zoners are not unified as such - but being blanket bountied unifies people somehow. - it makes all those that fly under a "zoner tag" being considered to be "one" - and so they act like it. if i am hunted down cause someone i never met and i never cared for did something to someone else i never met and never cared for ... i kind of take it personal.
however.... what can be and what cannot be?
why are the mollies allowed to become semi lawful and utterly revise their faction to become a molly republic?
why can the BHG build capital ships - create the "core" and start hunting the order and nomads?
why can a faction totally rewrite its lore?
if you have an answer to all that - answer me that... why can t the zoners as a group of indivifuals change?
why must zoners stick to that neutrality crap? ppl do want them to - or will a faction ( not one of those custom factions or gallia ) step up and say "yes, we want to be hostile to zoners"
' Wrote:why must zoners stick to that neutrality crap? ppl do want them to - or will a faction ( not one of those custom factions or gallia ) step up and say "yes, we want to be hostile to zoners"
Been there, done that, Jinx. I remember the Admins having to get involved, I'm not going into the reasons why.
There are some Zoners that understand that their neutrality is not a god-given right, that it is something they have to constantly work on. Unfortunately they seem to be in the minority.
To answer Fletch's question, I see Zoners as a single entity. Why? Because when they are pressed they respond as one. They do not respond to strife as individual units.
if we don t want to see zoners united in some way ... why did we allow the creation of official factions - which are by default uniting people.
with the recent faction creation rules even more - then it wouldn t be a multitude of official factions building a council.... but only ONE official faction ruling.
Theoretically, having a faction for Freeport (and one for Baffin and Gran Canaria) sounds nice, but there is a problem to it:
There isnt very much to do if you stick to one Freeport. Take Freeport 10... all there is to do is to play arbiter when ever there us and Outcast around FP10, side with him or the CR/IMG/Trader?
I suspect that would get rather boring quickly, unless you have other political motivations... such as keeping a Zoner to help your smuggling friend or smuggler-busting lawful friend. That wouldnt exactly make people happy either.
On top of that, the number of players per system i rather limited. Most of the time you'll be alone "guarding" your freeport, which either gets more boring or puts a lot... bit too much power in one player.
Thirdly, the Jingitsu (I think thats how you spell it) Juggy isnt really a ship that should hang around a Freeport guarding it... since its almost as big as a freeport and looks like a freeport. I love the ship model... I dont want it gone. What are those going to do?
' Wrote:That's exactly correct, but that usually takes generations. Sometimes many generations depending on how strong the original culture was.
Indeed you are right- in my Country 500 years wasn't enough to change the culture entirely.
I like the current situation with zoners. Shooting them should be fun, I will make merc or so when I come back.
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)
There's plenty of things to do with the independent zoners (aka, freeport limited ones) you just have to get people that are interested in roleplay.
I'll make example of two freeports (since I spent most of my time in Omegas and Omicrons)
Fp 5 is in O41. The system itself sucks when you ask most people. I love it because it drains down trader's hulls and my job is even easier as pirate. As a Zoner from freeport 5 you are a guest there in Corsair territory and the only reason the freeport is there is because Corsairs allowed it in hope they'll get the biodomes eventually. The situation with Corsairs and Zoners isn't looking good as there's always some tensions.
So Zoners on FP5 would probably be hostile to Hessians (without engaging them), and would probably move in food and light arms from the houses to Corsairs while exporting Artifacts to the remotely safe places (or black market munitions) and avoiding the authorities.
Things to do on fp5:
- Roleplay a survey of the 41, scientific approach on the death star.
- Roleplay mapping of the 41, wrecks exploration and whatnot.
- Roleplay securing the route from 47 to Theta.
- Re-mining the omega 11 hole to prevent Hessian attacks.
- Convoying and trading
- Planning a supply convoy attack with Hessians.
Freeport 9 on the other hand is much more delicate.
That base should have at least one or two gunboats acting as policemen, and a relatively mind relaxing theory about indestructible fp9 should be made. Basically why can't 15 Osirises blow it up for example. We all know it can't but parking 2 Jinkusus or something like that there will only breed more caps and taunt others to attack them. Fp9 is also between two most powerful unlawful forces in Sirius, Outcasts and Corsairs that will have more than their own disputes to look at in 4.86. Gallia is coming and that could mean that FP9 has finally got a moment to breathe as conflicts should at least come to some maintainable level in Theta. Theta is Zoner's system as well and how it stays like that atm is mind boggling.
Zoners rarely help corsairs and that should change too.
But they rarely help outcasts too, and that's what fp9 zoner group should do.
It should basically be the biggest group since they have two factions to tend.
You can do all the things you could on FP5, but you have aspect of entire other faction to work with. Basically fun.
Sure both do not yield 15mil per 30minutes trading, but that doesn't make it boring.
For all this arguing, I see that the misconception of zoners is that we are not unified, and have never been. Yet when in their original conception by the original creators of the game, the Zoners were a "unified" people. Thye may not have been one nation, but were like the way that the United States were meant to be.
If you look at the infocards and the conversation with the NPC's from the vanilla game, you will see that they were alot more unified than what people percieve them to be within the disco community. It would only be natural that they would find strength in further unifying and become something that as its own clout and authority to further their goals as zoners. Which one of them is to be constantly pushing outward searching for a goal, while still supplying many factions with many goods.
Also, the NFZ is an established fact too within the Vanilla sphere. I have 2 conversations that state they were already in existance when the creators of Freelancer came to make the Zoners whom they are.
I am [The_Angels]Mortis. If you need help regarding the rules, the game, or just need someone to talk to, feel free to contact me on skype or PM me.
Personally, I think the Zoners are treated as a single entity when the people who want to cause them harm want to treat them as a single entity, and are treated as a splintered group when the people who want to cause them harm want to treat them as a splintered group.
Then again, I am a biased Zoner who simply wants the best for the Zoner faction. Of course, if you think that, chances are, you are trying to do the Zoner faction harm.