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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Lane Hacker gunship replacement

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Lane Hacker gunship replacement
Offline Loken
01-20-2012, 06:54 PM,
#31
Phantom of Roussillon
Posts: 2,205
Threads: 80
Joined: Jun 2010

They look alright as they are, and I like the flaps. I'm just skeptical about what they'll look like ingame. It all rests on the textures I guess.

[Image: NVY3f0y.png]
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Offline Durandal
01-20-2012, 06:57 PM,
#32
Member
Posts: 5,106
Threads: 264
Joined: Apr 2009

' Wrote:Also, nobody cares if it "doesn't fit into the Hacker line", because there is no more Hacker line. It only has to look light, sleek and high-techish.

Well actually I care. The Broadsword and Bayonet are still former Hacker ships in RP, right? The lore behind them didn't get rewritten entirely.

The gunship is supposed to be a hybrid between a Broadsword and a Tridente, which I think I pulled off pretty decently. Anyway I think I'm just going to leave the pods open. The ship looks too short them with them closed.
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Offline Ursus
01-20-2012, 06:58 PM,
#33
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Posts: 3,853
Threads: 249
Joined: Oct 2011

' Wrote:I think I'm just going to leave the pods open. The ship looks too short them with them closed.
they look like they would get shot off too easily. do you have the option to open them when the ship comes to a stop?


Discovery 24/7 Negotiating Tactics:

[Image: smuggler-threat-0-1.jpg]
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Offline Enoch
01-20-2012, 07:00 PM,
#34
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Posts: 1,252
Threads: 18
Joined: Oct 2010

' Wrote:Well actually I care. The Broadsword and Bayonet are still former Hacker ships in RP, right? The lore behind them didn't get rewritten entirely.
I guess you're right.

Do you still have the Hacker texture you showed me some time ago or do you think it'll look better with regular BW textures?

(sun) (sun) (sun)
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Offline Durandal
01-20-2012, 07:00 PM,
#35
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Posts: 5,106
Threads: 264
Joined: Apr 2009

' Wrote:they look like they would get shot off too easily. do you have the option to open them when the ship comes to a stop?

I said earlier it's possible to animate them that way. I don't exactly know how and it probably wouldn't be worth the effort to figure out, unless somebody who already knows how comes along and offers to do it.

' Wrote:I guess you're right.

Do you still have the Hacker texture you showed me some time ago or do you think it'll look better with regular BW textures?

I'll be putting together my own mat file for LH~ stuff, which includes the ones I showed you before.
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Offline RAL
01-20-2012, 07:02 PM,
#36
Member
Posts: 382
Threads: 26
Joined: Jul 2009

Am I the only one that likes the current LH gunships looks >.>
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Offline Tachyon
01-20-2012, 07:05 PM,
#37
Freelancer for Life
Posts: 2,664
Threads: 53
Joined: May 2011

' Wrote:Am I the only one that likes the current LH gunships looks >.>

Nope, we are two here.

[Image: vJQQbhu.png]
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Offline Loken
01-20-2012, 07:20 PM,
#38
Phantom of Roussillon
Posts: 2,205
Threads: 80
Joined: Jun 2010

Oh no, change is coming, everyone hide away and cry or it might effect us!

I really look forward to seeing this ingame.

[Image: NVY3f0y.png]
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Offline Stefz
01-20-2012, 07:40 PM,
#39
Purple-eyed
Posts: 2,002
Threads: 121
Joined: Mar 2011

It's a nice model. I'd totally like to see it in Discovery as a replacement for the current one.

[Image: LYB774k.jpg]
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Offline Hielor
01-20-2012, 08:07 PM,
#40
Member
Posts: 1,900
Threads: 11
Joined: Feb 2011

Can you change the way the pod doors are hinged? It looks kind of weird/unstable to have that big piece just hanging there. Maybe have it hinge open in a couple of pieces, or have it slide back when open (hinged on back-set long arm, like a garbage truck).

Or close it and round off the front of the pods--will save polys and solve the length issue?

I like, though. Looks nice. As for it being less beefy than the current one--isn't the current one like 2x the size it's supposed to be, or did that get fixed?
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