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Gunships, a class of its own

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Poll: Should the shipclass "Gunship" been renamed into "Sloop"?
You do not have permission to vote in this poll.
Yes
24.66%
18 24.66%
No
61.64%
45 61.64%
Other
13.70%
10 13.70%
Total 73 vote(s) 100%
* You voted for this item. [Show Results]

Pages (6): « Previous 1 2 3 4 5 6 Next »
Gunships, a class of its own
Offline Othman
11-30-2007, 10:50 PM,
#21
Member
Posts: 2,011
Threads: 49
Joined: May 2007

The hull of the gunship is already very low when compared to a Gunboat. The shields need to stay as they are now I think but decrease the power plant and turrets number and it would be fine. With the transport shields implemented on them nobody would use a gunship..

On the uncharted lagoons of anguish, I sail with a canoe made of my sins.
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Offline Unit-sk855
11-30-2007, 10:54 PM, (This post was last modified: 11-30-2007, 10:56 PM by Unit-sk855.)
#22
Member
Posts: 194
Threads: 13
Joined: Sep 2007

The current agility of these things is realy realy nice. I coudlnt keep a hacker gunship in my view and i wasnt doing anything but trying to, flying a liberty gunboat. I would not say nerf the agility, but it cerbed me to death before i could get a firing arc with my front gun. Granted i was fully exposed and not planning to attack, while it broadsided me *stupid stupid stupid me*.

4 guns, good agility, transport turrets, and leave it as gunship for me. Freelancer ship classes are messed up across the board. Its not a bad thing, its just different. Who cares if they are modern times correct or not. When i think freelancer and freighter i think small. When i think freelancer and transport i think big. When i think gunship i think smaller than gunboat. It should be the other way around, because clearly a ship is bigger than a boat, but im used to gunboats being what they are in freelancer.

But 6 cereberus turrets on these things and their agility is monstrous.

I would use a gunship over a gunboat if it had a transport shield and good agility. I would much rather enjoy fights with one VHF and have the VHF have a good chance at killing me by itself.

Im just funny that way i guess.

[Image: warravenqu7.jpg]
*Wilson shows off his ham sandwich* - Armory.003
*mark placed on Unit-sk855's forehead* - Head hitting the desk as of reading the above
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Offline Horon
11-30-2007, 11:11 PM,
#23
Member
Posts: 1,485
Threads: 52
Joined: Sep 2007

House Gunboats have a Forward Gun. You also have a turret view. If you can not hit the enemy, then it boils down to lack of aiming ability. Gunships have low armor, carry less bats and bots, and now you want people to carry only 4 turrets and mount transport shields. Christ, Heres a suggestion. try 5 turrets, less power, and keep in mind that the Cerb problem is temporary. I mean if i wanted something that sad i would have bought a bomber. In the next version people aren't going to fire Cerbs for very long at all.

While being quite funny, your sig was the biggest one i've ever seen so far. No more than 700x250 please. ~utrack
http://pastebin.com/SYQXBufs
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Offline Unit-sk855
11-30-2007, 11:22 PM, (This post was last modified: 11-30-2007, 11:52 PM by Unit-sk855.)
#24
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Posts: 194
Threads: 13
Joined: Sep 2007

So 6 turrets is fair for them to strafe circles around me while i can only shoot 3 or 4 back at them and not be able to dodge as well?

Yes cerbs are getting fixed, however the problem is not how fast gunboats get destroyed, its how little they can get the enemy in the view to even aim at all.

When i shoot something i hit it btw, so my aim isnt the question. My piloting of a gunboat maybe, but not my aim of its weapons:D

*Edit*

Oh yea, i forgot to say that i fought a corsair gunboat that was using a full cerb load out. I lost, but not before i downed all of its botts batts and 1/4 of its remaining hull.

I have no armor upgrade what so ever, and he got the drop on me just like the hacker gunship did. So my combat skills are not horrible. They are lacking, but not horrible.

forward gun, 2 cerbs, and 4 lib gunboat turrets is the loadout.


*Edit 2* Also putting in that if it is possible, it would be neat to have gunship turret slots replaced instead with fighter gun or turret slots, or transport turret slots. That would keep them still nearly as strong against fighters, but weaken them a good ammount vs capital ships.

[Image: warravenqu7.jpg]
*Wilson shows off his ham sandwich* - Armory.003
*mark placed on Unit-sk855's forehead* - Head hitting the desk as of reading the above
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Offline mjolnir
11-30-2007, 11:39 PM,
#25
Member
Posts: 3,774
Threads: 71
Joined: Sep 2007

With Gunboat shields and their agility... they are very difficult nut to crack for current bombers. They can just dodge the supernova shots .... and you need 3 supernova shots (from a single bomber) to drop gunboat shield. So If you miss just once.. you are pretty much screwed.

So if you keep the GB shield than give them 4 turrets and a smaller energy supply. Then they will become an anti-bomber/fighter support ship. Not a ship that flies circles around GBs destroying them.


Also it's true that the current Cerbs deform the view a bit.... Facing a Hacker gunship with 6 Cerbs in a bomber is simply suicide now.

[Image: sigiw102.jpg]
Igiss says: Martin, you give them a finger, they bite off your arm.
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Offline Xing
11-30-2007, 11:48 PM,
#26
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Posts: 5,274
Threads: 147
Joined: Oct 2007

I'm not sure "Sloop" is a very nice name... though it sounds logic, I... just dont like the name lol

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Offline Horon
11-30-2007, 11:50 PM,
#27
Member
Posts: 1,485
Threads: 52
Joined: Sep 2007

Quote:Christ, Heres a suggestion. try 5 turrets, less power, and keep in mind that the Cerb problem is temporary.
Please notice I said 5 turrets not 6. Also, Very few people will be doing anything with a full cerb loadout on a gunship in the next beta. 5 turrets should be enough for anyone. Hell why dont we just give it
4 transport turrets?

While being quite funny, your sig was the biggest one i've ever seen so far. No more than 700x250 please. ~utrack
http://pastebin.com/SYQXBufs
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Offline Equinox
11-30-2007, 11:54 PM, (This post was last modified: 12-01-2007, 12:07 AM by Equinox.)
#28
Member
Posts: 1,066
Threads: 14
Joined: May 2007

' Wrote:right.
Sloops for the win!
make it light, fast, with 3 or 4 gb turrets, but keep a strong power-supply, about 400, so that they can sling continually....so, a small boat with 3-4 crew (gb have about 8) a transport shield, bit below bomber agility, and a nice pirate vessel
something to challenge larger caps with its agility, or smaller ships with its firepower...reasonably balanced, I think.
equinox....do you use each class of ship?
I know I don't.
but, I would love to see more variety....and, would it be so horrible, to fight beside a ship like that?
looks fun to me.

So all the work that would be needed to do to change reference from gunboats to "sloop" is worthwhile when it wont be used hardly anyway? make it by all means but ill stick to a gunboat thanks!.


Just wanted to reply to Unit-sk855s post about he couldn't hit the hacker gunship whilst flying a gunboat, i fly a gunboat quite allot, its my fav class of ship bar the VHF, and every time ive come across a Hacker gunship in my lib gunboat and IMG gunboat and even the Corsair gunboat which turns like a brick compared to most Gunboats ive managed to keep the ship in view at all time and normally kill it very quick without much trouble whatsoever.

Tip: don't try to hit other gunships with your forward gun, there best used for cruisers and battleships, use your other faster firing weapons and you can take a Hacker gunship out very easily.

Also i think the poll says it all, give them 4 turrets but don't mess about with the shield and name/class.

But we need to remember when Cerbs are brought back to how they where 4 turrets are not going to do much damage.

[Image: avatardo2.png][Image: 8898078.png][Image: avatardo2.png]
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Offline mohr
11-30-2007, 11:59 PM,
#29
Member
Posts: 219
Threads: 13
Joined: Dec 2006

I like the idea of only 4 gunboat turrets and then two fighter turrets. I don't think normal fighter guns should be added in place of the fighter turrets b/c then you can continually fire any level 10 gun. I also think gunships should get a smaller power supply. Shields should remain at gunboat level, however if this is so, the agility should not be as good as the least agile bomber.

Mohr

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Offline RingoW
12-01-2007, 12:08 AM,
#30
Member
Posts: 1,399
Threads: 65
Joined: Aug 2007

It was my first created poll and my first post is lacking of some information.

Generally the "Gunships/Sloops" would be kept as a Gunboat so no id changes are necessary. Just the name Gunship was confusing me and i wanted to replace it with something else. Sloop was the best for me.
It was also meant to avoid confusion to new players.
Now its to late and i have to live with.

I have also thought about Fighter armament, but in this case they would be outgunned and outmanoeuvered by SHF.

Respectfully
AoM
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