• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 … 253 254 255 256 257 … 547 Next »
Model feedback - Civilian LF [Starbug] - See last post.

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (4): « Previous 1 2 3 4 Next »
Model feedback - Civilian LF [Starbug] - See last post.
Offline Rommie
04-09-2011, 12:20 PM,
#21
Member
Posts: 1,585
Threads: 46
Joined: Mar 2009

' Wrote:I really would like to know a few things referring to what you can see in this screen. 3dsmax seems to seperate the model visually. Now why is that and how can I avoid it in the future?

Even when rendered it stings out quit a bit, but would something like this have a effect on a model ingame? If someone please could elaborate further on this on I would be very thankful. Free cockies anyone?:P
MfG

Scan

It doesn't have any impact on a textured model.

' Wrote:Free cockies anyone?
:lol:

In space, nobody knows I'm a panda
Reply  
Offline Scan
04-09-2011, 12:23 PM, (This post was last modified: 04-09-2011, 12:23 PM by Scan.)
#22
Member
Posts: 29
Threads: 1
Joined: Jul 2007

Hurray then! AND there you go!

[Image: cookie.jpg]


MfG

Scan
Reply  
Offline tansytansey
04-09-2011, 02:12 PM,
#23
Member
Posts: 4,099
Threads: 67
Joined: Aug 2008

' Wrote:It doesn't have any impact on a textured model.
It can actually. Unconnected verticies, even when sitting perfectly on top of each other will cause little seams in the model when flying in-game. Not noticable on a stationary object, but when it's a player ship moving you can definitely see it. Light can even be seen through some of the seams.

The best way that I know to look for these problems is to check for faces that are connected to more than 4 verticies. This is almost a surefire way to find unconnected verticies.

' Wrote:@Ashes

Now how could you see that? Would be nice if you could elobarate further on that one.
I can see it because I trained my eye to spot it. I'm pedantic when it comes to making my models. xD
Like I said above, the easiest way to see it is when a single face is connected to more than 4 verticies. That's usually a sign that they are not connected, even if they are places squarely on top of another verticie or edge.

http://img714.imageshack.us/img714/2803/...d01123.png

The area circled in blue is what caught my attention, and needs the most work. The areas circled in green may also have the same problems, but I can't tell from the picture alone.

http://i668.photobucket.com/albums/vv46/Ni...gcloudscopy.png
Image turned into a URL because it made your sig too tall. -Zuke
|Ashes and Draya's Epic Adventure|Ashes "Nighthawk" Yotaka|Nightfall|Eva Jones|
[5:50:49 PM] JakeSG (William Darkmoor) says: I like you, Ashes. You're more cynical than God.
[Image: SLRU.png]
  Reply  
Offline Rommie
04-10-2011, 10:10 AM,
#24
Member
Posts: 1,585
Threads: 46
Joined: Mar 2009

' Wrote:It can actually. Unconnected verticies, even when sitting perfectly on top of each other will cause little seams in the model when flying in-game. Not noticable on a stationary object, but when it's a player ship moving you can definitely see it. Light can even be seen through some of the seams.

I was under the impression that he was talking about 3ds max smoothing parts of the mesh(happens when extruding). That's what I was talking about.

In space, nobody knows I'm a panda
Reply  
Offline Scan
04-10-2011, 11:07 AM,
#25
Member
Posts: 29
Threads: 1
Joined: Jul 2007

Well thanks for the replies guys. I guess its all about getting more practice anyway. If I should have further questions maybe I could come back to you both via pms? If that would be ok with you two.


MfG


Scan
Reply  
Offline Rommie
04-10-2011, 11:10 AM,
#26
Member
Posts: 1,585
Threads: 46
Joined: Mar 2009

Me? Sure sure.

In space, nobody knows I'm a panda
Reply  
Offline Anonymous User
04-10-2011, 11:12 AM,
#27
Member
Posts: 2,052
Threads: 132
Joined: Nov 2009

the model looks great. I'm sure much more if it got textures.

and (like guy on first page said) i dun think it looks junkerish. freighter shouldnt have wings

]
  Reply  
Offline Scan
05-02-2011, 04:28 PM,
#28
Member
Posts: 29
Threads: 1
Joined: Jul 2007

I am going to hijack my own thread here and hopefully I won't get offened by doing so. No. Good. :crazy:

Since I am pretty new at modeling I have decided that I could need some more practice and I'll also have to learn texturing at some point. Therefor I modeled this light fighter since texturing a smaller ship to get started should be a good idea.


A "new age" civilian light fighter. Just wanted some impressions on its current look. The polycount is roughly 2000. Shoot away.

[Image: nclf1.png]

front
side
above
behind


Now, could someone be so nice and point me to where I can find all the textures used in Discovery?


MfG

Martin
Reply  
Offline Scan
05-07-2011, 08:12 PM,
#29
Member
Posts: 29
Threads: 1
Joined: Jul 2007

Here is the nearly finished mesh. I added a little more detail and did some cleaning. The polycount is 1694. Texturing sure as hell is time consuming and I will need more time getting to know all the "how-to's". Well, if anyone has the spare time and would be interessted in texturing this model than contact me via pm.

[Image: civlf_final1.png]

MfG

Martin
Reply  
Offline michiyl
05-08-2011, 03:13 PM,
#30
Member
Posts: 714
Threads: 22
Joined: Nov 2010

Your newly started thread-in-thread topic image looks cute :ylove: Like if a Corsair Titan and a Civilian Starflier had a baby:DWould be a nice replacement for the Civilian Shuttle!

Also, you can lower the polycount even more if you remove the "engine nozzle" and replace it with a standard engine grill texture.;)


Free Rotating Ship/Bases/Weapon/Object Models!

>>> Click HERE!<<<

(not just ships! - new features! - more than 24
total so far!)
-------------------------------------
(my pirate character is happy to make people flee instead of killing them)

. . . currently doing other things than DFL!
  Reply  
Pages (4): « Previous 1 2 3 4 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode