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Destroying slaver transports

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Pages (9): « Previous 1 2 3 4 5 6 … 9 Next »
Destroying slaver transports
Offline Agmen of Eladesor
10-08-2009, 02:22 PM,
#31
Member
Posts: 5,146
Threads: 661
Joined: Jun 2008

As Stoat has stated, you are (effectively) dealing with a false premise for your original concept.

The GAME MECHANICS do not allow you to peacefully hogtie the slaver. There's a reason why, in hundreds of 'bounty collection' attempts that have been made on the server only only a bare handful have actually resulted in the 'arrest and imprisonment' of the person bountied. There's just simply no way in game to 'arrest and confine' the person.

What I have seen in the past where the LN has stopped a slaver - and then destroyed the ship - that we've rp'd the rescue and had a large bunch of ships come in. But if you're by yourself - you have to simply RP it out.




(11-21-2013, 12:53 PM)Jihadjoe Wrote: Oh god... The end of days... Agmen agreed with me.
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Offline johnpeter
10-08-2009, 02:23 PM,
#32
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Posts: 1,476
Threads: 51
Joined: Aug 2008

' Wrote:Here's some more food for the mind: What if we remove the slaves commodity altogether and substitute it with "robotic workers"? Personally, I've never liked to RP supporting slavery on my Outcasts characters.

I completely agree with this, however we already have them in the form of "Robotic components", though the profit is only 900 versus slaves 1800. Maybe a specialized commodity? Malta may choose them over slaves due to the robots not needing food, water, medicine, Cardimine, etc etc. I'd say they should be more expensive to buy, but worth slightly more than slaves to sell (Maybe 10/s). Also, they could be illegal on the basis that they are not merely virtual intelligences, but artificial intelligences. That would make them still have the feeling of danger. :)

Come on! Be free!
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Offline Sprolf
10-08-2009, 02:28 PM, (This post was last modified: 10-08-2009, 02:29 PM by Sprolf.)
#33
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Posts: 3,052
Threads: 48
Joined: Mar 2009

' Wrote:As Stoat has stated, you are (effectively) dealing with a false premise for your original concept.

The GAME MECHANICS do not allow you to peacefully hogtie the slaver. There's a reason why, in hundreds of 'bounty collection' attempts that have been made on the server only only a bare handful have actually resulted in the 'arrest and imprisonment' of the person bountied. There's just simply no way in game to 'arrest and confine' the person.

What I have seen in the past where the LN has stopped a slaver - and then destroyed the ship - that we've rp'd the rescue and had a large bunch of ships come in. But if you're by yourself - you have to simply RP it out.


Oh, yay. A smart, intelligent, and reasonable person who knows what they're talking about posted, and now I don't have to type a reply to this thread.

/signed


In logic, you have to start with a correct assumption.
Otherwise, even if your logic is perfect, you can't possibly reach the correct conclusion, because the basis of your entire argument is false. Such is the case here.

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Messiah
10-08-2009, 02:34 PM,
#34
Unregistered
 

Quote:Oh, yay. A smart, intelligent, and reasonable person who knows what they're talking about posted, and now I don't have to type a reply to this thread.

/signed

+1 useless post to suck up to the admin slash moderator:P

You make my skin crawl

*shudders*
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Offline schlurbi
10-08-2009, 02:48 PM,
#35
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Posts: 4,688
Threads: 187
Joined: Apr 2009

*Sighs*

First, no Colonial or other Guy ever offered me to move to another base and get rid of them there. They didnt catch me, or just shot at me while I was waiting at Cali for them moving out of there. Telling me to drop the Humans I have even when I sit on my own base isnt good.

And anyway. They're humans. They should just look like Humans or Passengers to you. They dont have a "Slave" written down on their forehead.

"Who is it doing this synthetic type of alpha beta psychedelic funkin'?"
[Image: Newgoldensigfinishawesomecoolcolours.png]
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Offline Ayem
10-08-2009, 02:59 PM,
#36
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Posts: 796
Threads: 31
Joined: Mar 2008

Passengers headed towards Omicron Alpha. I doubt they're tourists, somehow. If your ship can scan commodities, their number and type (down to some obscure and -tiny- things), then you can scan the accomodation for the passengers. If you have your slaves enjoying a day spa on their trip to Omicron Alpha, I'll probably let you go. If they're crammed into a 2x1 metre space for their entire journey, my scanner's been calibrated to look for that. To assess the internal structure of a ship is simple; if you can tell that there are military vehicles aboard a transport, you are relying on a scanner that has a very high level of sophistication. Define military vehicle: A vehicle for military application in logistics, assault or reconnaisance areas. How do you tell if a tank is a military vehicle? The shape of it, the fact it has weapons, perhaps the electronic equipment inside or a military-grade powerplant/engine the vehicle uses.

But the most basic way we know you have slaves?

You are going to the Outcasts. And you run from us.

What's the old saying? If they run, they're guilty.

[Image: greyscaleplanets.jpg]
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Offline schlurbi
10-08-2009, 03:08 PM,
#37
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Posts: 4,688
Threads: 187
Joined: Apr 2009

Lets say I have a Prison Liner, about 2/3 full and I stop when you say so? I tell you that I am moving to the Freeport in Tau-37

"Who is it doing this synthetic type of alpha beta psychedelic funkin'?"
[Image: Newgoldensigfinishawesomecoolcolours.png]
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Offline Andrew Fletcher
10-08-2009, 03:11 PM, (This post was last modified: 10-08-2009, 03:13 PM by Andrew Fletcher.)
#38
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Posts: 37
Threads: 1
Joined: Dec 2007

you are only talking about players who are trying to "save" slaves...
and that they shold not open fire and etc etc etc etc etc...

but why are ya not speaking about Smuglers wich wold not drop them anyway?
I have met plenty of smuglers in Taus and in other systems and since I am playing as a lawful guy most of the times, I can say that the procentage of the guys wich will drop slaves after some RP is around 0.5%... Rest 99.5 will engage cruise engine...


If you want to change anything change your self first(thats for the smuglers).

Quote:Here's a classic scenario: Pilgrim Series Slave Liner jumps into Tau-23 system, its cargo hold full of slaves (3900). As the liner approaches the Tau-37 JH a group of =CR= fighters & bombers closes in on the slaver from Java base. The way is blocked, CD are being fired upon the transport and the ship is basically a sitting duck. He refuses to drop the slaves off on the FP 10 or into space. Colonials blow the slaver transport up and its cargo (slaves) is floating in space.

So what ya think CR shold do? Beg you untill you will be so kind and will drop them at the freeport?

No.

Quote:And anyway. They're humans. They should just look like Humans or Passengers to you. They dont have a "Slave" written down on their forehead.

Lets ignore slaves and Cardi also... (It dosnt have a "cardi" written either).. maybe its just medicaments... who knows...

[Image: 2222a.png]
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Offline schlurbi
10-08-2009, 03:14 PM,
#39
Member
Posts: 4,688
Threads: 187
Joined: Apr 2009

I really must say that shooting of the turrets mostly helps. But he would probably already shot back.


I have an Idea, nerf the Slave-Cardi Route to cut down the Powersmugglers. No, I am totally fine with that. Maybe go to Freital. Or smuggle something else.

"Who is it doing this synthetic type of alpha beta psychedelic funkin'?"
[Image: Newgoldensigfinishawesomecoolcolours.png]
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Offline Exsiled_one
10-08-2009, 03:15 PM,
#40
Member
Posts: 3,621
Threads: 137
Joined: Mar 2008

You're going at this the wrong way actually. Actually you can't really reach the good things the right way here.
Here's what I think.

First of, that slaver just signed his death, willingly. His ship got blown up, and he is in his pod, running away. He risked his entire savings and everything, his crew, his commodities and lives of 3000 slaves to get out alive. And he made it. When he comes home (if he comes home), he'll need his new money for his ship and he'll need the new crew, after that, he'll need to persuade the slaves seller that it won't happen again, because slaver will rather sell the salves to someone who'll actually ship them off to a desired location.

But no, slaver didn't risk his life for this. He risked his life because he's balantly ignoring the roleplay and he's saying "its a game i can die"
Since "it's a game, and he can die" you should employ same tactic and erase him / his slaves and everything belonging to him from space. Then you should place a bounty on the salver and make sure that happens to him all the time.
That's the first scenario.


The second scenario is that guy actually threatnes you that he'll kill the slaves if you don't let him go. but you guys offered an escape there too, you are ready to spare him entirely if he drops them off at freeport. He earns the cash and he gets to be alive, slaves get to be alive as well. If he simply ignores you, we're rolling back to the first thing.

Third thing is that you're in space and times are very different. people get blown up for no reason all the times. Half of those slaves would close their eyes and thank their god that they will finally get some rest and peace, and join their dead families in whatever "haven" or "other" place they believe in.

If on the other hand you have a transport with you (since transports are menaces now as well, one could certainly join up the bandwagon with a nice <3600 cargo transport and have rp fun) you tractor in what you can, leaving the rest to die.

People, dont make your rp suffer even more when they decide to step all over your rp. It's not good for your health, you'll eventually turn into a person that acts like that in real life to, being more of a giver than a taker, ending up with a crappy wife, divorce and million of morgages. ha.
all because some slaver was a penis.

[Image: omgsig.png]

<span style="color:#33CC00">I AM GIVING AWAY MONEY TO CREATIVE MINDS*</span>
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