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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Freelancer ship development

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Freelancer ship development
Offline McNeo
03-21-2007, 09:41 PM,
#31
Member
Posts: 3,424
Threads: 52
Joined: Aug 2006

Intimidate your enemy, then you find out that they have that tag [BORG] for a reason lol:lol:.

but seriously, good work Legionation, im hoping to see this in the next final mod version. I don't care if it gets rubbish specs, im havin' one:D

Keep it up:cool:
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Offline legeonation
03-21-2007, 09:45 PM, (This post was last modified: 03-22-2007, 03:23 AM by legeonation.)
#32
Member
Posts: 132
Threads: 20
Joined: Mar 2007

The Stinger is all finished here are the final pics out of Maya. I've gotten the file into Milkshape and successfully created a MAT and CMP file though the ship model does not have any hardpoints. If any of the other mod developers want to take over and decide on the ship performance or other stuff I'll be more than happy to send on over the Milkshape, Texture, MAT and CMP files

Legeonation Ship R&D Development

[Image: racoolnessws2.th.jpg]
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Offline legeonation
03-25-2007, 08:20 PM,
#33
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Posts: 132
Threads: 20
Joined: Mar 2007

Here we go again with developing another ship. This ship will be a light fighter called the Tigershark. Its based off an old World War 2 Japanese protype fighter with quite a few improvements. Right now the ship has about 850 triangle polys and should round out about 1300-1400. So keep tuned for more WIP projects and don't mind the green texture its only temp.

Legeonation Ship R&D Development

[Image: racoolnessws2.th.jpg]
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Offline Panzer
03-25-2007, 09:19 PM,
#34
Man of iron, blood and Nyxes
Posts: 3,092
Threads: 56
Joined: Dec 2006

Outstanding.

I have a question, could you tell me what Jap fighter was it? I'm a bit of a history freak:crazy:

[Image: Vxqj04i.gif]
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Offline WingCommander
03-25-2007, 09:27 PM,
#35
Member
Posts: 27
Threads: 2
Joined: Mar 2007

Looks realy awsome, I cant wait to fly one of those:)

[Image: BH.jpg]
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Offline legeonation
03-25-2007, 09:39 PM,
#36
Member
Posts: 132
Threads: 20
Joined: Mar 2007

It old WW II protype fighter was the protoype Kyushu J7W1 Shinden fighter

Legeonation Ship R&D Development

[Image: racoolnessws2.th.jpg]
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Offline Panzer
03-25-2007, 09:57 PM,
#37
Man of iron, blood and Nyxes
Posts: 3,092
Threads: 56
Joined: Dec 2006

Exactly, what I've been looking for, thx (nice fighter, as usual based on what the Gerries sent over via U-boat mail:D)

[Image: Vxqj04i.gif]
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Offline Nightfall
03-25-2007, 10:20 PM,
#38
Member
Posts: 2,291
Threads: 58
Joined: Mar 2006

Add something like the Dagger/Scimitar wings shape but a kind of reptilian design thing, like the Dragon/Chimaera wings design... I think it'll get somewhere

[Image: da0cdf1d.jpg]
[Image: I_like_it_shiny_by_ravenwoodarts.gif] [Image: duque-de-corsica.png] [Image: ghosts-of-razgriz-tr-bk-2.png] [Image: outcast-pilot-3.png] [Image: raving-outcast.png] [Image: jolly_roger_a1a.gif]
If the stars should appear one night in a thousand years, how would men believe and adore and preserve for many generations the remembrance of the city of God? - from 'Nightfall' by I. Asimov
The Outcasts consider Siniestre Nube a sacred place for several reasons. Early explorers discovered a jumphole within the depths of the cloud that leads to a strange world of ringed stars and strange craft. All ships in the burrial ground are placed facing that hole to honor the Alien Spirits. - An Outcast rumor
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Offline Qunitinius~Verginix
03-26-2007, 07:14 AM,
#39
Member
Posts: 2,777
Threads: 61
Joined: Aug 2006

I like it. It is cool how it has a very long and thin shape, I would agree with night however, add some wings similar to the Kusari or Scimtar in style and I could look great.

Keep up the Good Work Mate.

Verginix out

[Image: qvsigaz9.gif]
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Offline legeonation
03-29-2007, 02:40 AM,
#40
Member
Posts: 132
Threads: 20
Joined: Mar 2007

The Tigershark is all modeled. Right now the poly count stands at about 1436 triangles. I've included 2x pics of the model 1 is of how it looks as a shader with a wireframe and the other is a pure shader. I should begin UV mapping shortly and then moving on the texturing sometime soon.

Cheers

Legeonation Ship R&D Development

[Image: racoolnessws2.th.jpg]
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