Tryign to figure any monetary course here is silly. It just do not work. In terms of sheer setting up, ships lets say:
Bombers cost without armor what, 10-15 millions? Break it down - Falcata package, 6.4 million, add 600k for new shield, 1.2 millions for guns, 7 millions for SNAC. Lets not count armor for now. 15 millions at this set up.
Rheinland battleship costs 770 mil package, with 18 basic guns, 788 millions. Thats 52 times the bomber.
Though, at these set ups, it takes 45m worth of credits to demolish the battleship without chance for it to survive.
the reason to know the worth of money is ... "roleplay"
things might be wrong - they might be abstract - but a great motivator for "doing things" is money or a reward.
in a classic roleplaying game, you may have gotten 10 gold pieces for a tough but short quest ( like cleaning out a tomb of its undead ) - and you knew knew that it was worth it, cause that was what payed for your brand new warhorse. - you could relate 10 gold pieces to the price of a good horse + equipment.
it would also have felt "wrong" if the same quest had given you 1 million gold pieces. - cause then any SERIOUS roleplay would have wondered - "why the hell would i keep my adventuring days going?"
so knowing how much what is worth - and balancing that out is important.
in sirius - inflation becomes greater - the richer one becomes. - that is natural - when you have much, you don t care for little.
so - if traders are ALL basicly "freelancers" ( meaning, they make their profit themselves ) - and they hit lets say ... 1 million ... how does the character justify to keep going?
if one million is too little - how about 1 billion. - still not retired?
so this is about roleplay. - when is a character "happy" with what he has. - some might say "i am never happy, you can always have more" - but thats not quite how it works. - give the utmost greediest man 10 billion $ - and he ll run out of ideas what to spend it on sooner or later ( hence his greed turns to boredom )
when does money become less of a motivator.
maybe we should really reform prices, perception of money and rewards.
' Wrote:when does money become less of a motivator.
maybe we should really reform prices, perception of money and rewards.
If so, im willing to work on this like daily. Hell yes.
I agree with your whole statement. Money is motivation for some, like hunters and mercenaries. Yet, even without contracts, they dont seem to be fading away, having no coins to support their ships and similar. Same goes for traders, navy pilots and such.
Current system is kind of allowing for everybody to be rich. No upkeeps, taxes (yes, Snakes idea) etc. etc. to rob you off money on weekly basis. No inflation, no fluctuations of prices.
Right now, its not cash at all. It is merely something that adds to your account for flying from one place to another, which you transfer freely for no charge around to fuel your playing with. Currently ingame, it has no relevance or meaning, aside from what you can afford, which corresponds not with your job, abilities or anything, but with time spent on trading.
Quote:so - if traders are ALL basicly "freelancers" ( meaning, they make their profit themselves ) - and they hit lets say ... 1 million ... how does the character justify to keep going?
if one million is too little - how about 1 billion. - still not retired?
so this is about roleplay. - when is a character "happy" with what he has. - some might say "i am never happy, you can always have more" - but thats not quite how it works. - give the utmost greediest man 10 billion $ - and he ll run out of ideas what to spend it on sooner or later ( hence his greed turns to boredom )
when does money become less of a motivator.
maybe we should really reform prices, perception of money and rewards.
There are people who have millions of dollars and they still work, hell people have won the lottery jackpot and still work. They dont do it for the money, they do it because if they didnt they'd be bored to death.
In the end it really isnt about the money, it's about doing something useful with your life.
' Wrote:I think in terms of very poor people 10 SC are a huge count for them, for example. Buying a ton of water then for 8 SC then is looking weird, indeed. A ton of water should cost much more. Something related to prices in RL I think, but not too much. For example for a ton of water something around 500 SC. But how does it look then with something like Iridium or Plutonium. All that stuff then should be related to properties in terms of the price so that a 'norma' civillian wouldn't be able to buy even one unit of that. But otherwise....it wouldn't make a difference if you increase the count or not. At the moment I can't imagine 1SC is worth 1 dollar. More then like 0,001 SC is worth 1 Dollar.
Yall need to own a spa pool. It costs $2 (NZD that is, about 80% of the value of USD) to fill our 1000 Litre (one ton) pool.
' Wrote:Though, at these set ups, it takes 45m worth of credits to demolish the battleship without chance for it to survive.
Not inflation, sillyness.
Not silliness. Tactical failures. Naval doctrines across the word do not call for the deployment of heavy assets without support. A battleship with 3 light fighters is a whole lot less vulnerable to a few bombers then a battleship alone. But E-Peen wavers rarely choose the role of sidekick...
Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.
Mostly retired Discovery member. May still visit from time to time.
' Wrote:Yall need to own a spa pool. It costs $2 (NZD that is, about 80% of the value of USD) to fill our 1000 Litre (one ton) pool.
Its about 5-6 USD here. No thanks.
' Wrote:Not silliness. Tactical failures. Naval doctrines across the word do not call for the deployment of heavy assets without support. A battleship with 3 light fighters is a whole lot less vulnerable to a few bombers then a battleship alone. But E-Peen wavers rarely choose the role of sidekick...
I was not making comparisons in tactic, but in cost. Also, in RL 3 bombers would have tough time sinking properly armed battleship, with all its CMs, defense weapons and such.