• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 75 76 77 78 79 547 Next »
Suggestion: Remove nanobots from battleships

Server Time (24h)

Players Online

Active Events - Scoreboard
Corsair Kills - 0 / 1,000
Lawful Kills - 0 / 1,000
Red Hessian Kills - 0 / 1,000
Unlawful Kills - 0 / 1,000

Latest activity

Pages (7): « Previous 1 2 3 4 5 6 7 Next »
Suggestion: Remove nanobots from battleships
Offline Wesker
02-29-2016, 03:11 PM, (This post was last modified: 02-29-2016, 03:13 PM by Wesker.)
#31
Level 99 Boss
Posts: 5,299
Threads: 458
Joined: Nov 2014

People complain about gbs being op and that battleships need fixing.


Than things like this are proposed, ohhhhh the irony.

[Image: P6DLUCr.png?4][Image: AX5RcTh.png?4]
Reply  
Offline Skorak
02-29-2016, 03:20 PM,
#32
3x Custom User Title
Posts: 4,422
Threads: 503
Joined: Mar 2008

Tell me how it nerfs battleships.

Before it had 2.500.000 armor that you could have by reloading twice.

With the change you would have 2.500.000 armor without reloading.

How is that changing anything?

[Image: 4M4UTts.png]
[Image: IDgpvpG.png][Image: T5nJFSb.png] [Image: R2wbzfN.png] [Image: dAW1eot.png111] [Image: R2wbzfN.png] [Image: OECngVP.png77] [Image: R2wbzfN.png] [Image: 7ODm3kk.png33] [Image: R2wbzfN.png] [Image: RKgpLfI.png88]
Reply  
Offline Titan*
02-29-2016, 03:23 PM, (This post was last modified: 02-29-2016, 03:25 PM by Titan*.)
#33
Developer
Posts: 1,075
Threads: 88
Joined: Jul 2013

(02-29-2016, 03:11 PM)Wesker Wrote: People complain about gbs being op and that battleships need fixing.


Than things like this are proposed, ohhhhh the irony.

noothng will change with the battleship pvp

repairing bs hull to %100 from %2 instantly doesnt make sense though

im fine with this idea

i made a thread like this some time ago i even wrote how much hp they need without regens
Reply  
Offline Connor
02-29-2016, 03:26 PM,
#34
Nomadmin
Posts: 3,606
Threads: 327
Joined: Aug 2012

Since when do games have to make sense, Titan?

As long as Battleship hull is severely increased then this could be okay. But, why should it only happen to battleships? The same "It doesn't make sense" argument could be applied to every ship in the game.

[Image: Snoopyman.gif]
Reply  
Offline Titan*
02-29-2016, 03:33 PM,
#35
Developer
Posts: 1,075
Threads: 88
Joined: Jul 2013

(02-29-2016, 03:26 PM)Snoopy Wrote: Since when do games have to make sense, Titan?

As long as Battleship hull is severely increased then this could be okay. But, why should it only happen to battleships? The same "It doesn't make sense" argument could be applied to every ship in the game.

eh true
but its a massive ship
ofc games dont make sense but it is possbru to make them little more realistic y'kno
Reply  
Offline Shiki
02-29-2016, 04:19 PM, (This post was last modified: 02-29-2016, 04:41 PM by Shiki.)
#36
UwU
Posts: 2,754
Threads: 121
Joined: May 2015

Don't touch nanobots please, disco shall expand vanilla gemeplay, not cut it.

Thanks.

[Image: loyolabully.gif]
[Image: Q5rd5YU.png]
Reply  
Online sindroms
02-29-2016, 04:26 PM,
#37
Member
Posts: 9,436
Threads: 985
Joined: Feb 2008

Shiki, do not mix expanding and improving.
Freelancer mechanics allow many ships to upon entering death animation to rebot and stop dying. This is particularily annoying with cruisers with long death animations. Mind you that during this time they can fire back at you and are completely invincible.

--------------
PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
----------
Reply  
Offline Apollon
02-29-2016, 04:27 PM,
#38
Emperor's Wrath
Posts: 1,772
Threads: 101
Joined: May 2012

Sure. BS vs BS fights might be more tense without bots. But BSes will be easily killed by a couple bombers, or even a single cruiser.

So unless the armor is buffed, don't remove them

Thanks you.
Reply  
Offline Skorak
02-29-2016, 04:28 PM,
#39
3x Custom User Title
Posts: 4,422
Threads: 503
Joined: Mar 2008

That was never the plan. I wanted the nanobots converted into actual armor.

But this discussion is leading nowhere right now.

[Image: 4M4UTts.png]
[Image: IDgpvpG.png][Image: T5nJFSb.png] [Image: R2wbzfN.png] [Image: dAW1eot.png111] [Image: R2wbzfN.png] [Image: OECngVP.png77] [Image: R2wbzfN.png] [Image: 7ODm3kk.png33] [Image: R2wbzfN.png] [Image: RKgpLfI.png88]
Reply  
Online sindroms
02-29-2016, 04:36 PM,
#40
Member
Posts: 9,436
Threads: 985
Joined: Feb 2008

Make the first post more understandable then.
Add big red letters saying that the lost bots are converted into the armor they would regenerate.

--------------
PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
----------
Reply  
Pages (7): « Previous 1 2 3 4 5 6 7 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
2 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode