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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Fuel

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Poll: Would you find Fuel Requirements a healthy Dynamic element for Discovery Economy?
You do not have permission to vote in this poll.
Yes
50.00%
60 50.00%
No.
46.67%
56 46.67%
Other, yet you don't ever post.
3.33%
4 3.33%
Total 120 vote(s) 100%
* You voted for this item. [Show Results]

Pages (7): « Previous 1 2 3 4 5 6 7 Next »
Fuel
Silver.2
07-26-2011, 04:19 AM,
#31
Unregistered
 

' Wrote:hm - but light fighters ARE short range - aren t they?

and if armour is too heavy for them - maybe it gives a good reason ( for the first time ) not to equip the heaviest armour everywhere

mind you - fuel consumption might be adjusted of course - same with incompatible fuel.

so lets say - a AU8 LF can afterburn regularly ( since you only really burst the AB ) for like 20 min in a fight .... or cruise around 300k ..... while a AU4 LF can do 30 min AB and cruise like 400k
but thats the point of it after all - define whats long range and whats short range.

In all honesty, without decent armor, most LFs are far too vulnerable. Seriously. Besides, even with lighter armor, most LFs ranges would be ridiculously short. If you didnt have carrier support, you couldnt use them for anything.
Reply  
Offline Luka
07-26-2011, 05:00 AM,
#32
Bulwark of Kyushu
Posts: 502
Threads: 29
Joined: Jan 2010

now THIS will make the game a lot more tactical, I like it now factions will be more than random parties raiding the other faction's system:laugh:

The running out of fuel in combat could be also usefull, speedtanking player (AKA plugger ace pilot) would use it for wearing people out, it's pretty usefull:cool:
Reply  
Offline munsan_009
07-26-2011, 02:48 PM,
#33
Member
Posts: 33
Threads: 3
Joined: Nov 2010

' Wrote:What happens if you're a transport hauling the fuel?


you will be pirated and your cargo stolen.


[Image: bastardc.jpg]
  Reply  
Offline Kal-el
07-26-2011, 02:58 PM,
#34
Member
Posts: 285
Threads: 10
Joined: Sep 2008

I like it, but I am going to start working on a hybrid.
Reply  
Offline Stone21
07-26-2011, 03:05 PM,
#35
Member
Posts: 303
Threads: 5
Joined: Jan 2009

No to all 3 polls , I don't need H Fuel there for anything except for trading.
Adding H Fuel as realistic will ruin the game.
Reply  
Offline BaconSoda
07-26-2011, 09:03 PM,
#36
Member
Posts: 3,399
Threads: 117
Joined: Feb 2008

This wouldn't be a bad idea for some kind of realism mod, but this isn't exactly a realism mod. I'd rather keep the fuel system in Freelancer the way it is and not worry about it and include this in a different realism mod.

[Image: Skritt.gif]
[8:32:45 PM] Dusty Lens: Oh no, let me get that. Hello? Oh it's my grandma. She says to be roleplay.
[12:49:19 AM] Elgatodiablo: You know its nice that you have all that proof and all, Bacon... but I just don't believe you.
Reply  
Offline r3vange
07-26-2011, 09:10 PM,
#37
Member
Posts: 2,302
Threads: 113
Joined: May 2010

[color=#FFFFFF]Not that it won't kill all factions using mainly fighters but...

[Image: r3vange.gif]
Reply  
Offline RmJ
07-27-2011, 01:40 PM,
#38
Member
Posts: 2,092
Threads: 161
Joined: Mar 2008

' Wrote:I like it, but I am going to start working on a hybrid.


AHAHHAAHHAHAhAHA!!!!

That was good....



To all other commentary keep them coming. I am actually shocked at the poll numbers....shocked....

[Image: CrlBx.gif]
Reply  
Offline RAL
07-27-2011, 10:50 PM,
#39
Member
Posts: 382
Threads: 26
Joined: Jul 2009

how about unlimited ability to travel, but a limited ability to thrust, based on fuel?
  Reply  
Offline Luka
07-28-2011, 01:30 AM,
#40
Bulwark of Kyushu
Posts: 502
Threads: 29
Joined: Jan 2010

' Wrote:how about unlimited ability to travel, but a limited ability to thrust, based on fuel?

that's Battlestar Galactica online right?
Reply  
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