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Zoners again are Fd!!

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Zoners again are Fd!!
Offline Groshyr
01-01-2020, 04:22 PM,
#41
Member
Posts: 3,837
Threads: 381
Joined: Mar 2018

Zoners = Freelancers with 5K and Battleships
Reply  
Offline Binski
01-01-2020, 05:24 PM,
#42
Member
Posts: 1,531
Threads: 96
Joined: Jun 2013

(01-01-2020, 02:47 PM)Lusitano Wrote:
(01-01-2020, 02:44 PM)Markam Wrote: Can you put it into 3 concise bullet points what exactly you want?

sure.

1- give one opportunity for those that were invaded to do something

2 - impartiality from the devs

3 - point 1 and 2

see? easy!

Yes!

I hate to say it though, at the very least...there is always the pirate ID. You can return as a pirate and just hit whoever you come across, just rp you were a native of GC until the invasion or something.

This is exactly why I was sayin to make all the military static ship bases as mortal solars on regular basis. Set them high, and let players use the resources they can earn in game to try something in game to pursue that option. There is your option to fight back, even if only one Zoner was crazy enough, you could deal damage to bretonian property at least, that if lost would weaken their stance for a while. Defending side also would have more to do in general, not just at a single scheduled event.

Like if NEMP's worked on them, every so often someone would just do an attack to knock off a certain percentage, etc. It either makes for a good 'act of terrorism' or guerrilla strike, or could be used just before a fleet assault to soften a base up.

In most cases players would only dent their targets. Again if repair ships worked on solars to repair them, the other part of the situation would be in getting out (defender side) to try repairing the ship between attacks.

I would love to see them set cruisers at every jumphole in Exeter, all with cruise disruptors, so they would actually work to slow unfriendly traffic, but let them be mortal solars so that eventually someone could show up with a few caps or whatever they can muster, and try opening up the route. It could be guerrilla style attacks by a few players, or organized fleets assaults. I dare the staff to try and see how it effects activity.

If we had all these solars like mini pob's we'd have a really interesting set up that would provoke some new happenings. And in the end if a static ship is knocked out of play, they can just stay deactivated until replaced. Then, anyone could take out their 'anger' in game and rp around those actions. The consequences for lost cruisers would be losing system security, and if the main ship fell (Stirling), then control of the system be under threat. Bret side would lose tactical advantage for a while. Which is why I also supported just replacing the lost bases after a certain time, but if lost it would mean a few weeks before a new ship would arrive to try again. All we need is a little dev magic to turn the wheels and our wars would be more interactive and events could unfold more fairly for everyone involved.

[Image: G38aJ6J.jpg]
The Further Exploits of Captain Antares (August 2015) │ (alt) JonasHudson
*Argo | Special Operative ID (Approved Request)* | Argo Compilation Video
################ *Proposed OF Challenge System* ################
############### The Book of Piracy (Piracy Tutorial) ###############
############### Binski Alamo (Youtube Channel) ###############
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Offline Lusitano
01-01-2020, 06:04 PM,
#43
Storm Chaser
Posts: 1,842
Threads: 195
Joined: Feb 2011

(01-01-2020, 04:22 PM)Groshyr Wrote: Zoners = Freelancers with 5K and Battleships

I don't have battleships and zoners can't use their 5k on the best trade routes, but one freelancer can land one 4.3k on house space!

(01-01-2020, 05:24 PM)Binski Wrote:
(01-01-2020, 02:47 PM)Lusitano Wrote:
(01-01-2020, 02:44 PM)Markam Wrote: Can you put it into 3 concise bullet points what exactly you want?

sure.

1- give one opportunity for those that were invaded to do something

2 - impartiality from the devs

3 - point 1 and 2

see? easy!

Yes!

I hate to say it though, at the very least...there is always the pirate ID. You can return as a pirate and just hit whoever you come across, just rp you were a native of GC until the invasion or something.

This is exactly why I was sayin to make all the military static ship bases as mortal solars on regular basis. Set them high, and let players use the resources they can earn in game to try something in game to pursue that option. There is your option to fight back, even if only one Zoner was crazy enough, you could deal damage to bretonian property at least, that if lost would weaken their stance for a while. Defending side also would have more to do in general, not just at a single scheduled event.

Like if NEMP's worked on them, every so often someone would just do an attack to knock off a certain percentage, etc. It either makes for a good 'act of terrorism' or guerrilla strike, or could be used just before a fleet assault to soften a base up.

In most cases players would only dent their targets. Again if repair ships worked on solars to repair them, the other part of the situation would be in getting out (defender side) to try repairing the ship between attacks.

I would love to see them set cruisers at every jumphole in Exeter, all with cruise disruptors, so they would actually work to slow unfriendly traffic, but let them be mortal solars so that eventually someone could show up with a few caps or whatever they can muster, and try opening up the route. It could be guerrilla style attacks by a few players, or organized fleets assaults. I dare the staff to try and see how it effects activity.

If we had all these solars like mini pob's we'd have a really interesting set up that would provoke some new happenings. And in the end if a static ship is knocked out of play, they can just stay deactivated until replaced. Then, anyone could take out their 'anger' in game and rp around those actions. The consequences for lost cruisers would be losing system security, and if the main ship fell (Stirling), then control of the system be under threat. Bret side would lose tactical advantage for a while. Which is why I also supported just replacing the lost bases after a certain time, but if lost it would mean a few weeks before a new ship would arrive to try again. All we need is a little dev magic to turn the wheels and our wars would be more interactive and events could unfold more fairly for everyone involved.

i know the pirate id, i talked long time ago with another player, that we could also use pirate id with zoner iff to raid bretonia! i even talked again today with that player talked again about those plans! but it would not do anything for the zoner situation now!

and your idea ... is great! i like it ... really do, but it is just me and i bet few more ... but no one that can make that idea go ahead!! thanks for understanding. my job is done, i made my point and i proved that, what some called whinning, is actually a concern that more players have, and devs should take that in consideration, because many players left, and some even left goodbye posts, and basicly they are saying what i said!

take care all and have a good year Smile
Reply  
Offline Groshyr
01-01-2020, 06:33 PM,
#44
Member
Posts: 3,837
Threads: 381
Joined: Mar 2018

"zonur can't use best trade routes"

Ok, I believe it!

Iridium ore to Venice, Tau; Molybdenum ore to Albama, Rho;

Molybdenum ore to Aland, Nottingham; Uncut diamonds to Malta, Alpha;
Reply  
Offline Groshyr
01-01-2020, 06:41 PM,
#45
Member
Posts: 3,837
Threads: 381
Joined: Mar 2018

Cardamine to LibSep station in Bering; Military salvage to Valetta shipyard; - if you like dangerous routes
Reply  
Offline Lusitano
01-01-2020, 07:09 PM,
#46
Storm Chaser
Posts: 1,842
Threads: 195
Joined: Feb 2011

Ok i said i would not return but i really need to reply this

i give you that to the iridium ore .. if it is correct because i don't see that on the mining guide, ! Molybdenum is from a house system so i can't land big ships there, and you may say to hire a miner, i and say and what i do if there isn't a miner? yeah!! even so aland is a brettonia base and rho is too far and the core don't like to see certain ships around there, and berlin is closer, uncut to alpha is a secondary .. there are other with more profit but i can gicve that to you!

the other trade ... done that! there are more profit trade routes and even less dangerous!

so 2 or 3 very good trade routes against many and many more that zoners can't do, and a freelancer can!! right!! oh boy!!!!


well .. take care all and happy new year
Reply  
Offline Alestone
01-01-2020, 07:16 PM,
#47
Alestone Enterprises
Posts: 761
Threads: 75
Joined: Nov 2014

Trade and mining are two different things.

Alestone Enterprises
The Power To Get You There!

Reply  
Offline Durandal
01-01-2020, 08:06 PM,
#48
Member
Posts: 5,106
Threads: 264
Joined: Apr 2009

What do you want to be able to do with your Zoner ID'd character when you log in and play the game?
Reply  
Offline Groshyr
01-01-2020, 11:55 PM,
#49
Member
Posts: 3,837
Threads: 381
Joined: Mar 2018

(01-01-2020, 07:09 PM)Lusitano Wrote: Ok i said i would not return but i really need to reply this

i give you that to the iridium ore .. if it is correct because i don't see that on the mining guide, ! Molybdenum is from a house system so i can't land big ships there, and you may say to hire a miner, i and say and what i do if there isn't a miner? yeah!! even so aland is a brettonia base and rho is too far and the core don't like to see certain ships around there, and berlin is closer, uncut to alpha is a secondary .. there are other with more profit but i can gicve that to you!

the other trade ... done that! there are more profit trade routes and even less dangerous!

so 2 or 3 very good trade routes against many and many more that zoners can't do, and a freelancer can!! right!! oh boy!!!!


well .. take care all and happy new year

Just come to Languedoc and dock any station there. You can dock there as well as in Lorraine because these two are Gallia BORDER WORLDS
Reply  
Offline Groshyr
01-01-2020, 11:56 PM,
#50
Member
Posts: 3,837
Threads: 381
Joined: Mar 2018

Jesus, why people whine instead of logging and checking it in-game.
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