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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Frozen's development update

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Frozen's development update
Offline ferono
12-15-2010, 04:03 PM,
#21
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Posts: 77
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Joined: Jul 2008

The concept is sound, but the quality of the bump-maps themselves is not that good. Looks like they were created from a simple conversion of the texture itself.
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Offline frozen
12-15-2010, 04:23 PM,
#22
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Posts: 1,948
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' Wrote:The bump maps created are a quick job just to see a result, and being pleased with the original result, i decided to clean them up a bit further and create some basic renders for my models.

So yes, they're not created exactly as i would create them if i was to submit the bump maps. it was just a quick run i did by mass converting the diffuse maps themselves.

So, when it comes to actually creating the bump maps etc for discovery, i will do them manually, giving them the time and love they deserve.

[Image: 5d1144bd1.png]
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Offline Doom
12-15-2010, 04:24 PM,
#23
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Posts: 1,694
Threads: 29
Joined: Apr 2006

if you are talking about Frozens renders...that bumpmapping is only rendered on those images....in game they are not bumpmapped (yet)
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Offline SeaFalcon
12-15-2010, 04:25 PM,
#24
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Posts: 3,044
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Joined: Aug 2009

I'm speechless :nyam:
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Offline Etaphreven
12-15-2010, 04:39 PM,
#25
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Posts: 2,773
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Joined: Sep 2007

Never mind the bump maps, those ships look awesome, Gurj. o_O
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Offline schlurbi
12-15-2010, 06:15 PM, (This post was last modified: 12-15-2010, 06:17 PM by schlurbi.)
#26
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Posts: 4,688
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What happened to the Trade Lane? Especially about if they are like the Sirius Trade Lane on Top or next to each other.

Nice Ships and Manufacturing Plant.

"Who is it doing this synthetic type of alpha beta psychedelic funkin'?"
[Image: Newgoldensigfinishawesomecoolcolours.png]
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Offline Boss
12-15-2010, 07:14 PM,
#27
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Posts: 5,125
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Joined: Jan 2008

That jumpgate is cool.

Does it fit any ship in the mod? Scale-wise, it looks like a Jug would get stuck.

Zealot Wrote:Just go play the game and have fun dammit.
Treewyrm Wrote:all in all the conclusion is that disco doesn't need antagonist factions, it doesn't need phantoms, it doesn't need nomads, it doesn't need coalition and it doesn't need many other things, no AIs, the game is hijacked by morons to confuse the game with their dickwaving generic competition games mixed up with troll-of-the-day.
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Offline schlurbi
12-15-2010, 08:44 PM, (This post was last modified: 12-15-2010, 08:46 PM by schlurbi.)
#28
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Maybe the Plates aren't hitbox'd, just like Docking Rings. What would a Juggernaut be doing in Gallia anyway? The largest Ship that'd have to use it would be a gallic Battleship.

"Who is it doing this synthetic type of alpha beta psychedelic funkin'?"
[Image: Newgoldensigfinishawesomecoolcolours.png]
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Offline sable
12-15-2010, 08:47 PM,
#29
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Posts: 462
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Top-class work, really

It will be a breakthrough

[Image: signature2n.jpg]
<span style="color:#000000"><span style="color:#CC0000">Brigand Legion des Damnes</span> | Recruitment | &quot;Le Baron&quot; | Feedback</span>
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Offline Boss
12-15-2010, 09:11 PM,
#30
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Posts: 5,125
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Joined: Jan 2008

' Wrote:Maybe the Plates aren't hitbox'd, just like Docking Rings. What would a Juggernaut be doing in Gallia anyway? The largest Ship that'd have to use it would be a gallic Battleship.

It's not that I expect a Jug in there, it's just the principle of the thing.

Zealot Wrote:Just go play the game and have fun dammit.
Treewyrm Wrote:all in all the conclusion is that disco doesn't need antagonist factions, it doesn't need phantoms, it doesn't need nomads, it doesn't need coalition and it doesn't need many other things, no AIs, the game is hijacked by morons to confuse the game with their dickwaving generic competition games mixed up with troll-of-the-day.
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