@nOmnomnOm My first post was about Rules. Explanation why I dislike the 3.2 rule. You were the one who went off topic then. And even did it without reading the whole reply.
(11-27-2015, 05:07 PM)Timmy Wrote: @nOmnomnOm My first post was about Rules. Explanation why I dislike the 3.2 rule. You were the one who went off topic then. And even did it without reading the whole reply.
@"Zigeris" Let's talk over PM.
I read the whole reply. dont assume that I didnt.
and no i didnt go out of topic first since i am replying to everyone and not adding much else.
If they\'re a weak pilot then train with veteran pilot. If you don\'t have heart in it you\'re not going to win the battle. \r\n\r\nPlus too it\'s a waste to accommodate the PVP inept on a RP rich server. If you can\'t have the skill, then you just don\'t. It\'s not something that we can make it unfair for those who have the talent. Sucks that people get killed in a battle, no fun for them or me any time it happen, but that\'s the game and if you truly don\'t like it, then move on to something else in the game.
(11-27-2015, 05:10 PM)Zigeris Wrote: then move on to something else in the game.
or move onto something else for 2 hours and try again?
I dont like that we should give newbs privileges for re-spawning faster. It's just not a good idea.
for one thing it stops progression in incentive to get better at pvp.
I mean entirely. PVP is not for people who can't take a loss. When it went from 4 to 2 hours I thought that was a little nuts, but again most people who are looking for fights tend to stay for only a few hours anyway. Even during the 4 hour rule I found that the people I died to moved into another system, thus allowing me to move through that system.
Wasn't too much an issue except for trading, which that rule was changed for trading.
But again going back to the 1+ hour battles, the 2 hour respawn would make it interesting. I haven't seen a battle that long in months.
(11-27-2015, 05:10 PM)nOmnomnOm Wrote: I read the whole reply. dont assume that I didnt.
and no i didnt go out of topic first since i am replying to everyone and not adding much else.
You denied my post for the reason that I have answered inside the post you denied. What part of you can make such claims after that? Also free your PM folder, otherwise both of us will continue messing your thread.
(11-27-2015, 05:10 PM)nOmnomnOm Wrote: I read the whole reply. dont assume that I didnt.
and no i didnt go out of topic first since i am replying to everyone and not adding much else.
You denied my post for the reason that I have answered inside the post you denied. What part of you can make such claims after that? Also free your PM folder, otherwise both of us will continue messing your thread.
You do realize you have me also on skype, right?
Also I cannot post on the shoutbox so yeah i cannot argue back about you making assumptions . :|
(11-27-2015, 04:55 PM)Swallow Wrote: Then for less skilled pilots it will be like 1-2 minutes? Or for less skilled vs more skilled? Or for fighter pilot vs capital?
That's why I suggested respawns for snubs only, and 2 hour rule for capital ships. Read the whole post, seriously. Also, let's not touch mixed skill fights for now, because it is not in the subject. I do have a thought about them, but let's stay on some sort of course.
Sorry, for me instant respawn is not acceptable in iRP environment (unless it is an event). And personally I think that old 4 hour rule was good. Besides, I don't think that everyone is going to gladly jump into a PvP at every occasion. And re-balansing snubs to the low-armor-high-damage end will make escapes harder. Not only skilled PvPers fly snubs, and not only PvPers fly them too.
(11-27-2015, 04:55 PM)Swallow Wrote: Then for less skilled pilots it will be like 1-2 minutes? Or for less skilled vs more skilled? Or for fighter pilot vs capital?
That's why I suggested respawns for snubs only, and 2 hour rule for capital ships. Read the whole post, seriously. Also, let's not touch mixed skill fights for now, because it is not in the subject. I do have a thought about them, but let's stay on some sort of course.
Sorry, for me instant respawn is not acceptable in iRP environment (unless it is an event). And personally I think that old 4 hour rule was good. Besides, I don't think that everyone is going to gladly jump into a PvP at every occasion. And re-balansing snubs to the low-armor-high-damage end will make escapes harder. Not only skilled PvPers fly snubs, and not only PvPers fly them too.
I'll be honest. If you let snubs respawn all they want then I'll abuse the hell out of this so fast.
Caps would burn and never fly again :|
Bombers would be OP since they can die and come back infinity.