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SHF- Super Heavy Fighters

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SHF- Super Heavy Fighters
Offline Enkidu
12-05-2018, 03:02 AM,
#41
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(12-05-2018, 02:19 AM)Wesker Wrote:
(12-04-2018, 11:54 PM)Riehl Wrote: You know full well it's easy to stay out of a SHF's cone of fire in a smaller fighter. If you're attacking a SHF from the front you're not doing it right.

[Image: giphy.gif]




Alright, let's do some quick maths. Look at the degrees per second turn rate of a VHF and of a SHF and get back to me. There's no reason why anybody needs to be in front of the cone of fire of a SHF.

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Offline Tenacity
12-05-2018, 03:04 AM,
#42
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(12-05-2018, 03:02 AM)Riehl Wrote:
(12-05-2018, 02:19 AM)Wesker Wrote:
(12-04-2018, 11:54 PM)Riehl Wrote: You know full well it's easy to stay out of a SHF's cone of fire in a smaller fighter. If you're attacking a SHF from the front you're not doing it right.

[Image: giphy.gif]




Alright, let's do some quick maths. Look at the degrees per second turn rate of a VHF and of a SHF and get back to me. There's no reason why anybody needs to be in front of the cone of fire of a SHF.

You have a point, but there's a counterpoint: Combat (especially snub combat) in this game doesnt just involve turning. From a pure mathematical standpoint, yea, a VHF (or lighter) should easily be able to outmaneuver any SHF. But you also have to take into account engine killing, stopping on a dime to make the enemy overshoot, etc. Because they get out-turned, SHFs in a snub fight have to force a joust by EK'ing away from the attacker and turning around (of course, cruise disruptors will ruin that SHF's day, but everyone and their mother runs sidewinders on their snubs nowdays because who needs skill, right?)

[Image: Tenacity.gif]
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Offline Wesker
12-05-2018, 03:08 AM, (This post was last modified: 12-05-2018, 03:09 AM by Wesker.)
#43
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(12-05-2018, 03:02 AM)Riehl Wrote: Alright, let's do some quick maths. Look at the degrees per second turn rate of a VHF and of a SHF and get back to me. There's no reason why anybody needs to be in front of the cone of fire of a SHF.

An HF turns faster than a VHF, but why do they still end up in front of me nine times out of ten?

An LF turns faster than an HF, but how do HFs keep them in front?

Angular turn holds a minuscule amount of relevance in duels when this magical tool exists.

Here is a link, you can try one out next time you duel someone: https://discoverygc.com/wiki/Cruise_Disruptors

For a bonus wesker tip, check out another tool that would help minimize the relevance of turn rate: https://discoverygc.com/wiki/Mines

[Image: P6DLUCr.png?4][Image: AX5RcTh.png?4]
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Offline Shaggy
12-05-2018, 03:13 AM,
#44
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(12-05-2018, 03:08 AM)Wesker Wrote:
(12-05-2018, 03:02 AM)Riehl Wrote: Alright, let's do some quick maths. Look at the degrees per second turn rate of a VHF and of a SHF and get back to me. There's no reason why anybody needs to be in front of the cone of fire of a SHF.

An HF turns faster than a VHF, but why do they still end up in front of me nine times out of ten?

An LF turns faster than an HF, but how do HFs keep them in front?

Angular turn holds a minuscule amount of relevance in duels when this magical tool exists.

Here is a link, you can try one out next time you duel someone: https://discoverygc.com/wiki/Cruise_Disruptors

For a bonus wesker tip, check out another tool that would help minimize the relevance of turn rate: https://discoverygc.com/wiki/Mines

Any other tools that can be used? Or training methods to be able to aim and turn and ek like a boss?
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Offline Its Raisu
12-05-2018, 03:25 AM,
#45
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(12-04-2018, 11:51 PM)Durandal Wrote: Pretty much the only reason this is allowed to be in the game is because an SHF with dual razors can't touch caps, unlike a SNAC bomber. Even so I think they're grossly over survivable right now, the entire cap 6 and 500 regen shields thing is for the birds.

Maybe drop the SHF shields completely and give them Freighter Shields?
Then their shields would be limited to : 21k / 380, 24k / 320, and 29k / 250
So a small boost in shield capacity with the latter 2 options, but the regen stays nerfed at varying levels depending on the shield capacity you choose.

This of course assuming nothing else changes about the ship class. I'm trying to consider what I might see if I were to look at each snub class from the ground up.
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Offline Shaggy
12-05-2018, 03:30 AM,
#46
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(12-05-2018, 03:25 AM)Its Raisu Wrote:
(12-04-2018, 11:51 PM)Durandal Wrote: Pretty much the only reason this is allowed to be in the game is because an SHF with dual razors can't touch caps, unlike a SNAC bomber. Even so I think they're grossly over survivable right now, the entire cap 6 and 500 regen shields thing is for the birds.

Maybe drop the SHF shields completely and give them Freighter Shields?
Then their shields would be limited to : 21k / 380, 24k / 320, and 29k / 250
So a small boost in shield capacity with the latter 2 options, but the regen stays nerfed at varying levels depending on the shield capacity you choose.

This of course assuming nothing else changes about the ship class. I'm trying to consider what I might see if I were to look at each snub class from the ground up.

If this where to happen maybe change the class 4 engines which are gunboat and SHF engines and make SHF engines mount freighter engines
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Offline Oggdo Bogdo
12-05-2018, 04:17 AM,
#47
Math is life
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Riehl Wrote:Alright, let's do some quick maths. Look at the degrees per second turn rate of a VHF and of a SHF and get back to me. There's no reason why anybody needs to be in front of the cone of fire of a SHF.

Since you are so good at math, you should construct an irrefutable proof and enlighten the rest of us ignorant people. The numbers don't lie and clearly the max turn rate of a ship is the only numerical value that matters right?

[Image: uWBBUOp.png]
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Offline Rogue
12-05-2018, 09:27 AM,
#48
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Riehl Wrote:Alright, let's do some quick maths. Look at the degrees per second turn rate of a VHF and of a SHF and get back to me. There's no reason why anybody needs to be in front of the cone of fire of a SHF.

I almost cried.

[Image: ARSW9RV.png]
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Offline Jessitrescott
12-05-2018, 09:48 AM,
#49
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(12-05-2018, 03:02 AM)Riehl Wrote: Alright, let's do some quick maths. Look at the degrees per second turn rate of a VHF and of a SHF and get back to me. There's no reason why anybody needs to be in front of the cone of fire of a SHF.

So i guess Light fighters will win just about everything.

[Image: jess.png]
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Offline Enkidu
12-05-2018, 11:01 AM, (This post was last modified: 12-05-2018, 11:24 AM by Enkidu.)
#50
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Mods?w Modded, thanks.

Remember that this is a discussion thread and if you disagree with my point of view (I don't have any problem staying with the tail of a SHF and that their mines arn't difficult to CD), I welcome you to challenge my opinion, rather than posting memes which, whilst funny to you, don't make any sense beyond the in-joke.( @Wesker did this very effectively, reading up thread.)


It's almost as if the idea that there's a steady ramp up of toxicity within fighter PVP crowds contains a nugget of truth. Hm. This is an opinion I widely attempt to suppress considering I enjoy PVP myself, so throw me a bone here. Situation resolved.


Edit:

(12-05-2018, 09:48 AM)Jessitrescott Wrote: So i guess Light fighters will win just about everything.


They don't, because they are fragile and have low damage output, either in burst or in DPS. The comparison was with VHFs and I gave my personal observations.


I'm coming at this from a groupfight perspective where people just don't joust. They're either tailing (which SHFs can be quite good at), or in a turn fight (SHFs are distinctly not good at this).

[Image: XTF1d6x.png]
THE SYNDIC LEAGUES
(A co-operative of Rheinland's outlawed trade unions, determined to take the underworld for themselves.)
Information | Recruitment | Message Dump |
Feedback | Diplomatic channel
(Links pending redevelopment).
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