Ah, so most likely ones that alter vendors, bars, and the like.
Zealot Wrote:Just go play the game and have fun dammit.
Treewyrm Wrote:all in all the conclusion is that disco doesn't need antagonist factions, it doesn't need phantoms, it doesn't need nomads, it doesn't need coalition and it doesn't need many other things, no AIs, the game is hijacked by morons to confuse the game with their dickwaving generic competition games mixed up with troll-of-the-day.
Could the issue with server crashes be caused by adding graphic mod's dlls into dacom.ini into Librariers section? Some of them are working this way. Like a realistic lights mod, link to that was posted somewhere in Dev section in Jack's topic some time ago. I tryed it, its a good and interesting mod, but now i have it turned off (kinda darkish).
Also i use HUD mod from some other project and sound mod for a long time already, seems they are not an issue.
Just a reminder Cannon, the files that I altered weren't connected to the Freelancer .ini but to textures/shaders and other FX. The only .ini that I modified within the EXE of Freelancer is enbseries.ini and some new ones that I have made for the bloom to be more dark and intense.
Freelancer.ini is untouched.
Feel free to check if I cheat personally. I don't have modded guns, nor modded 3D models.
' Wrote:There are multiple ways to mod the ENB effect. You can add extra features to it by modding several .ini files. Thats what I think at least.
Those inis are ENB inis, aren't they? That's different from Freelancer ini files, because then it changes just the ENB, not Freelancer itself. Like Jack Aubrey said, he's changing ENB, but not touching FL ini files.
Edit: Also it wasn't said that only ini files is bad.
No change in rules is needed, modding ini files is covered by the anti-cheating rule. It's just that some were tolerated.