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Why are cloak batteries so stupidly cheap?

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Why are cloak batteries so stupidly cheap?
Offline nOmnomnOm
12-05-2015, 09:59 PM,
#31
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Posts: 5,914
Threads: 247
Joined: May 2011

Explain how you think cloaks are nerfed?
I for one think they have been buffed quite a bit from their original beginnings. What's wrong with them in your point of view?

[Image: zBEqQfl.jpg?1]
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DragonRider
12-05-2015, 10:03 PM,
#32
Unregistered
 

Let's look over the current state of Cloaking Devices, shall we?

#1 Expensive

Ranging from 120m to 450m cloaks aren't that you'd call "cheap".

#2 Low cloak time

Light cloak lasts 2 minutes. Medium lasts 4 minutes. Large lasts 16 minutes. BUT WAIT! The large one's ammo takes up cargo. Oh you already have the cloak installed? You also have an armor and some commodities. Well too bad.

#3 Easily countered

Trying to sneak on someone? Well unless you can do it under 5 minutes - tough luck buddy.
Trying to engage cloak? Got hit by a cruise disruptor? Sorry. Those stop the charging. Oh nice you managed to cloak. Whats that? You cannot run because missiles track you and they disrupt your engine? Blasted tracking tech!
Okay so you did escape OH WAIT is that a cloak disruptor?

Right so nobody shot CD's at you and nobody has a disruptor. You can cloak your cruiser and be stealthy. Incoming nova aimed towards your cloaking device says "hi.

#4 Now expensive batteries

Very well justified change, I see. Truly, for the best result.
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Offline The Savage
12-05-2015, 10:08 PM, (This post was last modified: 12-05-2015, 10:10 PM by The Savage.)
#33
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Posts: 1,034
Threads: 60
Joined: Nov 2015

(12-05-2015, 09:59 PM)nOmnomnOm Wrote: Explain how you think cloaks are nerfed?
I for one think they have been buffed quite a bit from their original beginnings. What's wrong with them in your point of view?

I wanted to explain it, but @"DragonRider" was faster. It's not even for nerfs themselves - I admit it, cool, balance. It's more rather about the fact that worth of cloaks falls down, because of these nerfs.
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Offline pillow
12-05-2015, 10:09 PM,
#34
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Posts: 1,564
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Joined: May 2014
Staff roles:
Balance Developer

Hi.
I only have about 100 or 200 million credits because trading is extremely boring and missions are way too unprofitable.
Say I buy a cloak just for fun, because fun is rare in this game. Say I buy batteries. Say I lose almost every single credit I have on a few refills. Then I get sad. Other people that don't have a lot of money will get sad too.

Would you mind not making the most boring thing this game has to offer mandatory if you want to do certain things? If we keep going like this we'll end up renaming into "Euro Truck Simulator: False-Discovery Edition."

Come the frickity frackle on.
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Offline nOmnomnOm
12-05-2015, 10:24 PM,
#35
Probation
Posts: 5,914
Threads: 247
Joined: May 2011

(12-05-2015, 10:03 PM)DragonRider Wrote: Let's look over the current state of Cloaking Devices, shall we?

#1 Expensive

Ranging from 120m to 450m cloaks aren't that you'd call "cheap".

#2 Low cloak time

Light cloak lasts 2 minutes. Medium lasts 4 minutes. Large lasts 16 minutes. BUT WAIT! The large one's ammo takes up cargo. Oh you already have the cloak installed? You also have an armor and some commodities. Well too bad.

#3 Easily countered

Trying to sneak on someone? Well unless you can do it under 5 minutes - tough luck buddy.
Trying to engage cloak? Got hit by a cruise disruptor? Sorry. Those stop the charging. Oh nice you managed to cloak. Whats that? You cannot run because missiles track you and they disrupt your engine? Blasted tracking tech!
Okay so you did escape OH WAIT is that a cloak disruptor?

Right so nobody shot CD's at you and nobody has a disruptor. You can cloak your cruiser and be stealthy. Incoming nova aimed towards your cloaking device says "hi.

#4 Now expensive batteries

Very well justified change, I see. Truly, for the best result.

1) The are equipment that may give you a special advantage. ofc it should be expensive. Plus people have to MAKE them. If you wish to make cloaks less expensive then start beinging the price of the market down by selling them for 20 mills each. It's not the Admin's/Devs fault so it is not a nerf.

2) Depends what ship you are using. Plus it's not cool to have someone avoid all interaction for 1 hour straight. We used to have Fuel stored on cargo space and now there is less. What seems to be the issue?

3) Cloak disruptions can be easily avoided. Personal experience here. And someone that has one can be easily countered as well.
Missiles/CD bug thing is the only thing i agree with to you on this point but cloaks shouldn't give you an easy pass to disengage based only on it anyway.

(12-05-2015, 10:09 PM)Freedom Phantom Wrote: Hi.
I only have about 100 or 200 million credits because trading is extremely boring and missions are way too unprofitable.
Say I buy a cloak just for fun, because fun is rare in this game. Say I buy batteries. Say I lose almost every single credit I have on a few refills. Then I get sad. Other people that don't have a lot of money will get sad too.

Would you mind not making the most boring thing this game has to offer mandatory if you want to do certain things? If we keep going like this we'll end up renaming into "Euro Truck Simulator: False-Discovery Edition."

Come the frickity frackle on.

1) You are using you money really unwisely if you do what you say. Your fault. :|
2) If it is boring you are doing it wrong. Plus, without traders lots of RP would become boring such a pirating. No pirates = boring lawful activities. The chain reaction goes on.
Traders basically fuel activity in systems (hopefully they are not afk traders)
3) Do you even use cloaks a lot of the time to begin with?

[Image: zBEqQfl.jpg?1]
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Offline The Savage
12-05-2015, 10:27 PM, (This post was last modified: 12-05-2015, 10:39 PM by The Savage.)
#36
Probation
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(12-05-2015, 10:24 PM)nOmnomnOm Wrote: 2) If it is boring you are doing it wrong. Plus, without traders lots of RP would become boring such a pirating. No pirates = boring lawful activities. The chain reaction goes on.
I slowly start to hate such an argument. We need traders, we get it. I especially get it as a pirate. But it's not fun if ALL THESE PLAYERS forced to trade are powertrading like in the wild hours and there's no actual change to overall situation. Also, you can't trade wrong. You fly from point A to point B, for hours, days, months. Over and over and over again. Have I ever told you the definition of insanity?

And I bet that over 90% players on Discovery don't roleplay their traders. They don't create them a background of many weeks, months, years. They are generic John Smith, made only because they have to trade in order to resupply all their characters.


My opinion is: we raise prices, we make trading more boring, people powertrade. Want moneysinks because some players are having several billions? Don't make ones affecting other players in a very harsh way.
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Offline pillow
12-05-2015, 10:41 PM,
#37
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Joined: May 2014
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(12-05-2015, 10:24 PM)nOmnomnOm Wrote: 1) You are using you money really unwisely if you do what you say. Your fault. :|
2) If it is boring you are doing it wrong. Plus, without traders lots of RP would become boring such a pirating. No pirates = boring lawful activities. The chain reaction goes on.
Traders basically fuel activity in systems (hopefully they are not afk traders)
3) Do you even use cloaks a lot of the time to begin with?

'Kay so lemme just c/p some skype quotes from me because I really can't be arsed to respond to you.
"The problem is that the kind of RP I like to do involves fun ships to fly - Fighters, in my case - and involves not being a boring transport going from A to fucking B for a long ass time for some virtual credits that will be transferred to some other char of mine. A char that doesn't even know how he/she got that money."

"Nah, it's just the fact that my trader somehow knows the credit account of my Nomad. Or my Order. Hue my trader is a Core dude. How incredible."

And now to my actual things:
Here's a little fun fact for you. Not everyone enjoys roleplaying as a trader. Bloody miraculous.
And yeah, uh - no traders, no pirates. Okay...? Most pirates I met during my trading hours back when I only just joined were the dumb '2milordie' types of pirates. Yeah, I wouldn't mind if those would disappear off the face of the server, thanks.
Same goes with the traders. Either smiley-users or just silent as all balls working their asshair off to get to the base quick enough to dock before they die, and get mad when they do die.

And for your third point? Cloaks? No. I don't use them often. It was a hypothetical scenario for people that want to use cloaks. Hell - what if I don't use cloaks now but I want to use them later? Oh, sorry, I won't be able to because in three uses the entirety of my bank will transform into a tumbleweed factory.
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Offline |nfrared
12-05-2015, 10:51 PM, (This post was last modified: 12-05-2015, 10:54 PM by |nfrared.)
#38
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Posts: 588
Threads: 62
Joined: Jan 2014

(12-05-2015, 10:27 PM)FluffReborn Wrote: I slowly start to hate such an argument.

I'd like to expand on what Fluffy said too. About why it's so boring. Cloaks aren't helping, but I don't think this is where the issue lies really.

Take Liberty for example. Should be by default the largest house in terms of population. Yet look at what is happening to the factions there. Unlawfuls are struggling, and that is because certain factions are just too attractive and neutralize any attractive things the unlawful factions have going for them. Why be a criminal when you can be a Junker and have the best of both worlds, and a free pass with authorities? Same problem is happening in other areas too, where one or two factions not necessarily opposed to each other hold the sway of power and are too strong for anyone to topple, then complain there is nothing to do. Just check out the activity tracker if you don't believe me.

I've said before my opinions on Junkers and won't bother to repeat them here. But at this stage everyone is playing in their own little bubble and it's killing the place. Lack of opposition = lack of interaction. Greed leads to anger. Anger leads to hate. Hate leads to suffering.

Shard - The Faceless One
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Offline nOmnomnOm
12-05-2015, 10:55 PM,
#39
Probation
Posts: 5,914
Threads: 247
Joined: May 2011

(12-05-2015, 10:27 PM)FluffReborn Wrote:
(12-05-2015, 10:24 PM)nOmnomnOm Wrote: 2) If it is boring you are doing it wrong. Plus, without traders lots of RP would become boring such a pirating. No pirates = boring lawful activities. The chain reaction goes on.
I slowly start to hate such an argument. We need traders, we get it. I especially get it as a pirate. But it's not fun if ALL THESE PLAYERS forced to trade are powertrading like in the wild hours and there's no actual change to overall situation. Also, you can't trade wrong. You fly from point A to point B, for hours, days, months. Over and over and over again. Have I ever told you the definition of insanity?

And I bet that over 90% players on Discovery don't roleplay their traders. They don't create them a background of many weeks, months, years. They are generic John Smith, made only because they have to trade in order to resupply all their characters.


My opinion is: we raise prices, we make trading more boring, people powertrade. Want moneysinks because some players are having several billions? Don't make ones affecting other players in a very harsh way.

The problem is you are assuming trading takes as if years when in reality you just need a few runs to make 100 mills or more.
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Offline nOmnomnOm
12-05-2015, 10:59 PM,
#40
Probation
Posts: 5,914
Threads: 247
Joined: May 2011

(12-05-2015, 10:41 PM)Freedom Phantom Wrote:
(12-05-2015, 10:24 PM)nOmnomnOm Wrote: 1) You are using you money really unwisely if you do what you say. Your fault. :|
2) If it is boring you are doing it wrong. Plus, without traders lots of RP would become boring such a pirating. No pirates = boring lawful activities. The chain reaction goes on.
Traders basically fuel activity in systems (hopefully they are not afk traders)
3) Do you even use cloaks a lot of the time to begin with?

'Kay so lemme just c/p some skype quotes from me because I really can't be arsed to respond to you.
"The problem is that the kind of RP I like to do involves fun ships to fly - Fighters, in my case - and involves not being a boring transport going from A to ***** B for a long ass time for some virtual credits that will be transferred to some other char of mine. A char that doesn't even know how he/she got that money."

"Nah, it's just the fact that my trader somehow knows the credit account of my Nomad. Or my Order. Hue my trader is a Core dude. How incredible."

And now to my actual things:
Here's a little fun fact for you. Not everyone enjoys roleplaying as a trader. Bloody miraculous.
And yeah, uh - no traders, no pirates. Okay...? Most pirates I met during my trading hours back when I only just joined were the dumb '2milordie' types of pirates. Yeah, I wouldn't mind if those would disappear off the face of the server, thanks.
Same goes with the traders. Either smiley-users or just silent as all balls working their asshair off to get to the base quick enough to dock before they die, and get mad when they do die.

And for your third point? Cloaks? No. I don't use them often. It was a hypothetical scenario for people that want to use cloaks. Hell - what if I don't use cloaks now but I want to use them later? Oh, sorry, I won't be able to because in three uses the entirety of my bank will transform into a tumbleweed factory.

So just because you dont like to trade you assume that everyone else doesnt like to trade and think it is boring?
alrighty then.
Lets just give everyone 20 billion credits on restart and see how fast the server dies.
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