It doesn't really matter what you do to the environment. People will always do that. You could write the finest, most gloriously detailed and intricate, most immersive universe imaginable, and people would still find ways to crowbar their own personal fantasies into it.
' Wrote:It doesn't really matter what you do to the environment. People will always do that. You could write the finest, most gloriously detailed and intricate, most immersive universe imaginable, and people would still find ways to crowbar their own personal fantasies into it.
Because that is what people do.
Ok I took some time to read some of hte longer answers too, and I think I should make this clear:
1: This is not supposed to be a rant about furries, its supposed to be a discussion on how we create a consensus and motivation to role play something that is accepted as good canon role play
3: I dont consider indies lolwhuts (someone said that somewhere, although he was probably tlaking to someone else thant me). Some of the biggest "lolwhuts" (although I dotn like to use the word) I saw were people who later turned out to have join dates around 2007 and post counts above 1000 and were in at least one official faction.
3: Im not proposing something that forces people to follow a certain storyline, I'm proposing something that offers help and a choice to follow one of many storylines.
(long boring speech on my personal experience when I started playing here between the ---- lines, skip if you dont care)
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When I arrived here, and I think a lot of people made a similar experience, I flew around looking for stuff that was new in the mod. I flew around, did some missions in different factions, and got the best gear and ship I could get my hands on, exactly like the SP was, exactly liek some other FL mods I played years ago were supposed to be played. Bam... someone told me ya cant do that, its against the rules. It didnt actually say that in the rules... but yeah it was. I also go told I need to role play, and preferably choose one of the faction and role paly as that. Thing is I had no idea how to role play, because they only thing I knew about Freelancer was how to be Trent, and frankly I hated Trent from the beginning. To I thought ok I'd join a faction... make a navy ship, make an order ship, and try to do what I got told. First experience was that the official faction noticed that I'm a noob so they didnt let me join. Ok so I tried being an indy and gain experience first, so I flew around not knowing why there was war between rhineland and liberty ,why there was war between order and liberty, what my ZOI was, and most importantly not knowing what I am actually suposed to do if I cant invade rhineland on my navy ship and I cant attack my enemies on my order ships (there was always some reason why I shouldnt, either dont enter Iota without telling hte keepers first, dont attack if you are in superior numbers, dont attack navy, dont attack while zoners are near, and so on). Then I came across some a little more experirnced players and somehow they were able to bring up the patience to tell me all that stuff, which really isnt written down anywhere, its just learned by someone telling you sooner or later. Still I had hardy any feeling on how to role play and the faction.. because of all the different kkind of people I saw out there, it was hard to choose a "role model" to learn what is actually considered a good thing to do and what is not (especially since on ost things not even the veteren players agree.)
I think a lot of people make similar experienes when they a start here.
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Since Joe, you're navy boss... here is an example for you which I was thinking of:
Lots of people wanna RP navy, and go around asking people how to do it, and some end up doing a lot of police work cause they dont know what else to do..
Maybe we could make a "secondary fleet recruitment officer" which consists of a bar character on West point.
This guy tells people how to set up their ship, names, where to do missions, how to behave as a navy officer, and maybe gives them motivatn to do smoething, like fight on the front against the order in alaska or against rhineland in the southern systems.
The guy could also tell some stuff on the background of the war between liberty and rhineland, just to get people's minds more occupidied with the disco universe.
Kinda give people a goal, and help in setting up.
Basically, keep them busy and having fun with something that is generally considered to be ok things to do. Dont force peopel to do it... just offer it as a way to learn how to play a bit better.
Same could be done for Order or ther other house factions. Like Order guys tells people how to behave towards the liberty house, explains how to keep a low profile, and makes some firey emotional speech on how to deal with nomads.
Kinda like the mission briefings in those games I mentioned (wing commander and starcraft) got you doing the right thing, and got your mind more involved in the game.
Image playing those games without those mission debriefings... it would be very similar to the experience you sometimes get on discovery as a noob... like "what I do now? wtf just happened?"
Those kind of briefings ingame for everyone to read would help take that feeling away on a lot of issies. Not everyone will read them, but some people will, if you tell them that they will be able to progress ingame by reading them.
Quote & reply to previous invisi'd post removed in the interest of thread cleaning
-Burg
Most people have little imagination, which can be explained by lack of maturity and understanding in pluasible science fiction. That's why they think of roleplaying their wild dreams and stereotypical architypes.
The solution here is to encourage people to explore and experience interesting areas and factions they haven't before. With a little hope, they should form more roleplay than simple "2milordie", "dropcargoordie", "engaging" stereotypes.
' Wrote:Most people have little imagination, which can be explained by lack of maturity and understanding in pluasible science fiction. That's why they think of roleplaying their wild dreams and stereotypical architypes.
The solution here is to encourage people to explore and experience interesting areas and factions they haven't before. With a little hope, they should form more roleplay than simple "2milordie", "dropcargoordie", "engaging" stereotypes.
This is unlikely to happen though.
It can also be why people think people are roleplaying their fantasies.
Lack of understanding of:
Quote:pluasible science fiction
I could go on a huge rant but I won't, it isn't topic relevant.
As for Freelancer. It's bland - it's more than bland.
It's outright boring.
And when you try to make it interesting, at the very least for yourself? You get hated on. A lot. Not to mention the angry Skype crap you'll receive from certain people *cough* that are supposed to be -preventing- such behaviour.
Yes, roleplaying is about playing out your fantasies, but there's a limit to what most people would believe. I'm not saying a 12 year old anime girl in space (example, not individual oriented) isn't belivable, it's certainly less credible than a battle scarred veteran trying to make a living in a harsh Sirius. I'm sure you can come up with a reasonable explanation for your out of place character, it'd just seem forced and it'd give me a sense of you just twisting the lore and facts in order to suit your role.
If you enjoy playing a certain controversial role then, by all means, continue. But if people tell you that you keep asserting/forcing your roleplay upon them and they don't like it then you're obviously doing something wrong. Play for not only the enjoyment of yourself, but also consider the impact you might have on others around you.
' Wrote:Yes, roleplaying is about playing out your fantasies, but there's a limit to what most people would believe. I'm not saying a 12 year old anime girl in space (example, not individual oriented) isn't belivable, it's certainly less credible than a battle scarred veteran trying to make a living in a harsh Sirius. I'm sure you can come up with a reasonable explanation for your out of place character, it'd just seem forced and it'd give me a sense of you just twisting the lore and facts in order to suit your role.
If you enjoy playing a certain controversial role then, by all means, continue. But if people tell you that you keep asserting/forcing your roleplay upon them and they don't like it then you're obviously doing something wrong. Play for not only the enjoyment of yourself, but also consider the impact you might have on others around you.
What I meant to say is, people don't appear understand the fundamentals of sci-fi or science, (and the leaps modern science has made over the past decade and how it may be in the future) so they assume that just because -they- don't understand it, it's implausible.
' Wrote:-Call themselves Falling Lollipop and go and annoy people in groups
[color=#FFFFFF]I take personal offense in that one, but I won't indulge the troll in you to actually argue about it. You just lost a lot of respect from me (not that you had any anyway)
Guy A is all happy and Guy C, D and E are having fun RPing with me, even if they don't understand how his RP works.
Problem?
You can't expect every single person you play your weird roles with to do research just so they understand your roleplay. Obviously, if someone doesn't understand the background and reasons behind you character they'll form incorrect ideas about your character and you can't prevent this unless you give every person a lesson on your roleplay before you even begin. You're also forgetting that some people actually prefer to be ignorant so they can continue to twist and look down on your roleplay.
' Wrote:Guy B, however, will go whine about it on the forums, it'll take the shape of this argument:
'x is improbable for y reason and if you disagree with me I'll tell you you're wrong because of z'
Granted some people are hard to convince and stubborn, if you can't make someone understand your roleplay then simply ignore them instead of going on war trying to argue why you're right and they're wrong. If you do this then you're only wasting your time.
You can't expect every single person you play your weird roles with to do research just so they understand your roleplay. Obviously, if someone doesn't understand the background and reasons behind you character they'll form incorrect ideas about your character and you can't prevent this unless you give every person a lesson on your roleplay before you even begin. You're also forgetting that some people actually prefer to be ignorant so they can continue to twist and look down on your roleplay.
Good point. But if people don't understand it, they can't comment on it at all. Though you covered that well in the last line
' Wrote:Granted some people are hard to convince and stubborn, if you can't make someone understand your roleplay then simply ignore them instead of going on war trying to argue why you're right and they're wrong. If you do this then you're only wasting your time.
I agree with Joe about this being internet and people who want to play as something they dream about.
And there are really a lot of people on the internet doing that since everyone has his own imagination.
And since disco actually has close to 0 limits on role play it is very easy to put your imagination/fantasies in freelancer.
The only way to solve part of these kinda RP/characters is more things to do for real freelancer.
For example checking the newest news items in the bar and then checking it out.
In short I agree there has to be brought more Freelancer into discovery.
it's to much of play ground.
Make people more attractive to freelancer fantasies then movie or other game fantasies.
But doing this is rather a hard and long progress to come up with proper solution.
But then again this is the internet, people want freedom as can been seen in the world, and in the poll in the link.
Every living thing wants freedom.
But it also needs boundaries which they won't allow that quickly.
I'm not saying that having a name of a movie makes you 'out of freelancer'.
but behaving that this freelancer is like that certain movie really gives me itchy feelings to kick someone right where it hurts.
Edit: Angles do tell people how to act and what to do most of the time. Just not enough Angles around and to many new players.
Edit2:
Something just popped up to me in a brainwave.
I suppose some people have played games with achievements etc.
if these could be implanted in disco that would be 'a lot of work' but also help new people follow certain task and doing them right gets 'em something.
kinda like a MP campaign. or a welcome campaign for every faction you want to join.
However this would all take a lot of work and be really hard to do.
Flak88 has a small MP campaign thingie where you can learn the new way of pvp.
if such things could be extended to more it would be pretty cool.