• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
« Previous 1 … 344 345 346 347 348 … 779 Next »
New repair system

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (5): « Previous 1 2 3 4 5 Next »
Thread Closed 
New repair system
Offline Pinko
03-22-2011, 08:44 PM,
#21
Mr Onion
Posts: 3,189
Threads: 388
Joined: Jun 2009

' Wrote:See 15 minutes. Not so bad. Plus who says you even have to repair.Can still just restock,and fly back to fight.

@dancing lady. 15 minutes per item is what i was thinking. So 1 item repairs at a time,as you can select/deselect repairs. But all at same time works too.

15 minutes per item is harsh. Unless we find a way to distribute % of repair between elements so people can decide what they wish to repair (Such as, 60% of full capacity fixing hull, 40% fixing equipments).

I want to get off Mr. Igiss' wild ride.
Offline Veygaar
03-22-2011, 08:46 PM,
#22
Member
Posts: 4,212
Threads: 158
Joined: Jan 2011

' Wrote:Prices for selling stuff damaged,or repaired is the same. Try it. Check sale price before repair,then repair it,and subtract the repair cost. Same price.Or it used to be as i have not done in years.
This repair system would also help faction weapon use. They can land,and sell damaged guns,and buy new.Then launch again.Costly,but no repair time.
Also just think how many would stop using Cheetah thruster's,and BS scanners on a fighter.:ohmy:
I think your wrong there... Actually almost positive..

' Wrote:I think 1 second per credit is a bit much. Its not unusual for my ship to take $100,000 damage in a shoot out. Thats just under 28 hours waiting for it to repair ...
/signed

' Wrote:This is a game, not reality.

Why change things all because of abuse?

I personally think this would ruin the feel of this.

This is suppose to be a game. Whats the point of making anything realistic? You want realism, go outside.

/2cents
/signed

Veygaar for Admin Moderator 2013!!!
[Image: tumblr_mhigevrWmO1qh09nho1_500.gif]
Offline Pinko
03-22-2011, 08:49 PM,
#23
Mr Onion
Posts: 3,189
Threads: 388
Joined: Jun 2009

' Wrote:I think your wrong there... Actually almost positive..
/signed
/signed

Read the other posts to see how the idea evolved.

I want to get off Mr. Igiss' wild ride.
Silver.2
03-22-2011, 08:53 PM,
#24
Unregistered
 

Absolutely not.

Taking any kind of damage would, under this system, down your ship for ridiculous amounts of time. Hell, if you push 80,000, you're down for a whole DAY.
Offline Pinko
03-22-2011, 08:54 PM,
#25
Mr Onion
Posts: 3,189
Threads: 388
Joined: Jun 2009

' Wrote:Absolutely not.

Taking any kind of damage would, under this system, down your ship for ridiculous amounts of time. Hell, if you push 80,000, you're down for a whole DAY.

READ DAMMIT, REAAAAD Q_Q

I want to get off Mr. Igiss' wild ride.
Offline ryoken
03-22-2011, 09:02 PM,
#26
Member
Posts: 3,956
Threads: 173
Joined: May 2007

No worries dancing lady. Most never read more then first post.Some do not even read all of first post,and just pick 1 thing to yell at.
Ignore the bad,and praise the good idea's.(wow did I say that?:shok:)
Some good idea's people. Read ALL and give your oppinions and IDEA's

[Image: overdrivetruckgoblin_zps191b1277.jpg]
Silver.2
03-22-2011, 09:03 PM,
#27
Unregistered
 

Even at .1% a second, I still find that a bit much when it is multiplied across every piece of equipment that could be damaged in a fight.

Let's consider:

A bomber gets hit by a GB missile, survives, but gets all of it's equipment put down to half endurance.

So, that's 500 seconds times...well, there's 4 guns (conservatively), an SNAC, a CD, mines, and countermeasures, plus the hull (if we count the hull as one thing, rather than the many components it actually is.). This does not count internal equipment, which Im not sure actually get damaged by explosions.

So, 500 x 9. That's...4500 seconds. 1.25 hours.

Im sorry but, for most, that's just ridiculous. I mean, what if you have to fight during that time? Or do anything that involves radiation, mines, etc. You're screwed.

I dont think it's fair to penalize someone with an admittedly shortened 4-hour-rule.
Offline jxie93
03-22-2011, 09:26 PM,
#28
Member
Posts: 3,740
Threads: 80
Joined: Sep 2009

This can be done using a FLHook coded respawn/relaunch timer, there's no need to crunch numbers of repair points and time in seconds.

Have a set amount of time a ship must remain in the base it last docked with until it can launch again. Obviously, time would increase from fighters to battleships. If you try to launch a ship in repair (respawn delay not expired) you'd get a message telling you said ship is still under repairs.

This is much simpler than your original needlessly complex idea and will work in the same way.

[Image: jxie93.gif]
*Signature Walkthrough* | *deviantART Gallery* | *Graphics Repository*
 
Offline VoluptaBox
03-22-2011, 09:49 PM,
#29
Member
Posts: 2,453
Threads: 68
Joined: Sep 2010


All in all, it's a good idea. Cabulb's version might work better.
Offline Pinko
03-22-2011, 09:53 PM, (This post was last modified: 03-22-2011, 09:59 PM by Pinko.)
#30
Mr Onion
Posts: 3,189
Threads: 388
Joined: Jun 2009

I still like the idea of passive repairs...

EDIT: Also, might I add, this kind of repair sounds like World of Tanks a bit, no? Not saying it's a bad thing.

I want to get off Mr. Igiss' wild ride.
Pages (5): « Previous 1 2 3 4 5 Next »
Thread Closed 


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode