• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
« Previous 1 … 297 298 299 300 301 … 780 Next »
sirius inflation of money

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (5): « Previous 1 2 3 4 5 Next »
sirius inflation of money
Offline CzeReptile
09-30-2011, 11:16 AM,
#31
Member
Posts: 2,238
Threads: 89
Joined: Mar 2009

Tryign to figure any monetary course here is silly. It just do not work. In terms of sheer setting up, ships lets say:

Bombers cost without armor what, 10-15 millions? Break it down - Falcata package, 6.4 million, add 600k for new shield, 1.2 millions for guns, 7 millions for SNAC. Lets not count armor for now. 15 millions at this set up.

Rheinland battleship costs 770 mil package, with 18 basic guns, 788 millions. Thats 52 times the bomber.

Though, at these set ups, it takes 45m worth of credits to demolish the battleship without chance for it to survive.

Not inflation, sillyness.

[Image: n24ZouO.gif]


Reply  
Offline Ipuvaepe
09-30-2011, 11:25 AM,
#32
Member
Posts: 984
Threads: 23
Joined: Aug 2010

Quote:264.172 US gallons
Actually, I was talking about the universal three-dimensional space measurement for volume: m³

But yeah

<span style="color:#ffbf00">*** Click to join Sigma Space General Chat on Skype! ***
Click to join the Discovery Teamspeak 3 Server!</span>
[Image: zonerzonerzoner.gif]
Old Avatars: 1 2 3 4 5 6 - Old Signatures: 1 2 3 4 5
THIS IS THE CORRECT TECH CHART
' Wrote:Also ignore Snak3. Forever.
  Reply  
Offline Jinx
09-30-2011, 12:43 PM,
#33
skipasmiður
Posts: 7,685
Threads: 313
Joined: Sep 2007

the reason to know the worth of money is ... "roleplay"

things might be wrong - they might be abstract - but a great motivator for "doing things" is money or a reward.

in a classic roleplaying game, you may have gotten 10 gold pieces for a tough but short quest ( like cleaning out a tomb of its undead ) - and you knew knew that it was worth it, cause that was what payed for your brand new warhorse. - you could relate 10 gold pieces to the price of a good horse + equipment.

it would also have felt "wrong" if the same quest had given you 1 million gold pieces. - cause then any SERIOUS roleplay would have wondered - "why the hell would i keep my adventuring days going?"

so knowing how much what is worth - and balancing that out is important.



in sirius - inflation becomes greater - the richer one becomes. - that is natural - when you have much, you don t care for little.


so - if traders are ALL basicly "freelancers" ( meaning, they make their profit themselves ) - and they hit lets say ... 1 million ... how does the character justify to keep going?

if one million is too little - how about 1 billion. - still not retired?



so this is about roleplay. - when is a character "happy" with what he has. - some might say "i am never happy, you can always have more" - but thats not quite how it works. - give the utmost greediest man 10 billion $ - and he ll run out of ideas what to spend it on sooner or later ( hence his greed turns to boredom )

when does money become less of a motivator.


maybe we should really reform prices, perception of money and rewards.

[Image: just_a_signature_by_sjrarj-d63yjsx.png]
Shipdesigns made for DiscoveryGC
Reply  
Offline CzeReptile
09-30-2011, 12:59 PM,
#34
Member
Posts: 2,238
Threads: 89
Joined: Mar 2009

' Wrote:when does money become less of a motivator.
maybe we should really reform prices, perception of money and rewards.

If so, im willing to work on this like daily. Hell yes.

I agree with your whole statement. Money is motivation for some, like hunters and mercenaries. Yet, even without contracts, they dont seem to be fading away, having no coins to support their ships and similar. Same goes for traders, navy pilots and such.

Current system is kind of allowing for everybody to be rich. No upkeeps, taxes (yes, Snakes idea) etc. etc. to rob you off money on weekly basis. No inflation, no fluctuations of prices.

Right now, its not cash at all. It is merely something that adds to your account for flying from one place to another, which you transfer freely for no charge around to fuel your playing with. Currently ingame, it has no relevance or meaning, aside from what you can afford, which corresponds not with your job, abilities or anything, but with time spent on trading.

[Image: n24ZouO.gif]


Reply  
Offline CzeReptile
09-30-2011, 12:59 PM,
#35
Member
Posts: 2,238
Threads: 89
Joined: Mar 2009

*edit * Double post. How the heck I do double post in 1 second? Flood control, delete plox or smth.

[Image: n24ZouO.gif]


Reply  
Offline Tenacity
09-30-2011, 01:25 PM,
#36
Member
Posts: 9,496
Threads: 635
Joined: Apr 2008

Quote:so - if traders are ALL basicly "freelancers" ( meaning, they make their profit themselves ) - and they hit lets say ... 1 million ... how does the character justify to keep going?

if one million is too little - how about 1 billion. - still not retired?



so this is about roleplay. - when is a character "happy" with what he has. - some might say "i am never happy, you can always have more" - but thats not quite how it works. - give the utmost greediest man 10 billion $ - and he ll run out of ideas what to spend it on sooner or later ( hence his greed turns to boredom )

when does money become less of a motivator.


maybe we should really reform prices, perception of money and rewards.

There are people who have millions of dollars and they still work, hell people have won the lottery jackpot and still work. They dont do it for the money, they do it because if they didnt they'd be bored to death.

In the end it really isnt about the money, it's about doing something useful with your life.

[Image: Tenacity.gif]
Reply  
Offline Huhuh
09-30-2011, 01:43 PM,
#37
Member
Posts: 2,458
Threads: 148
Joined: Apr 2010

' Wrote:I think in terms of very poor people 10 SC are a huge count for them, for example. Buying a ton of water then for 8 SC then is looking weird, indeed. A ton of water should cost much more. Something related to prices in RL I think, but not too much. For example for a ton of water something around 500 SC. But how does it look then with something like Iridium or Plutonium. All that stuff then should be related to properties in terms of the price so that a 'norma' civillian wouldn't be able to buy even one unit of that. But otherwise....it wouldn't make a difference if you increase the count or not. At the moment I can't imagine 1SC is worth 1 dollar. More then like 0,001 SC is worth 1 Dollar.

Yall need to own a spa pool. It costs $2 (NZD that is, about 80% of the value of USD) to fill our 1000 Litre (one ton) pool.

[Image: 6fZYcda.gif]

Reply  
Offline AeternusDoleo
09-30-2011, 01:47 PM,
#38
Ex-Developer
Posts: 5,744
Threads: 149
Joined: Nov 2009

' Wrote:Though, at these set ups, it takes 45m worth of credits to demolish the battleship without chance for it to survive.

Not inflation, sillyness.
Not silliness. Tactical failures. Naval doctrines across the word do not call for the deployment of heavy assets without support. A battleship with 3 light fighters is a whole lot less vulnerable to a few bombers then a battleship alone. But E-Peen wavers rarely choose the role of sidekick...

Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.


Mostly retired Discovery member. May still visit from time to time.
Reply  
Offline CzeReptile
09-30-2011, 02:13 PM,
#39
Member
Posts: 2,238
Threads: 89
Joined: Mar 2009

' Wrote:Yall need to own a spa pool. It costs $2 (NZD that is, about 80% of the value of USD) to fill our 1000 Litre (one ton) pool.

Its about 5-6 USD here. No thanks.

' Wrote:Not silliness. Tactical failures. Naval doctrines across the word do not call for the deployment of heavy assets without support. A battleship with 3 light fighters is a whole lot less vulnerable to a few bombers then a battleship alone. But E-Peen wavers rarely choose the role of sidekick...

I was not making comparisons in tactic, but in cost. Also, in RL 3 bombers would have tough time sinking properly armed battleship, with all its CMs, defense weapons and such.

[Image: n24ZouO.gif]


Reply  
Offline Pinko
09-30-2011, 02:26 PM,
#40
Mr Onion
Posts: 3,189
Threads: 388
Joined: Jun 2009

Quote:I always consider the price of commodities the pay you get for shipping them, not the cost of the commodity itself.

I want to get off Mr. Igiss' wild ride.
Reply  
Pages (5): « Previous 1 2 3 4 5 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode