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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Mining

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Mining
Offline Xing
03-31-2008, 02:24 AM,
#31
Member
Posts: 5,274
Threads: 147
Joined: Oct 2007

I wonder,
if we make the mineable little rocks go much faster, so that only ultra-fast firing chain guns like weapon could hit them, could we have something nice here?
On this case, we could up the general prices for mineable metal by many time, as it gets harder, but we could get a new mining turret, an ultra fast firing, ultra high turn rate weapon, mountable only on, say, miner ship by making them use the lvl 6 unused turrets.

[Image: audrey03a.png]
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Offline Drifter84
03-31-2008, 02:17 PM,
#32
Member
Posts: 121
Threads: 3
Joined: Jan 2008

Nice idea ,Dusty. It opens up more playable vistas for mining characters . A low power , area effect mining tool would be very handy .

"Pressure makes gems, ease makes decay " - Mandalorian Proverb
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Offline Panzer
03-31-2008, 03:28 PM, (This post was last modified: 03-31-2008, 03:29 PM by Panzer.)
#33
Man of iron, blood and Nyxes
Posts: 3,092
Threads: 56
Joined: Dec 2006

Not only the tool is important.

I'd go for a mine dropper with a BIG blast range, near zero firepower and some lv 1 turret to pop that mine and crack multiple rocks at the same time. Also, once again the drop rates of minerals should go up. The now-rarest stuff like niobium or diamonds should drop a minimum of what the junk fields at Yanagi do. about 20-30 units a pop.

Plus - the mineables should disappear from bases as a sellable commodity. What the point of mining if you can dock and buy the stuff for peanuts in one second flat.

One more thing - the price for the mineabes should go up at the places needing them most. Smelthers in Rheinland, research bases in Kusari, shipyards in Liberty and so on. There's plenty of stuff that can be mined ad the only point of them being mined is when they'd be worth at least 2000 credits at the "furthest" base.

The thing has to be quicker ad more profitable than simple trade if people are to do it. Best situation would be two people doing a "trade run" between the mineable field and a base. One sits there and mines, the other does the runs. Profits would have to be double of a comparable base-to-base run if those two were to consider mining worthwhile. In other words - if you're alone, just trade. If you have a buddy with you - mine, because it's more profitable.

[Image: Vxqj04i.gif]
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Offline Souseiseki
03-31-2008, 08:44 PM,
#34
Member
Posts: 23
Threads: 3
Joined: Mar 2008

perhaps if we could make all 10 turets auto target the mineables with " ' " but that could never work... would be fun blasting 10 things at a time.

I like the mine idea
drop a mine... run into it.... collect minerals.
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Offline Panzer
04-02-2008, 01:34 PM,
#35
Man of iron, blood and Nyxes
Posts: 3,092
Threads: 56
Joined: Dec 2006

Well, as I said - as long as mining is more econimically viable than pure trade (especially for teams), the mining tools are irrelevant. Might as well be popping rocks by throwing shoes at them.

[Image: Vxqj04i.gif]
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Offline Bjorn
04-02-2008, 01:57 PM,
#36
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Posts: 645
Threads: 33
Joined: Dec 2007

As for fast mining, mount few bluebell chain turrets, enter turret mode and blast away. It is actually working and no new mining tools required.

ISS-Zapotec
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Offline Ratchet
04-02-2008, 02:03 PM,
#37
Member
Posts: 86
Threads: 4
Joined: Feb 2008

Query ... My employer wishes to know which mining ships is the best to take into asteroid fields. The Miner ship seems like it will hit every asteroid on the way. Is the GMG miner a better option? Or is there perhaps another ship that is better than both?

PART 1 - <span style="color:#3333FF">Ratchet Reloaded</span>
[Image: ratchetnew1.jpg]
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Offline Panzer
04-02-2008, 02:13 PM, (This post was last modified: 04-02-2008, 02:17 PM by Panzer.)
#38
Man of iron, blood and Nyxes
Posts: 3,092
Threads: 56
Joined: Dec 2006

So far, I tried a few things and it seems, that the best mining field as per eficiency and competitivness is the niobium field in Omega 49.

It's closer to Dresden than its counterpart from Tau-37 and it is empyrically proven, that two miners can fill a hold of an adv. train while it makes delayless rounds between Liepzig and that field.

As for what ship to use for mining? Depends on if you want to move around or sit still. If the former - get a fighter and dogfight those rocks ^^ New ones appear on screen as you move forwards or change course and you don't have to wait for them to show up. If the latter - I'd go for the mining ship. (Honest) It's got a neat feature - a turret that fires only to the rear. This means, that you don't have to wait for at least one forward-firing weapon to track a rock, that is floating "in front of your eyes" and in reality if behind your ship.

In general - pick something with limited firing arcs, but with guns firing in every direction. Combine that with chainguns and you have a mining monster.

[Image: Vxqj04i.gif]
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Offline ryoken
04-02-2008, 10:31 PM,
#39
Member
Posts: 3,956
Threads: 173
Joined: May 2007

Well as for O-15, there is now a small faction that hang's out there. They are Harvester's, and do not like other's much. Also the Junker Guard ship RYOKEN is sometimes there to defend the area.

[Image: overdrivetruckgoblin_zps191b1277.jpg]
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