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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Kill the capwhoring

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Kill the capwhoring
Offline Bloom
06-10-2011, 09:35 PM,
#31
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Posts: 102
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Joined: May 2011


This thread again...it was just about time :lol:

Seriously, if anything, caps are underpowered, snubswarm>all. But, oh well, ranting does have it's purpose, I bet you feel better now :cool:

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Offline Lobster
06-10-2011, 10:04 PM,
#32
Developer
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Offline Montezuma/Kukulcan
06-10-2011, 10:07 PM,
#33
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Posts: 1,691
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Joined: Mar 2009

http://www.youtube.com/watch?v=pIoZ1bsILF8

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Offline Varok
06-10-2011, 10:12 PM,
#34
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Posts: 827
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' Wrote:Remember that holy SNAC balances thee Universe. hint hint.
Offline Mickk
06-10-2011, 10:14 PM,
#35
Member
Posts: 1,445
Threads: 78
Joined: Dec 2006

All I can suggest is.....

that you get one yourself.

Then you will see that your statement about fighters getting blown away by capital ships is nonsense.

Yes, capital ships CAN kill fighters, if they are set up properly, but then they aren't much good vs other capital ships, because the guns with the fastest firing rate, which are good for taking out fighters, also have the shortest range, which leaves a capital ship wide open to other capital ships that have been set up to fight other capital ships.

My capital ship, a LABC, has been destroyed on a number of occasions, once by two Gunboats and just yesterday (my time) three VHF fighters (I think) (two Sabres and some sort of Junker VHF) very nearly took me down as I retreated to Newark, starting from around Rochester.
Note that I didn't actually fire back until my shield was really close to 50%.

As someone has already said in this thread, in a fighter vs Cap fight, SNAC is your friend.

Next time you see a cap ship, call up a friend or two and work together.
It'll take a bit of time, but with a little effort you and your buddy will be able to either make the cap ship retreat or destroy it.

Mickk: One orginal, 4 clones. Telp..teleh....mind comu...comi..come...talking ability.
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Online jammi
06-10-2011, 10:44 PM,
#36
Badger Pilot
Posts: 6,914
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' Wrote:Then Make Capships special RP. I don't like them
' Wrote:So we allow how we play to be determined by the masses, simply because the masses chose to be a bunch of capwhoring lolwhuts? That is really smart.
Sorry, but from what I've seen of your argument, it runs as follows: "we shouldn't listen to the majority consensus. We should listen to me." :lol:

Seriously, that's a superiority complex if ever I saw one. Try to see things from the other guy's perspective too. You're not better than someone else because you don't fly caps.

Anyway, most of them -can't- be made more expensive. They're already as highly priced as they can get. If a character's total value (credits on the ship, the ship itself and the ship's equipment) goes over a certain limit, the save file gets corrupted and consequently deleted.

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Online jammi
06-10-2011, 10:44 PM,
#37
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Double post is derp.

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Offline Varok
06-10-2011, 10:46 PM,
#38
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Posts: 827
Threads: 36
Joined: Dec 2009

Can this little cute thread get a little cute pink lock on it? Everybody is trollin' here so... yeah...
Offline Jayce
06-10-2011, 10:52 PM,
#39
Heads Will Roll
Posts: 2,167
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Joined: Nov 2008

Most of the lolwuts who use caps already have billions of credits, so jacking the price up won't deter them anyway.

Also, hi Karlotta.

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Offline Shagohad
06-10-2011, 10:54 PM,
#40
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Posts: 2,055
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Joined: Jul 2007

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They're in the game. All I can say is deal with them. It's not against the rules to smite things with superior numbers. It's just not morally correct.

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