' Wrote:Also, nobody cares if it "doesn't fit into the Hacker line", because there is no more Hacker line. It only has to look light, sleek and high-techish.
Well actually I care. The Broadsword and Bayonet are still former Hacker ships in RP, right? The lore behind them didn't get rewritten entirely.
The gunship is supposed to be a hybrid between a Broadsword and a Tridente, which I think I pulled off pretty decently. Anyway I think I'm just going to leave the pods open. The ship looks too short them with them closed.
' Wrote:Well actually I care. The Broadsword and Bayonet are still former Hacker ships in RP, right? The lore behind them didn't get rewritten entirely.
I guess you're right.
Do you still have the Hacker texture you showed me some time ago or do you think it'll look better with regular BW textures?
' Wrote:they look like they would get shot off too easily. do you have the option to open them when the ship comes to a stop?
I said earlier it's possible to animate them that way. I don't exactly know how and it probably wouldn't be worth the effort to figure out, unless somebody who already knows how comes along and offers to do it.
' Wrote:I guess you're right.
Do you still have the Hacker texture you showed me some time ago or do you think it'll look better with regular BW textures?
I'll be putting together my own mat file for LH~ stuff, which includes the ones I showed you before.
Can you change the way the pod doors are hinged? It looks kind of weird/unstable to have that big piece just hanging there. Maybe have it hinge open in a couple of pieces, or have it slide back when open (hinged on back-set long arm, like a garbage truck).
Or close it and round off the front of the pods--will save polys and solve the length issue?
I like, though. Looks nice. As for it being less beefy than the current one--isn't the current one like 2x the size it's supposed to be, or did that get fixed?