It looks quite interesting, but rings don't fit in, and inRP I don't really see useful purpose for them. Listen advices, ditch the ring and work more on details.
now THAT, is what i call overcompensating with bevel. i think you went a little TOO crazy with that tool, dont you? you dont have to bevel each and every face on the model you know. not only does it look awkward, it doesnt fit in, furthermore, it makes your life hell when you have to texture that with the vanilla textures for bretonia. even then, there is nothing remotely bretonian about this design in my eyes at it stands. the ring will be both a problem in RP as well as oorp. how do you expect something so wide to dock with trade lanes, jumpgates, etc? furthermore, the engines are underdeveloped as it looks. it looks like you took a cylinder, took some faces, and extruded them inward and left it at that- a half arsed job. might i also point out, that is in no way a complete texture job, but its a very good first attempt at texturing however. if you look at bretonian ship hulls, you will find much to your annoyance that the tards at DA loved to go crazy with detail work in terms of texturing the bretonian ships, and you should be aiming to have something that looks as closely similar as possible.
the launch bays look weird, its like someone took a hot screwdriver to a block of cheese and just poked holes at random into the poor unsuspecting cheese. for the amount of work put into the model in terms of details, your poly count is -way- too high compared to what it should ideally be for something like that.
like i said, a good first attempt at both modelling and texturing, but you've got a bit of a way to go to get it right. practice = perfect. ignore the fact that 80% of the replies are "omg its cool i want to fly one", since that is not proper criticism/advice. if you want to improve, you have alot to work on.
Redeem the stretched texures on the sides of the nose, loose the ark's around the ship as they are no way going to fit in any given vanilla Freelancer structure, loose the bevel job too, because it looks like a Kusarian-Bretonian oversized mamoth unlegitimate baby.
More details overall to the body of the ship, and I like the engine idea.
PS: Don't make windows that look on the inside of ships anymore (like you did on those circles), they're useless. I'd most likely look towards the stuff outside rather than look at the guy that's on the other side, on the hull.
It sure looks fresh and original. You might want to make it a dedicated command vessel instead of both command and carrier, because it sure doesn't look like it can hold smallcrafts.
Hell it'd even be fit for a Barge sized mobile base.
Right. I like the model. The textures look a bit odd but I have no idea why.
The ring should be small. Perhaps turn it into an oval that fits closer to the main chassis,
And to those that say it doesn't fit with the current Bretonian line.
Pay heed to the word "current." Ship designs change. The current Bretonian designs have been around for quite a few years. They will at some point be changed. They have to be.
Do we still use ships that were created in the 1930's?
Nice. Nothing more, but nice. Except for the ring, it's just too big and it gives me a different feeling than the rest of the ship. The engine is weird, but I see your point in trying to do somethin different, like a cluster multi-vector thruster.
My real point is: take a look at the story development for .86. Bretonia is literaly ON ITS KNEES. They can barely mantain the few ships they have left, do you think they could muster the resources to build and mantain that beast? Even the shipyard for that would have to be so big and trafficked, with endless convoys of resources going back and forth, that probably it would be raided and destroyed by Kusari even before the whole Gallia war started out, and she ship would be destroyed before ever being completed.