Posts: 3,574
Threads: 107
Joined: May 2012
Staff roles: Balance Dev
This year was a lot like last year, except I spent more of my non-uni time playing Dota 2 (haha xd) instead of doing (very little) developing for this game. Nothing seems to have really changed about Discovery either, which I suppose is a good thing.
7/10
Oh actually I hit 1000 average GPM on my smurf for a while so it's more like 8/10 because it guaranteed me getting a core role in whatever lane I put down my icon.
(12-25-2017, 03:59 PM)eigos Wrote: The only big problems Ive had were with losing a ton of games in Dota
Posts: 3,574
Threads: 107
Joined: May 2012
Staff roles: Balance Dev
I think "objectively" there's very little wrong with the concept of Auxiliary slots since they potentially increase variety in loadouts by a lot. The poor "reception" by a (large) portion of the community I think is mostly due to very poor execution (by me) of the concept, as well as introducing it to VHFs which arguably needed the least love of any ship class in the game at the time.
Missile balance, aux slot individual balance, their strength relative to guns and all that is easily adjusted, and shouldn't be an argument against the actual concept.
Anyhow, don't worry. I allegedly ruin dota games for other people as well.
Monka giga, skype me your steam profile so I can add you like an e-cart object
Special promotion on cloaks. Made In Donesia. *We claim no responsibility for any kind of damage or sudden explosion that might occur from proper use of this product.
Because when 5 people are shooting you, you're supposed to survive without problems, right?
It shouldn't mean certain death. Having the skill to survive such situations probably just means "blue-hunting and ego-stroking devotion" for you. But it's not. Having people realize that if what they take for granted, fail them - they can be motivated to improve.
i twisted my neck i think 2 or 3 days ago which resulted in one of the most painful experiences ive went through so far and it still hurts
i put on 1 kg
had 100% less irl social interaction compared to last year
and last but not least after 23984673486 years of waiting to play dragon age inquisiton (bc of hardware restrictions) i was ultimately so disappointed when i finally got to play and finish it that i almost cried