' Wrote:1) The only reason its a pain is because everyone else gets one in less than 1/3 of the time. I had a friend playing with me, we were doing some harder missions together (for fun). So, he gets a trader and decides to start trading. I play MORE than him, yet he somehow gets his VHF before me. What?
2) Balanced...Ha! Thats the whole reason there's a huge gap in mission rewards vs trading rewards. And, I did start trading from the beginning. Still a whole lot faster than missions, that's for sure.
3) Like I said, they occur often enough when CLANS RESTRICT THEM or in ROCKY SPACE. I haven't seen a fighter character that doesn't have an alt account with a cruiser or gunboat or something.
Mate, I am not comparing trading with trying to earn funds by making missions in a fighter. Of course trading is a faster way to earn funds and theres no point in making such a comparison. Some missions against capital ships need tweaking and thats all. The most logical thing to do -in my opinion- is to build a trader character for providing funds for your fighter. If you still very much want to have roleplay fun with your fighter just try to involve in some events as a freelancer or join a guild or do some bounty missions. As you see there are a lot of things you can do, but just do not whine that trading is a FASTER way to earn funds than doing missions in a fighter which sounds ridiculous. It also depends on which trading vessel you have, and to reach a large train you still need to spend considerable time if you are not boosted by anybody.
Fighter or bomber encounters can occur anytime and I dont believe there is a restriction for this. Or is there something I really do not know of!?
There are several people playing with different strategies. You'd Better respect different understandings before spamming on them. And having alt, sub, top, rear characters is something so natural. Could not understand why whine about this!?
' Wrote:Mate, I am not comparing trading with trying to earn funds by making missions in a fighter. Of course trading is a faster way to earn funds and theres no point in making such a comparison. Some missions against capital ships need tweaking and thats all. The most logical thing to do -in my opinion- is to build a trader character for providing funds for your fighter. If you still very much want to have roleplay fun with your fighter just try to involve in some events as a freelancer or join a guild or do some bounty missions. As you see there are a lot of things you can do, but just do not whine that trading is a FASTER way to earn funds than doing missions in a fighter which sounds ridiculous. It also depends on which trading vessel you have, and to reach a large train you still need to spend considerable time if you are not boosted by anybody.
Why is there no point in making such a comparison? There are three ways to make money in FL; Trading, Missions, and Mining. Trading is dominant, followed by mining, followed by missions. One being the completely dominant way to get money is definitely imbalanced. Why should I HAVE to trade to support my Fighter? I think money transferring between accounts is stupid. If you want a fighter character, make them make their money in a roleplaying sense, not that they have some mysterious entity giving them massive amounts of cash for doing nothing.
' Wrote:Fighter or bomber encounters can occur anytime and I dont believe there is a restriction for this. Or is there something I really do not know of!?
...What? I have no idea what you're saying or how it applies to anything.
' Wrote:There are several people playing with different strategies. You'd Better respect different understandings before spamming on them. And having alt, sub, top, rear characters is something so natural. Could not understand why whine about this!?
I'm saying that it's very rare for someone to use their fighter account most of the time. They usually use their "combat" (aka capital ship) account when they want to actually kill something. I have no problem with people having alternate accounts, I'm just saying most people shouldn't have an alternate fighter account just because they get bored of owning everything in their capital ship.
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Tank: I was afraid someone would say that, and I pretty much knew it all along. Oh well, worth a try.
' Wrote:Why is there no point in making such a comparison? There are three ways to make money in FL; Trading, Missions, and Mining. Trading is dominant, followed by mining, followed by missions. One being the completely dominant way to get money is definitely imbalanced. Why should I HAVE to trade to support my Fighter? I think money transferring between accounts is stupid. If you want a fighter character, make them make their money in a roleplaying sense, not that they have some mysterious entity giving them massive amounts of cash for doing nothing.
...What? I have no idea what you're saying or how it applies to anything.
I'm saying that it's very rare for someone to use their fighter account most of the time. They usually use their "combat" (aka capital ship) account when they want to actually kill something. I have no problem with people having alternate accounts, I'm just saying most people shouldn't have an alternate fighter account just because they get bored of owning everything in their capital ship.
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Tank: I was afraid someone would say that, and I pretty much knew it all along. Oh well, worth a try.
In the current infrastructure of the mod making such a comparison is totally pointless if you have some maths ability and know how to calculate. I agree with the ways for earning money are trading, making missions, mining maybe but that could be discussed and there are also fullfilling bounty contracts posted on forum and pillaging activity for pirates.
The allegation you sound about a fighter's earning his own rp based funds is acceptable yet upto an extent since the missions that are classified as hard and especially against captial ships should be designed such that they would need more than a single fighter to accomplish. Fighters or bombers working in pairs against cap ships would be more rp based, would not it be?
To implement such an order, we would need more missions maybe scaled upto 100 or higher, a way in fact slowly climbing from a fighter, a gunboat then a cruiser and finally a battleship. The mod would need some missions paying upto 50 or 100 millions for missions against probably a squadron of battleships and some cruiser wings that would be and I cant even wonder how much it would be HARD for the mod makers to implement them and as hell that would lag the server on the other hand.
Implementing some reasonable tweaks in the current missions that could be classified as hard is probably in the agenda of the mod designers -as far as i believe it is-
And for the enconter issue, I generally prefer to match my opponent in an equal basis and if its an event thats going to happen stay on the most proper ship which would make the things balanced. Majority here use different classes of ships, varying from fighter to the battleship. And people may have different ways of having fun which we can not intervene. My opinion is to stay equal against your odd in terms of ship and equipment is the best way to preserve rp fun and balance and not ruin it.
To nullify the cash transferring thing from a trader to another character which you believe is pointless, and I can respect that, it is your idea, well the mod would need to be implemented with some very serious tweaks as i have stated them, the uber advanced battleship encounters or some army like squadrons of ace fighter wings or maybe some sexy alien race who could even best the nomad.
I think you should get around 1 to 1.5 mil per mission for the hard ones at Crete and Malta...600k just isnt enough..The only reason people do missions nowadays (Besides n00bs) is to get rep.
Look around in RL. How many thugs do you know who are multimillionaires?
Rogues are supposed to be strapped for cash. If you become an evil mastermind then you make money aka buy a trader and act as a trader but secretly fund you evil pirates to bring down the corporate machine.
Missions pay decent enough and even in RL trading is the way to make uber money.