' Wrote:We all know that guns are balanced based on the ships designed to use them. If I could pose a question, what is the real difference between a Hogosha with a Hogosha ship and Hogosha guns shooting a Junker and a Merc with a Hogosha ship and Hogosha guns shooting a Junker? It's not that much.
True. Numbers aside, why not Hogosha ID in that case?
' Wrote:It's not like a Mercenary with Krakens on a Sabre shooting up people is any different from a Outcast with Krakens on a Sabre shooting up people.
Same here. Related: nerf should be applied by ID and IFF (not just one of them).
Feel free to PM me regarding any grammar/spelling/other language mistakes I have made in my posts.
' Wrote:It's not the previous listing we take into consideration, it is the current one. Reds fields are meant to become so severely restricted that players will police themselves, and not force admins to have to bastille every "U rus)))" Titan with buckshots and an inferno. When they learn you can't fight in that it should quickly diminish the will to play with such combinations.
Whites are still being tweaked. The chart itself is still being tweaked. Just don't expect factions that are shooting eachother to get a white field on the chart. Still on the todo list is the generic IDs, to allow them to identify themselves by IFF - so that an Outcast IFF'd merc would be able to use Outcast guns freely, but an Freelancer IFF'd merc (or no IFFd one) would get the standard nerf.
Da. Let us wait and see. People are doing their job, pro-bono i might add, so what we can do is give the benefit of time.
Plus, on a personal note, i am enjoying .86 even with the all bug solving and nerf issues, so kudos to the developers and admins that do the job everyday.
Long standing merc factions should have their own ID's.
It's totaly reasonable that durning a long time contracts some mercinaries gains trust of their clients, thus allowing to use their tech. I for once, have a lot of factionalized ships with properiete guns from the same faction. (heck even use them in the same region ship is being used and it works for the same people) yet for some reason most of those ships are at 40 - 60 percent energy. This is no way "special" nor "op" yet still suffers the nerfes.
' Wrote:Long standing merc factions should have their own ID's.
It's totaly reasonable that durning a long time contracts some mercinaries gains trust of their clients, thus allowing to use their tech. I for once, have a lot of factionalized ships with properiete guns from the same faction. (heck even use them in the same region ship is being used and it works for the same people) yet for some reason most of those ships are at 40 - 60 percent energy. This is no way "special" nor "op" yet still suffers the nerfes.
Doesn't make sense.
As much as i love having the reavers technerfed, this man is correct.
Some of these nerfs are absolutely ridiculous.
gone four years, first day back: Zoners still getting shot in Theta :|
' Wrote:True. Numbers aside, why not Hogosha ID in that case?Same here.
It's a different role. Instead of pirating the Junker, I can hunt him. Naturally, this comes with a lot more freedom and that should come with a reduction of efficiency. Down to 7% is a little ridiculous, though. The ship is still balanced to use its own technology so I don't think that using it with more freedoms should be as heavily punished as, say, a Mercenary Black Dragon with Protectors or a Mercenary Black Dragon with Krakens, which are unbalanced mixtures of technology.
That said it might just be a bug. Which would be nice. It's a good system which is going to take some tweaking and have some problems, but that's my take on multiple nerfs due to matching technology.
[8:32:45 PM] Dusty Lens: Oh no, let me get that. Hello? Oh it's my grandma. She says to be roleplay.
[12:49:19 AM] Elgatodiablo: You know its nice that you have all that proof and all, Bacon... but I just don't believe you.
' Wrote:Whites are still being tweaked. The chart itself is still being tweaked. Just don't expect factions that are shooting eachother to get a white field on the chart. Still on the todo list is the generic IDs, to allow them to identify themselves by IFF - so that an Outcast IFF'd merc would be able to use Outcast guns freely, but an Freelancer IFF'd merc (or no IFFd one) would get the standard nerf.
Oh great, so VR gets punished for our RP as dictated by the admin team? Yay!
Power does not corrupt. Fear corrupts... perhaps the fear of a loss of power.
It shouldn't be balanded according ID. That's totaly stupid.
Leave the ID aside. Leave ship/gun mismatch the same and you've solved half of the problems. None of ships will be "OP" if you isist to name them such.