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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Balance
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Bomber balance

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Bomber balance
Offline Equinox
11-25-2007, 07:21 PM, (This post was last modified: 11-25-2007, 07:21 PM by Equinox.)
#21
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Imo we need to stop with the nerfing! as soon as something comes along that a few people are good at and no one else seems to be able to counter it, it seems to get brought to the forum and asked to be nerfed, im sorry making the supernova take 95% power is crazy imo.


The only thing i think needs changing to balance all bombers is a couple of them need there agility lowered so there on par with the other bricks.


[Image: avatardo2.png][Image: 8898078.png][Image: avatardo2.png]
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Offline bluntpencil2001
11-25-2007, 07:28 PM,
#22
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Well, the whole point of the bomber rebalance was to nerf them.

But... they have been made more powerful by accident.

[Image: sig-9566.jpg]
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Offline Horon
11-25-2007, 07:32 PM,
#23
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We aren't exactly talking about nerfing here, we are talking about balancing them. What ship that small can fire a torpedo type missile thingy that can dang near take out a cruiser in 1 hit and have energy left over? With the damage on the Supernova you ought to be using 5 fighters to fire one of those, and that might not even be enough. The point of a bomber is to take out capital ships, not fighters. The Supernova is rather overpowered. The fact that you can mount a Mini Razor and a supernova on the same ship and fire both is, well, rather silly in my opinion.

While being quite funny, your sig was the biggest one i've ever seen so far. No more than 700x250 please. ~utrack
http://pastebin.com/SYQXBufs
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Offline mjolnir
11-25-2007, 07:36 PM,
#24
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@Single Earred Dude
Well that's not very true... all the people that can win in a bomber also have no problems to win in a fighter.

Personally I don't like to fly bombers, in 4.83 I only switched to bomber when Cruiser or bigger showed up and we were just 2 fighters. Razor was enough to deal with GBs.

Now Razor is not so easy for fighters to use....as Unselie wrote it... so she switched to bomber with dual-minis for better anti-fighter and anti-gunboat capabilities.
Also if you read Sonja's post - she never flies alone in the bomber longer, it's too dangerous.

When I think about it I'm actually all for the 1 CD/T + 1 CD bomber version....


Supernova is not overpowered... just try to actually engage a cruiser in a bomber. Even two bombers can now have problems with one cruiser (like we with a Kusari Destroyer yesterday). It takes ages to recharge... and you need to hit with every shot.

I agree with the supernova + mini at the same time.... that's not good.


@Equinox

If you read Unselie's post she says that bombers are actually more unbalanced now than they were.... Before you could mount a Mini Razor or even then Nova on a fighter and shoot down the bombers..... Now you cannot do that... while the bombers still can do it and they are more agile.


EDIT: Blunt beat me to it... bombers were actually made better.

[Image: sigiw102.jpg]
Igiss says: Martin, you give them a finger, they bite off your arm.
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Offline Equinox
11-25-2007, 08:57 PM, (This post was last modified: 11-25-2007, 09:00 PM by Equinox.)
#25
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The bombers i fly (Corsair and Civ) don't seem more agile, they fly like bricks, the only exception being the catamaran (Correct name?).


Ive also found bombers fairly easy to shoot down in a fighter aswell as in a Cruiser when i was testing it against bombers.


Imo all that needs doing is bringing the more agile bombers more inline with the other bombers.

[Image: avatardo2.png][Image: 8898078.png][Image: avatardo2.png]
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Offline chopper
11-25-2007, 08:58 PM, (This post was last modified: 11-25-2007, 09:19 PM by chopper.)
#26
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I don't think they are made better. You need ages to recharge, while in last version you could shoot 3 times in a row with dual novas, only depending on refire, not energy. Now, after 1st shot, you have to wait like 5-6 seconds, and after 2nd around 10.. Not unbalanced, just different.

And there are bombers that are agile as gb. They don't have a point, because, they are sitting ducks. Mountain of hull will not help them against capital ships. Bombers must be agile, in order to be a threat to capital ships. Face it.
If they are not agile, then they are underpowered, because they will fall like flies, from BS/Cruiser fire.
As for supernova balance, i was happy with dual novas, so if you are saying that was better then it is now, i'm all for it.

Btw, anyone has the same bug with RM bomber as me? I can fire all 4 guns in all directions? I mean, not turrets, guns!

Lucendez Wrote:
It is every Corsair's responsibility to die a beautiful death in defense of Crete, regardless of how OORP or how capwhoring the opposition is. Launch your fighter, joust the battlecruisers and die a beautiful death. Then, drink it down in the bar.

Can't let you bash folks in your sig Chopper-Del
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Offline bluntpencil2001
11-25-2007, 09:02 PM,
#27
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The Praetorian flies like a brick, yes... but it isn't much more brick-like than the Titan, really.

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Offline Razr
11-25-2007, 09:23 PM,
#28
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I think bombers are quite alright as they are now. As Unselie said, people just love jousting them. Actually if you practice bombers aren't hard to kill in most fighters, the only bomber pilot I seem to have any issues with is Sonja Kerensky, which I'm sure has to do with the fact she helped me develop my anti-bomber tactics.

The mini razor and novas have a lot of weakness even in bomber to bomber combat it's quite difficult to kill the other. I do admit they are being used for the wrong purposes, but if people can't figure out how to deal with it what do you expect people to do?
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Offline McNeo
11-25-2007, 09:26 PM,
#29
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I think people here have had a bit more exposure to the high maneuverability bombers than the low ones. The problem herein lies with the high maneuverability bombers, to which there is no counter, not the low maneuverability bombers.

Also, bomber pilots gain most of their skill from piloting fighters. Myself, I have 9 fighters and 3 bombers currently, none of which I intend to name.

Those who say "You're only in a bomber because you'll win in one as its OP" can face my Titan in a relatively slow bomber (Praetorian, Rheinland, Barghest, Challenger). Then we can reverse it, and see the results. The outcome of a bomber vs fighter battle is based almost solely on the skill of the fighter pilot relative to that of the bomber pilot. A major factor in the skill level against bomber's is how patient you wish to be. A fighter pilot who can make decisions fast and who can analyse the -really basic- flight style of a bomber pilot can beat him easily. I can't stress enough that piloting a bomber stems from fighter experience, either.

This is aimed at single eared dude specifically: A good bomber pilot will take out an average or bad fighter pilot, and your notion of making it possible for a decrease in the skill factor in the outcome of a battle between these two classes of ship seems like a disturbing notion. What is the point of getting good in a class of ship, if all that is going to happen is that it's going to be nerfed? Does that give me any point to train hard to become better, when all my time is going to have been made worthless? Maybe you think it's unfair that some people know how to fly bombers, but knowledge is power. You want to take away that power, you must take the knowledge, which is not very possible. I don't see your logic at all and it makes me wonder if more of the server carry that view, what is the point in practice?:(
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Offline bluntpencil2001
11-25-2007, 09:51 PM,
#30
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' Wrote:You want to take away that power, you must take the knowledge, which is not very possible.

My hammer bets your skull that it's rather easy!:P

On a more serious note, I know how to fight bombers. It's not just the duelling that bothers me, I know how to evade their shots. The problem is that despite being considered a very good aim, I can't kill bombers quick enough to prevent them taking out the capital ships which I am escorting.

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