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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Roleplay versus Fairness to others

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Roleplay versus Fairness to others
Offline Barrier
09-28-2009, 04:24 PM,
#21
Event Developer
Posts: 1,513
Threads: 203
Joined: Nov 2008

Whether you have a way out through the brick wall or not, usually depends on the Hessian's mood and his RP. There is usually a regular way out that many Hessians allow if they don't really know you. But if they met you before and said something like "You get off easy, make sure I don't see you again". Then the ways through the wall become limited. Also, if you don't like a particular person and have money on you, there's this forum :D http://discoverygc.com/forums/index.php?showforum=55
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Offline eyvind
09-28-2009, 04:29 PM, (This post was last modified: 09-28-2009, 04:31 PM by eyvind.)
#22
Member
Posts: 360
Threads: 30
Joined: Jan 2008

[I'd like to apologize for not having any pictures.]

In Deep Space Engineering, we trade less for credits and more for interactions.

Quote:A proper trader will try to get around us, not fly right at us..

A proper trader probably would, but checking the chat screen feels like cheating even if there might be some legitimate excuses for it. Having a scout fly ahead is a good practice, but primarily because it gives escorts gameplay and some mind-jogging.

I will not, however, spend half an hour avoiding pirates I know are there just so I don't have to encounter them. I'll try for two minutes, maybe, then I'll feign incompetence (or pretend the incompetence that isn't already present) and interact with the pirate. If the pirate thinks I'm no proper trader, just because I didn't manage to avoid him, and he blows me up just because I spend the minutes I would have used to avoid him to instead... I wouldn't feel fairly treated.

Pirates who stop me or any convoy I lead will INVARIABLY get paid, one way or another. I would much rather that my convoy and I get a fun experience out of it, rather than just some profit loss. We don't trade primarily for the profit, so we don't care a whole lot if we lose some of it, but if we lose some of it without gaining any funtime from it then we'll feel wronged.

Having been a Hacker pirate since my birth at Discovery -- much longer than I have been a trader -- I acknowledge these sentiments and reciprocate them in "yarr harr harr and a bottle of cardamine"-fashion. I stop traders, I try to provoke them into saying something that I can reply to that will hopefully lead to another reply from them. In the end, I won't mind if I don't get paid in credits or cargo, or even whether or not my in-universe role has been fulfilled or not.

If I fail to get paid I'll get smacked by Phate, but I know he appreciates the effort so I'll make an excuse about not having finished labeling my dashboard yet. Then I go back out into the vacuums and grab another victim to provoke.

Considering I do all this in a Falchion, some don't take me as a serious threat. This might not be good for my goals of getting fun out of things, but many traders really -- and I mean really -- enjoy being pirated by light fighters. They know (deluded as they are) that they can blow me out of the sky easily, or at least have me dodging long enough for them to escape. LFs aren't powerful galleons, or even caravels, but that's neither here nor there.

Fairness vs Roleplay! Fight!

KANO WINS!

The question isn't valid, in my opinion. FL is a game, Discovery is a mod, and Pluto is a planet. You play to have a good time -- whatever that means for you -- and to that end you should assume a flexible attitude, since not everyone has the same idea of a good time as you. This is clear, just by this thread.

If someone thinks it's fair, and fun, and in-roleplay to shoot you out of the sky before you can say "Hahaha, I dun thi--" then you should realize that it might have been fair, in-roleplay, and fun for the guy who blew you up. Did you expect, when you launched, to not be blown up? Would it have been more fun if you had not been blown up, and had flown another 70KM to your destination?

You could have met more pirates, had more encounters, and maybe had more fun that way, but there's no sense in thinking like that, because you WERE blown up, and now you're back at Malta/Hood/Foster. Consider your options. Get annoyed? Meh, not a whole lot of fun. It would probably be a better idea, an idea that would probably lead to a little more fun, if you launched and repeated the process.

You could check the talking face and see which systems have people in them, aim to fly through them, and hope for more fun interactions. Maybe you'll get blown up again, and that might be a shame seeing as you were just blown up an hour ago, but maybe you had fun getting blown up?

Every time I get blown up I have fun. Trying to dodge with anything from a Griffin to a Democritus to a Mastodo is fun, in my opinion. But if I'm dodging, someone probably said something to me just before, and I probably said something back at him. He probably said something again, and I probably tried to reply before he started shooting.

Those seconds of fun are all that I expect when I trade by myself. I don't trade much by myself anymore.

Trading in convoys leads to never getting blown up, except in rare circumstances -- like trying to land on Denver without using the docking rings -- and you're almost always role-playing with your friends.

Before I continue that thought, not all convoys are like that. Some convoys are all about survivability. You fly 5 Advanced Trains, have 2 Eagle escort scouts, and keep radio chatter to a minimum. I respect convoys like this, because I know earning money in Discovery can be frustrating and convoys make it more bearable even if all you do is fly and follow orders. I don't criticize people and factions that do this, I think it's a good idea.

Join *USI* if this appeals to you. They have made it into a science, started a university, and are all working on post-graduate projects.

If credits mean a little less to you, join a faction like Cryer, or Gateway, or PanGal, or DSE. We all trade for credits, of course, but:

Credits can't buy a good time.

<span style="font-family:Agency FB">Good Morning!</span>
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Offline Aoyagi
09-28-2009, 05:27 PM,
#23
Member
Posts: 634
Threads: 22
Joined: Sep 2008

Yeah, I had quite a long post, but then I accidentally pressed ctrl+f4 and it's all gone now...so I will make it short.

I don't mind at all if I meet a dragon or GC that RP with me and then engage/demand whatever. But if I meet any of these and they just shout out "Hey, Samura dog, you deserve to die!" and then start pew pew, that's not the way to go.
(no I don't mean Taii by that)
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Offline ... kur nubėgo?
09-29-2009, 09:01 AM,
#24
Member
Posts: 3,019
Threads: 114
Joined: Jul 2008

Hate then people justifies ganks and such calling it a "tactic" or "roleplay". Of course I dont mind, well dont get angry then I got ganked in hostile space myself, becouse it makes sense. But to gather huge froces to kill one VHF.. Does not makes up for it.

Now about trader fairness... yes destruction of the cargo is painful thing. But I think if trader roleplays good, he can earn terrorists pitty on him in all rp.



Omega Pirates Guild
History of OPG | Antonio "Vilkas" Devivar
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Offline farmerman
09-29-2009, 10:17 PM,
#25
Off in space for a bit
Posts: 3,215
Threads: 162
Joined: Jul 2008

In regards to the roleplay v fairplay case that's still ongoing in the courts (and will continue for years to come), I think the best solution is to counter either with both.

That is, if you're a particular group that really really dislikes another (Hessians and Daumann in your example - let's stick with that) and you catch someone from the opposing group, given them some RP options. A fun time with my Gaian before is when I caught an OSC ship supplying the Shetland. Sure the RP logic would be to systematically execute said ship, or at least rob them for all their supplies, but I also gave them an RP choice and offered to let him go if he'd pay up in information. He told me of some other OSC employees who were causing much more havoc (and a headache for him) and in the end there was fun all around.

For the Hessians and Daumann, they could offer the alternative an alternative demand - perhaps having to do with future diamond shipments (two is better than one, etc) or, even funner, if they could get some information about Kruger activities (yay corporate espionage!). Or the whereabouts of a supposed sympathizer in the corporation, etc.

In the end it would balance out - faction-specific traders may get hit harder but have RP options whereas Freelance types would get hit less with less flexibility. And RP would be had by all.

[Image: 4986_s.gif]
Faction info links: Samura Heavy Industries : LWB : Watchers
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Offline looqas
09-30-2009, 07:57 AM,
#26
Member
Posts: 1,830
Threads: 170
Joined: Feb 2008

' Wrote:In regards to the roleplay v fairplay case that's still ongoing in the courts (and will continue for years to come), I think the best solution is to counter either with both.

That is, if you're a particular group that really really dislikes another (Hessians and Daumann in your example - let's stick with that) and you catch someone from the opposing group, given them some RP options. A fun time with my Gaian before is when I caught an OSC ship supplying the Shetland. Sure the RP logic would be to systematically execute said ship, or at least rob them for all their supplies, but I also gave them an RP choice and offered to let him go if he'd pay up in information. He told me of some other OSC employees who were causing much more havoc (and a headache for him) and in the end there was fun all around.

For the Hessians and Daumann, they could offer the alternative an alternative demand - perhaps having to do with future diamond shipments (two is better than one, etc) or, even funner, if they could get some information about Kruger activities (yay corporate espionage!). Or the whereabouts of a supposed sympathizer in the corporation, etc.

In the end it would balance out - faction-specific traders may get hit harder but have RP options whereas Freelance types would get hit less with less flexibility. And RP would be had by all.

That's an honest truth. RPing gives you and the other man so much more options that going for the exterminate routine. Even between arch enemies. What would the battle be between Batman and Joker if there would not be dialogue. 50 pages of WHAM! KABOOM! SMACK!

Flying under radar.
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Offline Exsiled_one
09-30-2009, 11:41 AM,
#27
Member
Posts: 3,621
Threads: 137
Joined: Mar 2008

One thing remains tho as important. When you get stopped by the Hessian (lets keep the example rolling on) and you give him option.
For example, the trader gives information about some base or new operation. Or some mining spot where Kruger resides.

Now lets say information is well within RP but you don't benefit at all from it. Second time that wouldn't fly for me imo, because trader made about 15-20 millions and i was left with dry pockets. So that wouldn't really fly.

But if he leads me few traders my way next time... He'll go on free because his work has effect as well.

[Image: omgsig.png]

<span style="color:#33CC00">I AM GIVING AWAY MONEY TO CREATIVE MINDS*</span>
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Offline Canadianguy
09-30-2009, 11:46 PM,
#28
Member
Posts: 780
Threads: 5
Joined: Jul 2009

' Wrote:In regards to the roleplay v fairplay case that's still ongoing in the courts (and will continue for years to come), I think the best solution is to counter either with both.

That is, if you're a particular group that really really dislikes another (Hessians and Daumann in your example - let's stick with that) and you catch someone from the opposing group, given them some RP options. A fun time with my Gaian before is when I caught an OSC ship supplying the Shetland. Sure the RP logic would be to systematically execute said ship, or at least rob them for all their supplies, but I also gave them an RP choice and offered to let him go if he'd pay up in information. He told me of some other OSC employees who were causing much more havoc (and a headache for him) and in the end there was fun all around.

For the Hessians and Daumann, they could offer the alternative an alternative demand - perhaps having to do with future diamond shipments (two is better than one, etc) or, even funner, if they could get some information about Kruger activities (yay corporate espionage!). Or the whereabouts of a supposed sympathizer in the corporation, etc.

In the end it would balance out - faction-specific traders may get hit harder but have RP options whereas Freelance types would get hit less with less flexibility. And RP would be had by all.

Thats just the example of what should be done.

Killing traders if they cant pay or are your worst ennmies is RP.

Still, we are here to have fun, do you think the trader is having fun on its side if you just kill him.

[Image: RobertJenson.png]
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Camtheman Of Freelancer4Ever
10-01-2009, 01:32 AM,
#29
Unregistered
 

If you arent a farmers allliance (those annoying ones in Kyushu that always disrupted my diamond trading in 4.83-4.84) or Xeno, you shouldnt be asking to drop cargo. Simply because it does not make sense. Why would you destroy your profits? Most pirates/unlawfuls steal the commoditys they ask to drop. Dropping all cargo and taking all profits is unnaceptable and not fun for the trader, unless your a Xeno and your doing it to a foreigner. Thats justified.
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Offline Quorg
10-01-2009, 02:20 AM,
#30
Member
Posts: 1,508
Threads: 93
Joined: Jan 2009

' Wrote:If you arent a farmers allliance (those annoying ones in Kyushu that always disrupted my diamond trading in 4.83-4.84) or Xeno, you shouldnt be asking to drop cargo. Simply because it does not make sense. Why would you destroy your profits? Most pirates/unlawfuls steal the commoditys they ask to drop. Dropping all cargo and taking all profits is unnaceptable and not fun for the trader, unless your a Xeno and your doing it to a foreigner. Thats justified.

Gaians would ask people trading wildlife to drop it.
LWB would ask Synth Food to be dropped.
Outcasts would ask Synthetic Marijuana traders (like Cryer) to drop it.
Corsairs would ask Cardamine runners to drop it.

The list goes on.

ATTENTION SMUGGLERS
The Midnight Express: A Slaver <strike>who doesn't completely realize what he's doing.</strike> (video)
Merged to trim sig Wrote:Quorg, you're officially a moron.

...mongs like Quorg being like a malignant little cancer...

Way to be useless, Quorg.
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