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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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So I've been thinking...

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So I've been thinking...
Offline Seth Karlo
10-11-2009, 04:02 PM,
#21
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This helps encourage people to join Official Factions, while keeping trader's up (So people can save up for new ships/caps/indies etc).

I actually see no downsides to it...

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Offline OutlawBullet
10-11-2009, 04:19 PM,
#22
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Posts: 155
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Joined: Sep 2009

I don't think anyone's even given a number yet.

A) Salary of a sustained member
B) how much is a New Player going to receive from said faction?
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Offline Seth Karlo
10-11-2009, 05:03 PM,
#23
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Does it really matter?

A) Whatever the faction leader what's it to be.
B) See A)

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Offline Chico
10-11-2009, 05:04 PM,
#24
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Posts: 355
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Joined: Jan 2008

I'm not sure it's such a good idea. There are missions you can do for high command that pay well against various enemy forces. They don't take long and can pay well.
One of my 'associates' doesn't trade at all and only does missions. He is quite able to support his 'fleet' of small ships off the back of this and regularly fights players etc. Incidentally, he's not a pirate.
Removing the need to trade will remove a lot of oppurtunity for other factions/individuals to interract with you/them. If you don't wish to interract with them except down the barrel of a gun, is this the right server?
If you can earn $100k+ from a five minute mission, just how much does your fighter need?
Capital class ships are different. They require a lot more to run. It's a sacrifice that you choose to make in order to run these behemoths. If you can't afford it financially or time spent, simply put, don't get one.
I like the way it is.
If you want to run a cap, run a trader to support it.
If you run a smaller class ship, do a few jobs for HQ.
Having more money floating around isn't necessarily a good idea.

Incidentally, it takes little time to arrange a faction based 'trade mission' or how about an award for the biggest donation to your faction bank in a week from trading only within RP?
A pair of CODE guns or something?

Please don't think I have aimed anything in the above text at anyone. Thats not the case at all. I am being general rather than specific.

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Offline obnoxious1
10-11-2009, 05:49 PM,
#25
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Posts: 569
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Joined: May 2008

Seth your a genius (Don't go getting a Eppyhead)
Role play wise, it would make reasonable sense. Take for instance the Outcasts, ships come to alpha daily to buy Cardamine to haul off where ever. They purchase it , thus the funds coming from admin to factions could represent the profits of the products being sold. & as you state, could be put to use to equip new players, pay bounties for factions etc. Only downside I see is how it affects independents, as they would not likely receive much benefit from this. Unless said allowance given to factions would free up some players from trading to run escorts? Anyway, I likes the idea & hope it is considered.

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Offline Seth Karlo
10-12-2009, 06:11 PM,
#26
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Bump?

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Offline Luis
10-12-2009, 07:23 PM,
#27
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Joined: Mar 2009

Is a good idea, Seth.
If this happens - more players will be on Kusari, Bretonia, and Rheinland! We have tooooo much on Liberty.

Shall we make this as a poll?
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Offline Seth Karlo
10-12-2009, 08:27 PM,
#28
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Posts: 2,985
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Good idea, in the faction area aswell.

*Goes to make*

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Offline NomadRevenge
10-12-2009, 09:17 PM,
#29
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Posts: 86
Threads: 13
Joined: Apr 2009

i agree with this idea completely! even though i have no experience of working in a faction, it would be good for when there are not alot of people in the faction trading. also, this means that the payload is on the transports to earn money. i mean, most people have other things in life, and don't just sit and powertrade all day (i hope;) )
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Offline Bear
10-13-2009, 06:49 AM,
#30
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Joined: Nov 2008

I fully support this idea, nice thought Seth.

 
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