Say what? It makes perfect sense to use a repair ship in battle. Reason why they're not often used in battle because:
a) Not many people RP a repair ship for hire.
b) Repair ships are the first one to die (yes, usually even before caps)
c) They're generally shared by a faction, and said faction usually won't sacrifice any of their players to man a repair ship.
Personally I don't see where it is OORP.
In any battle there are supply lines of ammo, medics & such, makes sense it would happened in this venue as well. Thinking about it, The ship supplying nanos & batteries is risking itself to do so & lowering it's abilities to repair it's own shields and hull. So basically it evens out. That & it prolongs the engagement which makes it more fun for all involved in the said battle. & Capt.Poo just gave me an idea for our groups next large scale battle, Don't know why we never considered taking a repair ship along, makes perfect sense.
Now I wonder if taking a mid sized freighter loaded with missiles, mines & torp's to re arm ships would be pushing it too far?
Just my 2 cents.. (After tax & inflation.. crap I owe money to post.. arrrr!!)
' Wrote:Personally I don't see where it is OORP.
In any battle there are supply lines of ammo, medics & such, makes sense it would happened in this venue as well. Thinking about it, The ship supplying nanos & batteries is risking itself to do so & lowering it's abilities to repair it's own shields and hull. So basically it evens out. & Capt.Poo just gave me an idea for our groups next large scale battle, Don't know why we never considered taking a repair ship along, makes perfect sense.
Now I wonder if taking a mid sized freighter loaded with missiles, mines & torp's to re arm ships would be pushing it too far?
Just my 2 cents.. (After tax & inflation.. crap I owe money to post.. arrrr!!)
Just a note on your future repair ship.. from my experiences, its always the first to die - so long as you fight at least a bomber or two. They'll take down your shields constantly, so you'll be using up your shield batteries pretty quickly, and once your shield batteries are all gone... a bomber will 1-hit supernova you, therefore scattering all the remaining nanobots into open space up for grabs. In that situation, best thing to do is to throw train CDs at the cluster of nanobots, destroying them all (after picking up what you can).
If you're not facing any bombers though.. good! Just have your repair ship hide behind one of your capital ships or something, heh.
I look at this the same as shield running and docking for repairs during combat.
A variation of this OORP behavior is NPC farming during combat. This occurs when one player runs out of bats/bots and starts killing NPCs (both friendly and enemy NPCs) in order to harvest the bats/bots they carry.
All this behavior does is prolong the fight (like shield running ... which is why that rule came about).
I've also seen traders going back and forth between the battle and a base or planet to continuously supply their "friends" with bats/bots. This is PVP abuse if you ask me. There's no role play in it and it does nothing but prolong a fight (like shield running).
' Wrote:I look at this the same as shield running and docking for repairs during combat.
A variation of this OORP behavior is NPC farming during combat. This occurs when one player runs out of bats/bots and starts killing NPCs (both friendly and enemy NPCs) in order to harvest the bats/bots they carry.
All this behavior does is prolong the fight (like shield running ... which is why that rule came about).
I believe the RP validity of farming NPCs has been discussed before. While I don't remember the exact arguments put forth, but the majority of the community agreed that it was a valid tactic.
' Wrote:I've also seen traders going back and forth between the battle and a base or planet to continuously supply their "friends" with bats/bots. This is PVP abuse if you ask me. There's no role play in it and it does nothing but prolong a fight (like shield running).
^This indeed is pvp abuse. If you see this happening, nab as many screenshots as you can, and throw it in the rule violations report subforum for reengaging. Passing bats/bots to someone who is engaged with a player is considered entering the engagement.. and therefore, making them exempt from trader immunity.
' Wrote:I look at this the same as shield running and docking for repairs during combat.
A variation of this OORP behavior is NPC farming during combat. This occurs when one player runs out of bats/bots and starts killing NPCs (both friendly and enemy NPCs) in order to harvest the bats/bots they carry.
All this behavior does is prolong the fight (like shield running ... which is why that rule came about).
I've also seen traders going back and forth between the battle and a base or planet to continuously supply their "friends" with bats/bots. This is PVP abuse if you ask me. There's no role play in it and it does nothing but prolong a fight (like shield running).
When somone is tracking back and forth to supply bots/bats, then it is PvP abuse, but the occasional transfer doesn't actually change much if it's between competing combatants, remember it takes a full load of bats to regen a GB's shield so it's gonna take 3 fighter's worth to make a difference. That's three fighters if they haven't used their own bots/bats whilst in the fight. But yes a repair ship/ trader going back and forth between bases just to restock is quite beyond crap.
Saint Del is considered a holy healer of diseases of children, but also as a protector of cattle.
It's perfectly fine, and actually a good tactic to use if somehow someone flubbed up early and lost a lot of theirs from the getgo. I'll agree that going back and forth to supply them would be rather oorp but I find that trading between combatants is A-OK. It's no different than tractoring in the bots and bats that have dropped from an opponent that you've downed.
And let's try to start a thread other than something about something or other that you don't like or want changed. Do something constructive.
Its a good tactic... and can sometimes decide battles, but, as for them being destroyed first.... theres a tactic you can use to trade bots/bats at about 4-10k, all you really need to be able to do is select the repair ship, try to guess it