• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery General News and Announcements
« Previous 1 23 24 25 26 27 … 46 Next »
Jumpdrives

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (6): « Previous 1 2 3 4 5 6 Next »
Jumpdrives
Offline Gypsie Skripto
11-01-2014, 01:46 AM,
#41
Fnord
Posts: 1,046
Threads: 132
Joined: Sep 2010

That thread's cargo hold limit restriction states that ships with less than 3601 cargo hold space can jump. I take it that you've fixed it and liners that fit that cargo ammount can jump again? (eg: Pilgrim Liner, Bret Liner)

[Image: T6UyGk3.png]
Reply  
Offline Zayne Carrick
11-01-2014, 08:23 AM,
#42
Member
Posts: 1,523
Threads: 97
Joined: Apr 2012

Zayne's back and the first news he sees already makes him happy.
I approve, although this should've been done a year ago.
Reply  
Offline Edward Teach
12-29-2014, 05:14 PM,
#43
Member
Posts: 126
Threads: 14
Joined: Oct 2013

Still thinking. What is pushing you to make transports more than 3600 to jump too? Or barges? As far as i know all pirates can pirate transports till they filling themselves with some ore. Or tofill a whole barge for jump you need a real lot of time. Single barge filling with any ore takes around 30 min if 1 guy doing that. 15 if 2, around 10 if 3 or 4. Also you need big group to jump and bring more fun to it. Also if you see alot of ships in 1 system and you know where they will jump you can go to that location and pirate them there. I don't get it why people say that with jumptrading dies RP. You can RP when they are mining there or when they delivering cargo to sell point. Or you think that t's more fun when some transports flying alound and you stopping them. If you ask me... When i fly transport all over the galaxy i see alot of pirates. But none of them are pirating properly. If you pirating do your job and let your victim go. But 70% of all pirates are just f****ng your brains and then you got little chance that they will let you go. Otherwize you will open fire yourself just to make them shut up. I don't see any RP in that. And yes. i'm not only jump trading))). When we had a big group we fased alot of pirates, so i don't think that there is no RP in jumptrading. I just think that you don't want to look for it, want to have everything on plate. Also i'm not seeing RP in all actions when 1 man is in many off factions. In trading and pirate. Or pirate and police or military. What's the point of that? See when convoy starts and attack? That's not interesting. Well it's only my point of vew. Others maybe think otherwize.
Reply  
Online Lythrilux
12-29-2014, 05:19 PM,
#44
Edgy Worlds
Posts: 10,356
Threads: 737
Joined: Jan 2013

People are still jumping jump scrap via salvagers since that has less than 3,600 cargo. Given that the ship itself already has enough bonuses, is this still abuse of the system, or do the admins see this as fair?

[Image: Lythrilux.gif]
Reply  
Offline Edward Teach
12-29-2014, 05:28 PM,
#45
Member
Posts: 126
Threads: 14
Joined: Oct 2013

We've jumped P-Scrap too. in big numbers. Around 7-8 ships and almost all the time. And we saw alot of pirates that were taxing us. So i see RP in that. Don't know why you don't. Also with Silver ore, Uncut diamonds, Gold (ALOOOT of pirates). Just jump trade makes you to move alittle and if you won't your loot will be gone from system and appear in another one. I just think that all people that don't see any RP in jump trading are just too lazy to fly. I would like to see all transports to jump. Even barges. Because it's very hard to fill a whole barge. To move it to jump position. To plase jump ship so it could jump barge too. You don't know how hard is that. To operate in quet so noone knew that you preparing a jump You just screaming alot that it's not in RP. And again it's just my opinion.
Reply  
Offline Garrett Jax
12-29-2014, 05:36 PM,
#46
Xenomorph Admin
Posts: 2,731
Threads: 600
Joined: Feb 2009

(12-29-2014, 05:14 PM)Future Indastries Wrote: Still thinking. What is pushing you to make transports more than 3600 to jump too? Or barges? As far as i know all pirates can pirate transports till they filling themselves with some ore. Or tofill a whole barge for jump you need a real lot of time. Single barge filling with any ore takes around 30 min if 1 guy doing that. 15 if 2, around 10 if 3 or 4. Also you need big group to jump and bring more fun to it. Also if you see alot of ships in 1 system and you know where they will jump you can go to that location and pirate them there. I don't get it why people say that with jumptrading dies RP. You can RP when they are mining there or when they delivering cargo to sell point. Or you think that t's more fun when some transports flying alound and you stopping them. If you ask me... When i fly transport all over the galaxy i see alot of pirates. But none of them are pirating properly. If you pirating do your job and let your victim go. But 70% of all pirates are just f****ng your brains and then you got little chance that they will let you go. Otherwize you will open fire yourself just to make them shut up. I don't see any RP in that. And yes. i'm not only jump trading))). When we had a big group we fased alot of pirates, so i don't think that there is no RP in jumptrading. I just think that you don't want to look for it, want to have everything on plate. Also i'm not seeing RP in all actions when 1 man is in many off factions. In trading and pirate. Or pirate and police or military. What's the point of that? See when convoy starts and attack? That's not interesting. Well it's only my point of vew. Others maybe think otherwize.

Nice. Digging up old threads and bypassing the swear filter too. Tell me, why did we unban you again?

[Image: rSYoqYY.png]
Reply  
Offline Black Widow
12-29-2014, 06:43 PM, (This post was last modified: 12-29-2014, 06:44 PM by Black Widow.)
#47
Totally no longer on probation
Posts: 2,351
Threads: 230
Joined: Jun 2008

(12-29-2014, 05:28 PM)Future Indastries Wrote: We've jumped P-Scrap too. in big numbers. Around 7-8 ships and almost all the time. And we saw alot of pirates that were taxing us. So i see RP in that. Don't know why you don't. Also with Silver ore, Uncut diamonds, Gold (ALOOOT of pirates). Just jump trade makes you to move alittle and if you won't your loot will be gone from system and appear in another one. I just think that all people that don't see any RP in jump trading are just too lazy to fly. I would like to see all transports to jump. Even barges. Because it's very hard to fill a whole barge. To move it to jump position. To plase jump ship so it could jump barge too. You don't know how hard is that. To operate in quet so noone knew that you preparing a jump You just screaming alot that it's not in RP. And again it's just my opinion.

Barge jumping was disabled for the very reason you just described. In fact I think all jump trading should be barred as it removes player interaction.

If all traders supplying a POB had to fly everywhere to get the commodities needed for a build rather than jumping there then there would be more chances for police and pirates to intercept you. Jump trading removes that possibility for interaction which is sad.

Jumping is a military tactic and as such only capital ships and snubs should be able to use it. Traders should be completely grounded.
Reply  
Offline Fluffyball
12-29-2014, 06:50 PM,
#48
Banned
Posts: 2,426
Threads: 222
Joined: Jul 2013

(12-29-2014, 06:43 PM)Black Widow Wrote: Jumping is a military tactic and as such only capital ships and snubs should be able to use it. Traders should be completely grounded.

There's other way, which gives new RP opportunities, such as Battleship + traders around it, as described in the Kusari Law Codex. Neat and way better that solo-trader jumping.

User was banned for: http://discoverygc.com/forums/showthread.php?tid=138636
Time left: (Permanent)
Reply  
Offline Black Widow
12-29-2014, 06:59 PM,
#49
Totally no longer on probation
Posts: 2,351
Threads: 230
Joined: Jun 2008

(12-29-2014, 06:50 PM)Toris James Gray Wrote:
(12-29-2014, 06:43 PM)Black Widow Wrote: Jumping is a military tactic and as such only capital ships and snubs should be able to use it. Traders should be completely grounded.

There's other way, which gives new RP opportunities, such as Battleship + traders around it, as described in the Kusari Law Codex. Neat and way better that solo-trader jumping.

A solo trader cannot jump, because trader ships do not have the powercore to operate a Jumpdrive. The reason why you see traders around a battleship jumping is because the battleship is the one that has the jump drive and can operate it.

This is how traders jump trade by crowding round a bs with an mk4 Jumpdrive.
Reply  
Offline Edward Teach
12-30-2014, 03:52 AM, (This post was last modified: 12-30-2014, 04:11 AM by Edward Teach.)
#50
Member
Posts: 126
Threads: 14
Joined: Oct 2013

And why you want to intercept? Why don't you just fly there and get him there before jump? I was doing that all the time. And yes you got a point. Jumping have a great benefit to military. Strike and run tactic))))). Tested Big Grin
Edit: Not all jumpships that jumping with you are allowed to area where you jump, so that brings you alot of problems too). Even Zoner carrier can't fly to Omicron Alpha freely. It will be forced to leave the area or will be killed. Also tested.
And sorry Garret. You can say that i just woke up after 5 months sleep. Just saw this threat. When you unbanned me? I'm still banned...
Reply  
Pages (6): « Previous 1 2 3 4 5 6 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode