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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Nova's and their like

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Pages (11): « Previous 1 2 3 4 5 6 … 11 Next »
Nova's and their like
Offline bluntpencil2001
08-21-2007, 04:44 PM,
#31
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Fighters *don't* have enough energy to fire Novas reliably.

Bombers do, but that's their job. A good bomber pilot should maul a battleship. However, a good bomber pilot is no match for a good fighter pilot. Exactly as it should be.

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Offline me_b_kevin
08-21-2007, 04:49 PM,
#32
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i could agree to that.

i can see a fighter being able to fire a torpedo. but not a nova

Mon'Star the Red- Rated "R" : http://discoverygc.com/forums/showthread.php?tid=3224
Aboard the Necrosis- Rated "E": http://discoverygc.com/forums/showthread.php?tid=3313
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Online Treewyrm
08-21-2007, 04:50 PM,
#33
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' Wrote:Bombers do, but that's their job. A good bomber pilot should maul a battleship. However, a good bomber pilot is no match for a good fighter pilot. Exactly as it should be.
Single-handedly?
' Wrote:Fighters *don't* have enough energy to fire Novas reliably.
' Wrote:i can see a fighter being able to fire a torpedo. but not a nova
*polishes nomad light fighter surface* probably should be renamed into light bomber...
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Offline bluntpencil2001
08-21-2007, 04:52 PM,
#34
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Yes. Definitely. If one shot from Luke can waste the Death Star, or one bomb from a WW2 bomber can take out a battleship, then why not?

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Online Treewyrm
08-21-2007, 04:56 PM,
#35
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' Wrote:Yes. Definitely. If one shot from Luke can waste the Death Star, or one bomb from a WW2 bomber can take out a battleship, then why not?
And one bomber can't take (at least should not) out SJ Sathanas (unless you get to areas not reachable for turrets. then again it would take eternity to ditch a stratch on it's surface). I don't like the idea of comparing it all to SW, FS or WW2 RL. That's where our opinions part because I think it should take a whole team to take out a battleship, not a single "luke" dropping a single "bomb" into a vent (besides he wasn't alone anyway), that's kind of a special event, I don't see a "luke" going on a bomber against Executor or whatever it's being called (tbh I hate SW).
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Offline bluntpencil2001
08-21-2007, 04:59 PM, (This post was last modified: 08-21-2007, 04:59 PM by bluntpencil2001.)
#36
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Well, if we aren't comparing it to real-life or other sources, where do we get our frames of reference for Nova-Armed bombers being 'overpowered'?

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Online Treewyrm
08-21-2007, 05:06 PM,
#37
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' Wrote:Well, if we aren't comparing it to real-life or other sources, where do we get our frames of reference for Nova-Armed bombers being 'overpowered'?
Did I say it was overpowered? Nope, I was only saying that I'd rather see it ammo-based and interceptable, two capabilities not necessarily resulting in major nerf. It all depends on the actual implementation.
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Offline me_b_kevin
08-21-2007, 05:10 PM,
#38
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' Wrote:Well, if we aren't comparing it to real-life or other sources, where do we get our frames of reference for Nova-Armed bombers being 'overpowered'?

you keep refering to bombers, when the actual topic is on nova's themselves. i know that sounds like flamming but i don't mean it to. i'm simply saying that Nova's do capital ship turret damage and i don't think that a fighter should be able to use them. but to keep the bomber guys happy i guess we could rationalize them somehow retrofitting a battleship powerplant onto a fighter sized ship.

or

just make them use ammo (powercells) to power them,. so what if you have to go back to base to re-arm, that is realistic.

Mon'Star the Red- Rated "R" : http://discoverygc.com/forums/showthread.php?tid=3224
Aboard the Necrosis- Rated "E": http://discoverygc.com/forums/showthread.php?tid=3313
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Online Treewyrm
08-21-2007, 05:13 PM,
#39
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' Wrote:just make them use ammo (powercells) to power them,. so what if you have to go back to base to re-arm, that is realistic.
Well, one thing I like about FS is that there are supply ships that can bring you more ammo if needed. In case of FL I don't see it happening so I guess a higher payload is needed so that like three bombers could take out a capital vessel without need to rearm, but taking two more capitals in a row - no.
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Offline bluntpencil2001
08-21-2007, 05:13 PM, (This post was last modified: 08-21-2007, 05:14 PM by bluntpencil2001.)
#40
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Fighter's can't use them to any great effect. They use too much energy, and the refire is poor. You need a hell of a lot of practice to make them work on a fighter.

Anyway, the VHF class should be considered a fighter-bomber class anyway.

And you *cant* go back to base to re-arm. This counts as a death.


Also, a two or more cap ships should have decent fighter cover. This will prevent single bombers from taking them out.

Get fighters people!

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