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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Suggestion: Remove nanobots from battleships

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Suggestion: Remove nanobots from battleships
Offline Skorak
02-29-2016, 04:37 PM,
#41
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Actually. I will try that again. And we will see if this leads to anything still.

Edit: I am still confused that I am at a point where I only do the stuff Spazzy says because I consider them the more reasonable things these days.

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Offline Shiki
02-29-2016, 05:00 PM,
#42
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I just realized that something will be wrong in Kusari, HFs will not die to one nuke anymore. That is a serious impact y'know.

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Offline Skorak
02-29-2016, 05:03 PM,
#43
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Why are you talking about snubcraft now?

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Offline Shiki
02-29-2016, 05:09 PM, (This post was last modified: 02-29-2016, 05:11 PM by Shiki.)
#44
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Just thinking what if it will imply to snubs as well. Because well game is still supposed to keep some unitary, You will still have a thing like TSing CAU6-8 transports with 12 charon turrets.

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Offline Skorak
02-29-2016, 05:11 PM,
#45
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It was only about "heavy caps" in the original title. Whatever that is. I meant cruisers and battleships.

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Offline nOmnomnOm
02-29-2016, 06:06 PM,
#46
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Im pretty sure most of us understood it the first time.
At least for me.
Still makes no sence why would devs make the effort to do it.

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Offline Wesker
02-29-2016, 06:10 PM,
#47
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(02-29-2016, 06:06 PM)nOmnomnOm Wrote: Im pretty sure most of us understood it the first time.
At least for me.
Still makes no sence why would devs make the effort to do it.

Because we already have loads of other things we're working on.

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Offline sasapinjic
02-29-2016, 06:18 PM,
#48
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Well , i guess it cant hurt to test this for a bit .
Change is not to be afraid , if people like it fine , if not scarp the idea and move on to the other things .

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Offline Virus-
02-29-2016, 06:28 PM,
#49
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This is something that was implemented in 88Flak (R.I.P), a mod I used to play back in the days before I joined Disco.
It certainly made combat against capital ships more interesting because you knew at all times how much damage you had to do/could take before dying. Of course this meant no more baiting people with low hull points to regen and wrecking them afterwards, but it's still something worth testing, in my opinion.
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Offline Skorak
02-29-2016, 06:53 PM,
#50
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(02-29-2016, 06:06 PM)nOmnomnOm Wrote: Im pretty sure most of us understood it the first time.
At least for me.
Still makes no sence why would devs make the effort to do it.

My main reason were the repair ships. That would have added a new class and some rp. As I said I saw people playing repair ships already but they abandoned them rather quickly afterwards since they saw that they were useless the way caps are right now.

But I was told we lack (experienced) players for that.
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