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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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AI ID - adjustment proposal

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AI ID - adjustment proposal
Offline Laz
01-20-2016, 12:23 AM,
#31
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Why would AI attack traders? They shouldn't need to. they dont use the currency inRP.

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Offline Laz
01-20-2016, 12:25 AM,
#32
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Edit: Also Iota and -99 cant attack in cause alien jumpgate. same with Major and Minor.

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Offline The Savage
01-20-2016, 12:25 AM, (This post was last modified: 01-20-2016, 12:29 AM by The Savage.)
#33
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(01-20-2016, 12:23 AM)Laz Wrote: Why would AI attack traders? They shouldn't need to. they dont use the currency inRP.

Because AI set to agressive mode should not care if target is transport, fighter or cruiser.

(01-20-2016, 12:25 AM)Laz Wrote: Edit: Also Iota and -99 cant attack in cause alien jumpgate. same with Major and Minor.

This green which excludes Alien Jumpgates from that equation.
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Offline Laz
01-20-2016, 12:29 AM,
#34
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Eh well still...

if your using logic of that why do they hate jumpgates? Why not just make them a nomad kill all ID?
Because its not fun.

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Offline The Savage
01-20-2016, 12:31 AM, (This post was last modified: 01-20-2016, 12:34 AM by The Savage.)
#35
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(01-20-2016, 12:29 AM)Laz Wrote: if your using logic of that why do they hate jumpgates?

It is to avoid AI ID becoming terrorist ID, I suppose. To my taste, Nomad ID is limited only to Omicrons, because they have their own easily accessible cloaks AND actually Nomads usually don't leave their own areas.

AI ID is not bothered by these problems, yet they are pretty limited on where they can engage. In short, they can engage in completely decivilized systems (except for Coronado, which however is heavily guarded by CR outside the Barrier Rim outcropping).
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Offline Laz
01-20-2016, 12:33 AM,
#36
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Exactly, but if we use it from a lore point of view, its just kill everything.
the rules are there to make sure this has fun.

Not to mention keep them making sense.

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Offline The Savage
01-20-2016, 12:36 AM, (This post was last modified: 01-20-2016, 12:42 AM by The Savage.)
#37
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I think it's because of universality. Some AI are friendly, some are killing machines, some are explorers, some are hunting intruders - and others are simply guarding their own Kappa self-home.

I recall the debate on what actually AI is, lore-wise. Some voices pointed out they are one mindshare, like Nomads. But then - remember there may be groups like Geth and Heretics, as seen in Mass Effect. Maybe that's why AI is left that line. The AI, to be honest, might at some point disagree with each other and introduce their own way of existence - like holy crusade against humans/Nomads/both (away from the systems with gates, ofc).

But since majority of trade takes place in areas with jumpgates - calling it terrorist ID is quite too much, as traders are safe.
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Offline Laz
01-20-2016, 12:41 AM,
#38
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To me the idea of networked Intelligence was always better.

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Offline HassLHoFF™
01-20-2016, 12:43 AM,
#39
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(01-20-2016, 12:25 AM)Laz Wrote: Edit: Also Iota and -99 cant attack in cause alien jumpgate. same with Major and Minor.

Alien jumpgates don't count as "regular" jumpgates. So, AI by rules is allowed to attack there.

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Offline Laz
01-20-2016, 12:44 AM,
#40
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already pointed out.

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