• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Balance
« Previous 1 … 51 52 53 54 55 Next »
Liners need speed, not cargo space

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (8): « Previous 1 … 3 4 5 6 7 8 Next »
Liners need speed, not cargo space
Offline Gamazson
11-21-2007, 08:53 PM,
#41
Member
Posts: 962
Threads: 56
Joined: May 2007

What is a player going to do with a liner that has your proposed stats?

EDIT:

When you break FL ships down into the nitty gritty of what they do you get two types. Ships that are built for combat, and ships that are built Trading.

Liners were a bridge between these two functions. They had a decent trade capacity and a better the average ability to put up a fight. In this version that fighting edge was significantly lessened, but was exchanged for an improved trading capacity.

Now you wish to remove that trading capacity and leave an Osiris sized vessel that can no longer preform either of the above effectively. Making ships suit their "RP intent" is important, but you cannot render a vessel unusable in the process.

AKA Nexus
  Reply  
Offline Unseelie
11-21-2007, 09:28 PM,
#42
Member
Posts: 4,256
Threads: 235
Joined: Nov 2006

I like the liners the way they are.
and, lets face it.
there are supertransports with more than 500 more cargospace that cost the same as the 4300 cargohold royal liner.

you make them thrust faster, that is useless, because, as nexus has said, its a ship that people use for trading.
you trade in cruise.

also, we are talking about Luxury/Cruise liners here.
anyone ever taken a cruise?
its not about getting to you destination, so much as it is about the ride.
passengers don't want them to move faster.
Cruises, themselves, are the vacation.

you make a purely RP ship, no one will use it.
sure, this is an RP server, but players do not get on and RP.
you RP while doing other things.
Trading, for example.

so, my suggestion for this 'Liner Infestation' (I've only ever seen mine....and out of 4 traders, I only have one liner.):
make liners cost about twice as much as they do now, sure, that doesn't stop anyone from getting them, but it will deter traders, who can make more money, cheaper, in their adv trains
and, people who want a liner, well, they can trade for 2 or three more hours, in their train.
for a ship that will make them less money, in the long run.

oh, and anyone who has gotten a Liner cause they cant find the Adv train and its 5000 unit cargohold...
its in Munich, it costs 110 million...thats 70 million if you already have an LTrain.
go get one.

Reply  
Offline Gamazson
11-21-2007, 09:42 PM,
#43
Member
Posts: 962
Threads: 56
Joined: May 2007

In addition I have also put in a suggestion to Igiss to have the Lux and Prison liners moved to more remote selling points. (That are still in RP) That way the super transports become easier to find then the Liners. Royal liner is fine because it has a selling point that is a long way of the beaten path.

AKA Nexus
  Reply  
Offline RingoW
11-21-2007, 09:56 PM,
#44
Member
Posts: 1,399
Threads: 65
Joined: Aug 2007

Back to my suggetions, to make liners stronger and unique.

Here are suggestions for liner turrets:

Liner Turret Level 1
damage: 160/320
range: 1500 m
velocity: 1100 m/s
refire rate: 4.00
energy: 500

Liner Turret Level 2
damage: 300/600
range: 1800 m
velocity: 1200 m/s
refire rate: 2.00
energy: 1000

Additionally a liner shield with capacity of 150.000. This shield can be named as "Liner License" and will be sold, where Liners are available. Costs: 100.000.000 maybe. The infocard of the Liner license/shield should show, you must have it, when owning a liner and its prohibited to use this License along with other ship classes than Liners.
Also reduce the cargo capacity to 1/2 or 2/3 as they have now.
This will solve the problem Nexus has with the current liners, without overpowering them and will avoid Liner whoring for simple trading purposes.

AoM
Reply  
Offline Gamazson
11-21-2007, 10:03 PM,
#45
Member
Posts: 962
Threads: 56
Joined: May 2007

1/2 cargo capcity is a bit too much. 2/3 is livable, but honestly if we skip the custom turrets and make a 100 million dollar license for them that should be more then enough.

So P-Liner as example

9 class 7 turrets (What ever those end up becoming)
4000 cargo
Armour 160 000
Vessel cost of 60 million
License that is also a shield at 150 000, cost of 100 million

Thats 160 million total for that ship. That is more the sufficent in my mind. Of course so is leaving them be, just move them to remote selling planets.

AKA Nexus
  Reply  
Offline alance
11-21-2007, 10:10 PM,
#46
Member
Posts: 511
Threads: 29
Joined: Jul 2007

You speak like I only fly a fighter or something. I do trade, and plenty, and I value(d) thrust speed on my traders. I'm bummed that my beloved Behemoth lost not only its forward guns but also it's 200 thrust speed in exchange for +500 cargo. She's less fun to fly and takes one helluva long time to get away from the annoying NPC disruptor spammers at 140 now. She was a nice RP trader for me but now she's pretty much bleh. I flew that ship specifically because she was faster than the bigger ones and never regretted the choice or yearned for a larger ship. And she had a 2500 unit cargo hold.

But if speed is of no value to you then i can see where my proposal wouldn't do much for you.

Unseelie, you can bet a prison liner wasn't made for sight seeing. You also need to consider that in FL there is no faster way to travel than by space ship. On earth we fly in a jet or take an express train to get somewhere we need to go quickly. We hop on an ocean liner when we want a vacation. However 100 years ago we took fast (relatively) liners across the ocean. Their owners prided themselves on the speed of their ships and the number of souls on board.

For passengers, FL is much more like the age of steamships than the age of air travel.

Good luck with your long skinny transports. I hope they become more what they were and less what they are in the future.

[Image: disco_spacer.gif]
[Image: ub-behemoth.png][Image: disco_spacer.gif][Image: ub-slipstream.png]
"To gain a hundred victories in a hundred battles is not the highest excellence;
to subjugate the enemy's army without doing battle is the highest of excellence."
  Reply  
Offline Unseelie
11-21-2007, 11:29 PM,
#47
Member
Posts: 4,256
Threads: 235
Joined: Nov 2006

well, aom....class 5 turrets have gotten a boost in the new version, I really don't see what good those guns are...just seem worthless.
they need to do a lot more damage, or people wont use them.
the refire vs damage just isn't worthwhile.

Reply  
Offline RingoW
11-21-2007, 11:41 PM,
#48
Member
Posts: 1,399
Threads: 65
Joined: Aug 2007

What do you want? Transport Cerberus:dry:? The turrets i have presentet have 1/3 more firepower than current transport turrets. Both of them are nearly equal in their values per second. The level 2 turret has a bit less firepower, but higher range and velocity.

Also Transports and Liners schould not be able to mount any fighter turrets.
I'm getting sick of this. I melt my brain to get the liners back into their role without making them uber.
People just always complaining without showing a bit of compromises.

Morrigan also does his best, but indifferent what we are suggesting, some want the GB equipment back, some others want to keep the current hold size, because Liners are Ubertransports now.

I'm off now. Do what you want.

AoM
Reply  
Offline Unseelie
11-21-2007, 11:55 PM,
#49
Member
Posts: 4,256
Threads: 235
Joined: Nov 2006

look at the adv splitter turrets...
the truth is, the range isn't important to the vast majority of people who plan to fight in their transports, we cant outrun fighters, and want to be snuggly close with caps...if we are ever dumb enough to fight caps
and, yes, I am happy enough with things the way they are.
because, unnecessary nerf version 4, RP edition, makes me cry.
lets address some things that need to be addressed, instead of moaning about ships you see everywhere, nowadays.
at least it isn't BS.

oh, btw...cerberus seems to be the only thing that actually needs a nerf.

Reply  
Offline chopper
11-22-2007, 02:15 PM,
#50
Member
Posts: 2,476
Threads: 31
Joined: Oct 2007

Agree with AoM on this one.
You people have to understand that it can't be good for everyone.
I personally think that you can trade in Trains/Containers/Whales, and add some speed to Liners, with loss of cargo, just like Morrigan said.
There is no point in having Liners that are Pretty Trains/Containers. Or otherwise, why should anyone buy a Train now?
He can have a nice looking trader liner, why uggly train?
I think +speed -cargo is a good idea.

Lucendez Wrote:
It is every Corsair's responsibility to die a beautiful death in defense of Crete, regardless of how OORP or how capwhoring the opposition is. Launch your fighter, joust the battlecruisers and die a beautiful death. Then, drink it down in the bar.

Can't let you bash folks in your sig Chopper-Del
  Reply  
Pages (8): « Previous 1 … 3 4 5 6 7 8 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode