(12-31-2012, 02:56 PM)Anaximander Wrote: yours is very very different (and so was the efl one in t31 which i liked and tried to defend but in vain), its not placed dead center in a busy lawful trader junction, in front of a capital lawful planet.
also why should lawful traders from well-respected corporations be forced to make dealings with hogosha dogs? It seems like one of those things where KNF/KSP should be mediators to ensure the traffic to their capital world isn't hindered, rather than forcing their business partners to get their hands dirty and deal with unlawfuls/quasi-lawfuls/semi-lawfuls/etc.
Thing is, the Hogosha in Disco are a corporation the same as any other corporation. They are a lawful corporation within Kusari. The base is not set to fire indiscriminately at every passing trade ship. On the contrary, it only shots at those ships hostile to the base, the same as *any* NPC base does.
Edit: Tunicle: I would hazard the guess it was a combination of funding and the desire to keep the base in Kusari hands rather than outside bidders. If the base had been sold to a non-kusari faction they could easily have set the base to shoot everyone not on its green list, and we all know how difficult it is to successfully siege a core 4 base. A lawful Kusari faction was chosen as buyer so that it would stay in Kusari hands.
Well that's a technical distinction. With Kishiro now in power, and the Hog-Samura love being a well-known thing, I would - if I was a Kishiro-backed official - stomp down hard on any hogosha activities causing trouble for the house and all its citizens (that's even been partially reflected by the new ID which limits in-house piracy), even though hogosha might tecnically be classified as a "corporation".
(12-31-2012, 12:48 PM)Yuki Wrote: My answer to all this (while ignoring the typo's) is simple.
All hogosha players get shot if they are on their legitimate ttrade route through the sigmas.. By the GMG.
The Hogosha faction is merely responding in kind to all the 'friendlyness' the GMG has given them over the years.
I would say that is because unlike the Gas Miners Guild you do not own whole systems. The GMG is large enough to consider itself a House by its own right whereas the Hogosha are a piece of a house, a quasi-lawful faction with some government ties but that’s about it. Those ties are not enough to dismiss claims made against them.
Additionally if your trade routes take you through the sigmas do you not think that is a risk you take willingly? Converse to what happened the original poster you are going into what you know is enemy territory. The GMG are welcome in Kusari though which begs the question as to who is being unreasonable here. Its a little bit imbalanced I know and the Hogosha probably seem hard done by as a result but it all comes down to the specifics. I simply feel that you cannot claim to be rightful in your actions when recklessly violating the laws of the space in which your base sits.
I'd also like to ask a question based on ID's an player bases. This popped into my head when I was thinking over the issue. This is hypothetical but for the sake of relevance I'll use the Hogosha ID.
It states:
"Can attack pirates and terrorists in self-defense, to protect a trader of an allied faction, or in defense of their bases. Gaijin is not a valid engagement notice."
"Can actively hunt Junkers, Gallic Junkers and pirates in Kusari and the Independent Systems surrounding Kusari."
"Cannot ally with any lawfuls except for KNF, KSP, and Samura."
"Cannot demand credits or cargo within Kusari house space. No more sitting in front of ore sale points gents."
"Can demand contraband and levy fines, destroying ships that refuse to comply and as as specified within house space as specified by house law."
"Cannot use any transport with more than 3,600 cargo except the Renzu Liner."
Taken from the wiki, if its changed then by all means let me know. Assuming then that the GMG marked vessel in Kusari space is not a pirate or a terrorist, that it is not smuggling contraband and that it is within house space can the base, which is a player owned and controlled entity, legally within the ID system engage someone? I imagine I'll get told that I'm silly for even asking but it’s an interesting thought. Unlike actual hard coded space stations these are built and owned by players who all have to follow the rules of their ID's. Why should a player base be treated any differently than the player that built it or even why should the player be allowed to essentially violate their ID through the player base? I'd be deeply interested in people's thoughts on this.
GMG npcs are always trying to kill my Samura trader while it's flying through Kusari, and yet they have yet to be dealt with by the authorities.
But as to governmental things, while Kishiro has higher influence - due to foreign relation matters - how much would they try rocking the boat and changing centuries of Kusari tradition without having yet becoming firmly entrenched?
Just saying, there's a lot going on. An RP solution on an RP server makes plenty of sense to me. Have the Hogosha ignored any attempts to RP with Itabashi yet?
RP solutions are fine, however this is not really a RP generated situation.
I cannot see how any sensible RP would have justified placing a weapons turret skirting the atmosphere virtually between the docking rings of a House Capital Planet by anyone not owning that planet.
Yes lets make RP solution where the KSP has shut down and handed a fully-armed battlestation over planet New Tokyo to the local mafia. Or not.
Part of the attraction of freelancer is that it is somewhat structured with dev-managed geopolitics at the broad level. Its not an open game, in the sense that player interaction generally only affects the local scope and not the global scope. Stuff like this violates that model pretty severely. You might as well let all of the planets and stations be destroyed or be bought and sold, if you are going to allow a fully-armed mafia battlestation over planet New Tokyo. Planet New Tokyo and the IC Roppongi station are basically no longer usable as safe retreats for aligned ships anymore, so why even have them?
Also, there is the general point that POBs are the biggest source of OORP BS in the whole game. Warring factions supplying them, lawful POBs allowing unlawful alts and skype friends to use their bases, etc.
QQ about RP more, there's no RP here, on any level whatsoever
Now for the love of Nathan Fillion. Start using it.
If I can find that forum and use it, so can you. If you say it's not worth the trouble, the oh well. The last time crying OORPly to someone helped was...ohwait. Never. Maybe it has, idk. But seriously. Deal with InRP IN RP and OORP OUT OF RP. The station change was an RP thing, so deal with it as such.
If everything inRP was dealt with OORPly, then only God knows how crappy this place would be.