2009, 12:43 AM by Donutman.)
#25
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I normally ask for cargo on my Buccaneer Percheron. (yes, a percheron) I only ask for creds if I cant sell there cargo on Trafalgar (which is the only place we land except smuggling runs). And when we ask for either we ask less than the norm. IE:

"Deuterium eh? Could use some fuel, heave too and load 50 tons onboard."

or

"Scrap metal? Bah that's worthless, I'll take 10,000/50,000/100,000 credits."(delete as appropriate, price is based on ship cargo size and how lolwut the trader is)

' Wrote:This thread is so stupid that a bird sitting on a nearby tree just EXPLODED.
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Offline Fletcher
09-08-2009, 12:43 AM,
#26
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' Wrote:Ok ... but since Manhattan is THE biggest black market planet in all of Sirius. With that in mind, a pirate should be able to land on such a planet (clandestinely) to sell off said cargo. <-- Just following the hypothetical logic you pose.

And its a bit OORP for THE biggest black market planet in Sirius to be a "Police" planet. Change the planet's reputation to "Neutral" ... in fact ... most all planets should be "Neutrally" aligned. If planets were neutral and pirates could actually sell their stuff on the black market planet of Manhattan ... I'd be behind your idea. Even the original storyline supports Manhattan as a black market ... not to mention that the majority of the Cardamine trade is directed at the houses ... with Manhattan as the central distribution for the stuff.
While I've never really thought on Manhattan being the centre of the black market, but that being said most exotic and illegal commodities need to go there to not only be consumed/appreciated, but as you said distributed.

I am unsure about making Manhattan neutral for basically an open door for most if not all criminals to swarm New York, even more. Sadly in this case, we swing the door for black market openness in a sense, it is the door leading to the abuse corridor in that respect.

We must also not forget that Manhattan is the heart of a House in not only for the military and police, but the corporations too, so I'd expect some form of radar and automated scanning system. However in that case, the Lane Hackers have proven that technology can be broken, so its a balancing act for which way we want the RP to go.

' Wrote:Then we'd need to get rid of bribes as well. After all ... the bribe system is based on paying someone to "hack" into computers to improve your reputation with some. The same "hacking" could be done with the credit system. Setup a clean account and business as a front operation for the pirate/criminal organizations. That is ... if we're gonna micro-role play here. And keep in mind ... we're not in the olden days of Earth ... sophisticated technology is available to all here. And the criminal element is far better at hacking than the good guys.

Well this is true, but I argue that perhaps not all bribes need to be done via credits, maybe equipment or commodities, our bribing system is linked to the code of the game and has sorta solidified into the game culture here.

But this is a valid point all the same.

' Wrote:I have no problem with you creating a pirate faction and implementing your idea. Just don't force the rest of us to play along by creating yet another limiting rule set directed ONLY at pirates role play. Something I'd like to see is role play by traders who are ACTUALLY employed by some trade company.

I'm surprised there isn't a pirate faction involved in this type of pirate doctrine, but I do know of some who employ it, just not as the primary role.

If a faction does come to bear, I'd be pretty interested to see how it turns out.



I have attempted my rebuttal, or opinion on your opinion or something. I'm tired...

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Offline silverleaf
09-08-2009, 12:58 AM, (This post was last modified: 09-08-2009, 12:59 AM by silverleaf.)
#27
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The effect is that both piracy and trading would be effectively shut down and it is no longer profitable to do both.

Trading, if anything more than 50% of my run, I'd rather go boom so I can start again. So I try to RP with the pirate and usually its sucessful, I get to keep over 50% of my profits, we both continue on our way.
The occasional mad jerk who asks for 10mil (1.5x my profit) I of course try to RP with him still, but if he wouldn't budge its obvious he doesnt want money but is actually a pvpwhore. Obviously some people can't be reasoned with. So I would have to head to the sun and die if he takes ALL my cargo... and which pirate wouldn't take a big ship when they want to pirate for cargo?

Anyways, now from the pirate's point of view.
Where are you gona sell that cargo? Those bases where the trader intends to drop off is probably hostile, or deep in hostile house space. So, chances are he will be stopped by a cop/navy before then. While I'm blockade enforcing, I don't engage smaller craft if they stop, thats my escort's job. However if a trader said he had just been pirated by that guy, I will stalk him down with extreme prejudice. And the pirate knows that. In fact, if I get pirated for cargo, I'd get one guy to sit outside the base I intended to sell at so the pirate can't sell MY goods. Besides, if they wanted to do all that hauling, they might as well be a smuggler.

Just my .02, pirating for cargo wouldn't be profitable for both parties.

If you want to set a pirate rule, set a % limit on how much they can pirate. Most pirates won;t exceed the limit so doesn't affect them the slightest, in fact they might as well pretend it doesn't exist. Only the pvpwhores who want a fight and using piracyRP as an excuse would be affected.

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Offline Baltar
09-08-2009, 01:10 AM,
#28
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Posts: 1,621
Threads: 28
Joined: Jan 2008

' Wrote:While I've never really thought on Manhattan being the centre of the black market, but that being said most exotic and illegal commodities need to go there to not only be consumed/appreciated, but as you said distributed.

I am unsure about making Manhattan neutral for basically an open door for most if not all criminals to swarm New York, even more. Sadly in this case, we swing the door for black market openness in a sense, it is the door leading to the abuse corridor in that respect.

We must also not forget that Manhattan is the heart of a House in not only for the military and police, but the corporations too, so I'd expect some form of radar and automated scanning system. However in that case, the Lane Hackers have proven that technology can be broken, so its a balancing act for which way we want the RP to go.

Well ... its kinda difficult for your idea to go through when the heart of the black market is off limits. How can you expect any pirate to make a good living when the highest price for the commodities he's gonna sell are unreachable. If they cannot get to the black market to sell ... there's no sense getting the cargo ... "hacking" the bank through compromised trade ships is far simpler. Even if the pirate's vessel had no capability to get to the bank's computers ... surely the trade ship that he's just boarded will have access to said bank accounts. Would only need to redirect the cash using the trade ships own computers.
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Offline Elsdragon
09-08-2009, 01:14 AM,
#29
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Posts: 2,741
Threads: 59
Joined: Mar 2009

a % limit Is Just too unreasobble. you see, Its impossible to tell what route they are using

Just Obey 0.0: DONT BE A DOUCHEBAG

No longer a slave to the man!
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Offline DarthCloakedGuy
09-08-2009, 05:16 AM,
#30
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Posts: 1,263
Threads: 55
Joined: May 2008

Cargo piracy sucks.

Worthless to the pirate.

Far worse than a 2 million tax.

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