• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
« Previous 1 86 87 88 89 90 … 778 Next »
The "Too many rules on the server" argument argument

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (6): « Previous 1 2 3 4 5 6 Next »
The "Too many rules on the server" argument argument
Offline Timmy
11-27-2015, 05:07 PM,
#31
Probation
Posts: 995
Threads: 128
Joined: Jan 2012

@nOmnomnOm My first post was about Rules. Explanation why I dislike the 3.2 rule. You were the one who went off topic then. And even did it without reading the whole reply.

@"Zigeris" Let's talk over PM.
Reply  
Offline nOmnomnOm
11-27-2015, 05:10 PM,
#32
Probation
Posts: 5,914
Threads: 247
Joined: May 2011

(11-27-2015, 05:07 PM)Timmy Wrote: @nOmnomnOm My first post was about Rules. Explanation why I dislike the 3.2 rule. You were the one who went off topic then. And even did it without reading the whole reply.

@"Zigeris" Let's talk over PM.

I read the whole reply. dont assume that I didnt.
and no i didnt go out of topic first since i am replying to everyone and not adding much else.
Reply  
Offline RmJ
11-27-2015, 05:10 PM,
#33
Member
Posts: 2,092
Threads: 161
Joined: Mar 2008

If they\'re a weak pilot then train with veteran pilot. If you don\'t have heart in it you\'re not going to win the battle. \r\n\r\nPlus too it\'s a waste to accommodate the PVP inept on a RP rich server. If you can\'t have the skill, then you just don\'t. It\'s not something that we can make it unfair for those who have the talent. Sucks that people get killed in a battle, no fun for them or me any time it happen, but that\'s the game and if you truly don\'t like it, then move on to something else in the game.

[Image: CrlBx.gif]
Reply  
Offline nOmnomnOm
11-27-2015, 05:14 PM,
#34
Probation
Posts: 5,914
Threads: 247
Joined: May 2011

(11-27-2015, 05:10 PM)Zigeris Wrote: then move on to something else in the game.

or move onto something else for 2 hours and try again?

I dont like that we should give newbs privileges for re-spawning faster. It's just not a good idea.
for one thing it stops progression in incentive to get better at pvp.
Reply  
Offline RmJ
11-27-2015, 05:19 PM,
#35
Member
Posts: 2,092
Threads: 161
Joined: Mar 2008

I mean entirely. PVP is not for people who can't take a loss. When it went from 4 to 2 hours I thought that was a little nuts, but again most people who are looking for fights tend to stay for only a few hours anyway. Even during the 4 hour rule I found that the people I died to moved into another system, thus allowing me to move through that system.

Wasn't too much an issue except for trading, which that rule was changed for trading.

But again going back to the 1+ hour battles, the 2 hour respawn would make it interesting. I haven't seen a battle that long in months.

[Image: CrlBx.gif]
Reply  
Offline Timmy
11-27-2015, 05:20 PM,
#36
Probation
Posts: 995
Threads: 128
Joined: Jan 2012

(11-27-2015, 05:10 PM)nOmnomnOm Wrote: I read the whole reply. dont assume that I didnt.
and no i didnt go out of topic first since i am replying to everyone and not adding much else.

You denied my post for the reason that I have answered inside the post you denied. What part of you can make such claims after that? Also free your PM folder, otherwise both of us will continue messing your thread.
Reply  
Offline nOmnomnOm
11-27-2015, 05:23 PM, (This post was last modified: 11-27-2015, 05:26 PM by nOmnomnOm.)
#37
Probation
Posts: 5,914
Threads: 247
Joined: May 2011

(11-27-2015, 05:20 PM)Timmy Wrote:
(11-27-2015, 05:10 PM)nOmnomnOm Wrote: I read the whole reply. dont assume that I didnt.
and no i didnt go out of topic first since i am replying to everyone and not adding much else.

You denied my post for the reason that I have answered inside the post you denied. What part of you can make such claims after that? Also free your PM folder, otherwise both of us will continue messing your thread.

You do realize you have me also on skype, right?

Also I cannot post on the shoutbox so yeah i cannot argue back about you making assumptions . :|
Reply  
Offline RmJ
11-27-2015, 05:25 PM,
#38
Member
Posts: 2,092
Threads: 161
Joined: Mar 2008

Crap, now it's a two way argument about PMs and skype!


STICK TO THE COURSE MEN ELSE I WILL HAVE NOTHING TO POST ABOUT!


Censorship on the forums is fine. I hate seeing pictures of nude humanoid cats and dinosaurs.

[Image: CrlBx.gif]
Reply  
Offline Swallow
11-27-2015, 05:32 PM,
#39
Member
Posts: 4,493
Threads: 213
Joined: Jun 2010

(11-27-2015, 04:57 PM)Timmy Wrote:
(11-27-2015, 04:55 PM)Swallow Wrote: Then for less skilled pilots it will be like 1-2 minutes? Or for less skilled vs more skilled? Or for fighter pilot vs capital?

That's why I suggested respawns for snubs only, and 2 hour rule for capital ships. Read the whole post, seriously. Also, let's not touch mixed skill fights for now, because it is not in the subject. I do have a thought about them, but let's stay on some sort of course.

Sorry, for me instant respawn is not acceptable in iRP environment (unless it is an event). And personally I think that old 4 hour rule was good. Besides, I don't think that everyone is going to gladly jump into a PvP at every occasion. And re-balansing snubs to the low-armor-high-damage end will make escapes harder. Not only skilled PvPers fly snubs, and not only PvPers fly them too.

FL MOD(EL)MAKING: TOOLS, RESOURCES, TUTORIALS AND MY SHIPS (OLD)

I am on discord: Roal-Yr#5994, I don't log on forum more than a few times a year.

I am not making ships for FL anymore, I am making my own space game instead:
https://github.com/roalyr/GDTLancer
https://roal-yr.itch.io/gdtlancer
https://youtube.com/playlist?list=PL5HQB...cdH45LZgjj
Reply  
Offline nOmnomnOm
11-27-2015, 05:35 PM,
#40
Probation
Posts: 5,914
Threads: 247
Joined: May 2011

(11-27-2015, 05:32 PM)Swallow Wrote:
(11-27-2015, 04:57 PM)Timmy Wrote:
(11-27-2015, 04:55 PM)Swallow Wrote: Then for less skilled pilots it will be like 1-2 minutes? Or for less skilled vs more skilled? Or for fighter pilot vs capital?

That's why I suggested respawns for snubs only, and 2 hour rule for capital ships. Read the whole post, seriously. Also, let's not touch mixed skill fights for now, because it is not in the subject. I do have a thought about them, but let's stay on some sort of course.

Sorry, for me instant respawn is not acceptable in iRP environment (unless it is an event). And personally I think that old 4 hour rule was good. Besides, I don't think that everyone is going to gladly jump into a PvP at every occasion. And re-balansing snubs to the low-armor-high-damage end will make escapes harder. Not only skilled PvPers fly snubs, and not only PvPers fly them too.

I'll be honest. If you let snubs respawn all they want then I'll abuse the hell out of this so fast.
Caps would burn and never fly again :|
Bombers would be OP since they can die and come back infinity.
Reply  
Pages (6): « Previous 1 2 3 4 5 6 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode