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  Discovery Gaming Community Discovery General News and Announcements
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Updates to base functionality

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Pages (6): « Previous 1 2 3 4 5 6 Next »
Updates to base functionality
Offline Charos
08-13-2012, 01:24 PM,
#41
Member
Posts: 1,553
Threads: 128
Joined: Nov 2010

' Wrote:Others
Various bugs related to jumpdrive and docking modules have been fixed.

Docking modules don't seem to work properly. The docked ship undocks at the location it docked with the carrier and not at the carrier's position.

Remember our fallen, we are the Legion.
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Offline AshHill07
08-13-2012, 01:42 PM,
#42
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Posts: 896
Threads: 28
Joined: Feb 2010

' Wrote:Docking modules don't seem to work properly. The docked ship undocks at the location it docked with the carrier and not at the carrier's position.

Yeh, We've been having similar problems.

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\\ CDR David Roberts \\ CAPT Steven Eversman \\ VADM Ash Hill // RDML Chris Murray // CDR Mick Connors //
\\ SFC| Patrol-7 \\ SFC| LNS-California \\ SFC| LNT-Century // SFC| LNS-San.Francisco // SFC| Patrol-5 //
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Offline Tobi44
08-13-2012, 10:19 PM,
#43
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Posts: 163
Threads: 23
Joined: Dec 2010

All hail the God named Cannon

Anyway good job

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' Wrote:As much as I hate having to agree with Tobi, I agree with everything he said. Get off Newark and get out there ingame doing stuff. Seriously, I should charge you for parking Smile
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Offline Ursus
08-14-2012, 07:53 PM,
#44
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Posts: 3,853
Threads: 249
Joined: Oct 2011

Is docking on a player-base restricted to IFF now?

Haven't seen any of the trade depots go to public docking yet, so wondering

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Offline Starfish
08-14-2012, 08:37 PM,
#45
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Posts: 129
Threads: 12
Joined: Apr 2011

' Wrote:Is docking on a player-base restricted to IFF now?

Haven't seen any of the trade depots go to public docking yet, so wondering
On ship with corsair id/iff i saw Academia del Perdido as green, but could not dock on it.
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Offline Ursus
08-14-2012, 08:38 PM,
#46
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Posts: 3,853
Threads: 249
Joined: Oct 2011

' Wrote:On ship with corsair id/iff i saw Academia del Perdido as green, but could not dock on it.
That's because it wasn't public.

I'm asking if its possible to dock a base that is red

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Offline AeternusDoleo
08-14-2012, 09:00 PM,
#47
Ex-Developer
Posts: 5,744
Threads: 149
Joined: Nov 2009

FL will never allow docking to a hostile target.
"Dock denied. Target is hostile."

Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.


Mostly retired Discovery member. May still visit from time to time.
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Offline Ursus
08-14-2012, 09:22 PM,
#48
Member
Posts: 3,853
Threads: 249
Joined: Oct 2011

Alright, wasnt sure how artificial the bases were

Back to the point, public docking should work for depots now. Even an indy pirate with no IFF will still have rephacks making him hostile to lawful factions, so the base will deny his docking request. No risk of unaligned pirates operating out of depots. The risk is with semi-aligned pirates, like BD and GC docking on GMG bases.

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Offline Daedric
08-14-2012, 09:27 PM,
#49
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Posts: 4,321
Threads: 111
Joined: Nov 2010

Interesting. I've not toyed with the IFF feature to much yet, real life has been a bother.

So if I have a base and dock my Liberty Navy character on it and use the /base rep command. It will give the base Liberty Navy rep. It will make any and all that are hostile to the Liberty Navy hostile to the base regardless of if they shoot it or not. Which will prevent them from docking. Right?

If we put it in hostile mode it will not shoot those who are have good Liberty Navy rep, but it will shoot everyone who doesn't? Unless they've been added to the Green list manually?

I'd like to hear from people who've been testing it (and I'll test some myself) so that I can update the guide with how the two systems work together now. That is the IFF and the list systems.

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Offline Cannon
08-15-2012, 03:06 AM,
#50
Ex-server monkey
Posts: 4,530
Threads: 1,161
Joined: Mar 2008

' Wrote:So if I have a base and dock my Liberty Navy character on it and use the /base rep command. It will give the base Liberty Navy rep. It will make any and all that are hostile to the Liberty Navy hostile to the base regardless of if they shoot it or not. Which will prevent them from docking. Right?
Yes.

Quote:If we put it in hostile mode it will not shoot those who are have good Liberty Navy rep, but it will shoot everyone who doesn't? Unless they've been added to the Green list manually?
Er, no. The hostile mode is essentially ignored. If the player is not hostile to the LN, the base won't shoot at them. At least that's how I coded it.

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