• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
« Previous 1 547 548 549 550 551 … 778 Next »
Faction Alliances and Relations Revision

Server Time (24h)

Players Online

Active Events - Scoreboard
Task Force Akhetaten - 0 / 10,000
Crayter Battlegroup - 0 / 10,000
Gaian Escort - 0 / 10,000
Atum's Battlegroup - 0 / 10,000
Wendigo Seekers - 0 / 10,000
Wendigo Interdictors - 0 / 10,000
Wild Hunters - 0 / 10,000
Wild Interceptors - 0 / 10,000

Latest activity

Pages (6): « Previous 1 2 3 4 5 6 Next »
Faction Alliances and Relations Revision
Offline Zapp
05-20-2009, 03:30 PM,
#31
Member
Posts: 4,978
Threads: 267
Joined: Sep 2007

Quote:In the case of Mollys, I think they should remain friendly with Outcasts, because of they have more than one common enemy: Corsairs, Baf, Knf, and they both operate in Bretonia, and because of Rogues.

Actually, the Outcasts and BAF have an 'understanding', unless that's changed recently.

[Image: u8rHEaq.png]
Reply  
Offline Blodo
05-20-2009, 11:40 PM,
#32
No Pilot
Posts: 2,852
Threads: 128
Joined: Jan 2008

Aye, the Mollys shouldn't be allied to Outcasts when the Outcasts are in bed with Bretonia... that doesn't make much sense really...
  Reply  
Offline RedEclipse
05-21-2009, 12:12 AM, (This post was last modified: 05-21-2009, 12:22 AM by RedEclipse.)
#33
Phoenix Godfather
Posts: 1,609
Threads: 175
Joined: Nov 2008

Why needed ally between Zoners and The Order? In practice this ally do nothing. This corporations don't have united interest, they don't fly together. Of course except pew-pewing Keepers in Delta...
  Reply  
Offline Benjamin
05-21-2009, 01:11 AM,
#34
Member
Posts: 1,794
Threads: 9
Joined: Jan 2009

Man's got a point. Seems like just because one faction goes to a shop owned by another faction, that they have to be allied.

Like, (in vanilla lore i'll admit), Corsairs leave artifacts on the Hawaii. Hogosha then buy them. Do they really have to be allied for this to work? Just like everyone's complaining that it isn't black and white, outcast and corsair. It's also not black and white, allies and enemies. You can be friends.

Join Cryer Pharmaceuticals
Reply  
Offline Zapp
05-21-2009, 02:13 AM,
#35
Member
Posts: 4,978
Threads: 267
Joined: Sep 2007

"Whoa now, I'm sorry, but I think we should be just friends."

[Image: u8rHEaq.png]
Reply  
Offline Benjamin
05-21-2009, 03:07 AM,
#36
Member
Posts: 1,794
Threads: 9
Joined: Jan 2009

Let's hope the Outcasts handle the break-up well.

Join Cryer Pharmaceuticals
Reply  
Offline Cellulanus
05-21-2009, 04:05 AM,
#37
Imperial Quartermaster
Posts: 1,387
Threads: 26
Joined: Jul 2008

' Wrote:I imagine the Unioners to be far more often involved in basic violence rather than 'just' piracy. Almost terrorists in fact (One mans terrorist is another mans freedom fighter).

If you look at the lore, it suggests that they should act as a terrorists to Republican ships, and I would totaly support a change like this; and I do have a Republican trader and no intent to join the Unioners; but this is kinda a tiny off topic.
Reply  
Offline Derkylos
05-21-2009, 04:59 AM, (This post was last modified: 05-21-2009, 05:00 AM by Derkylos.)
#38
Member
Posts: 1,410
Threads: 48
Joined: Sep 2008

' Wrote:Why needed ally between Zoners and The Order? In practice this ally do nothing. This corporations don't have united interest, they don't fly together. Of course except pew-pewing Keepers in Delta...

Yeah, Zoners should never have gotten allies in the first place...leads to such stupid things as Juggernaughts "helping Order allies" against BH fighters... (and, yes, that is allowed by the ID limitations, and, yes, I have seen it happen...). Zoners don't take sides in conflicts, which is what having allies implies...

[Image: 2ecf33o.png]
Reply  
Offline Friday
05-21-2009, 07:46 AM,
#39
Member
Posts: 1,897
Threads: 76
Joined: Aug 2007

Well technically speaking Zoners should have any allies then.

There are however different strengths of alliances. Alliances also depend on how far a faction is willing to go to honour them, and what demands are placed from either party.

[Image: GMG_banner.png]

  Reply  
Offline looqas
05-22-2009, 09:08 AM, (This post was last modified: 05-22-2009, 09:09 AM by looqas.)
#40
Member
Posts: 1,830
Threads: 170
Joined: Feb 2008

Yea for these in beta 7!

Quote:- Reputation relations between Outcasts and Red Hessians, Outcasts and Mollys reduced. Mollys and Red Hessians removed from Outcasts' list of allies.
- Unioners added as allies for the Red Hessians and vice versa (no empathy change required).

Flying under radar.
  Reply  
Pages (6): « Previous 1 2 3 4 5 6 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode