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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Battleship Vs Fighters - Balance

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Poll: Choose one
You do not have permission to vote in this poll.
More Resistant on Battleship Shields
62.96%
17 62.96%
Add More Hitpoints and Regens to Battleship Shields
37.04%
10 37.04%
Total 27 vote(s) 100%
* You voted for this item. [Show Results]

Pages (11): « Previous 1 … 4 5 6 7 8 … 11 Next »
Battleship Vs Fighters - Balance
Offline Wesker
08-04-2015, 02:38 AM,
#51
Level 99 Boss
Posts: 5,324
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Joined: Nov 2014

(08-03-2015, 12:38 PM)Fluffyball Wrote:
Quote:Destroying billion dollar ship with 4-5 fighter (worths only 100m) makes no sense

If you know where to aim, you can disable every capital ship with only few shots - even in real life. One critical shot with Tomahawk type missile is enough to put vessel out of action (this is why carriers have PHALANX for example).

(08-03-2015, 11:36 AM)Snoopy Wrote: Seriously restrict battleships to official factions only or SRP. Then make them stupidly OP like they should be.

Also, same with Battlecruisers, Carriers. I proposed it many times. It makes an official faction to control their heavy guns - or to force players to actually put some effort into roleplay in order to obtain them.
It's a game

[Image: P6DLUCr.png?4][Image: AX5RcTh.png?4]
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Offline Wesker
08-04-2015, 02:47 AM,
#52
Level 99 Boss
Posts: 5,324
Threads: 458
Joined: Nov 2014

(08-03-2015, 07:20 PM)Haste Wrote: Higher cost =/= more powerful. All you really get by paying is a larger number of players required to bring you down. And a little "ease of use" I suppose with turret zoom and how simple cap v. cap combat is (for the most part).

Making the number of players required to kill caps even higher is an awful idea considering the server's dwindling population. Right now you already need 1/10th of the server's average population to log a bomber to bring down a battleship in a reasonable amount of time. Making it 50% of the server's population is really not a good idea.

Are you like serious.

"1/10th" lol it takes 3 Bombers to take down a cap fast ,bring a valor to mag. 3 snacing Bombers will drop it in 5 minutes or less.

It would make sense to need more than 3 supernova snac Bombers to take down a bs.

youd think the largest strongest shipclass in the game would take more effort to put down. Than 3 warans show up and blow it up.

Don't Nerf caps for this thanks [:

[Image: P6DLUCr.png?4][Image: AX5RcTh.png?4]
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Offline Char Aznable
08-04-2015, 02:50 AM, (This post was last modified: 08-04-2015, 02:51 AM by Char Aznable.)
#53
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Posts: 737
Threads: 76
Joined: Nov 2013

Wesker Wrote:It's a game

How is this an answer to his proposal?

Also, I second Tori here. Limit Battleships to Official factions and SRPs (for indies). Force Players to do RP around them, both on the forums and ingame. In that case, players that want to fly caps can still have this experience with cruisers, while Battleships will be better RPed, easier controllable and more like they should be: Vessels of battle, that have to be protected and cannot be used in some random patrol missions.

[Image: VF_sig.png]
#notmyfrankfurt
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Offline |nfrared
08-04-2015, 02:57 AM, (This post was last modified: 08-04-2015, 02:59 AM by |nfrared.)
#54
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Posts: 588
Threads: 62
Joined: Jan 2014

I'm not voting on this poll. Comparing this game to real life scenarios is abstract and shows that you have taken the "game" way too seriously and are clutching at proverbial straws to apply science to sci-fi because "reasons".

With the amount of these discussions and polls, if the debating players actually put this much effort into being in the actual game, you wouldn't be complaining about being that lone cap in the first place.

Shard - The Faceless One
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Offline Wesker
08-04-2015, 03:00 AM,
#55
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Posts: 5,324
Threads: 458
Joined: Nov 2014

(08-04-2015, 02:50 AM)Char Aznable Wrote:
Wesker Wrote:It's a game

How is this an answer to his proposal?

Also, I second Tori here. Limit Battleships to Official factions and SRPs (for indies). Force Players to do RP around them, both on the forums and ingame. In that case, players that want to fly caps can still have this experience with cruisers, while Battleships will be better RPed, easier controllable and more like they should be: Vessels of battle, that have to be protected and cannot be used in some random patrol missions.

Aka force new ppl to do stuff so there will be less people on caps.

Because battleships are worthless and caps are cancer am I right?

[Image: P6DLUCr.png?4][Image: AX5RcTh.png?4]
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Offline Char Aznable
08-04-2015, 03:04 AM,
#56
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Posts: 737
Threads: 76
Joined: Nov 2013

Why are you so defensive? I'm not taking away anything, neither does my proposal. You would still be able to fly caps, only you'd be limited to Cruisers if you want to go on most raids/patrols, which would make sense inRP.

[Image: VF_sig.png]
#notmyfrankfurt
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Offline Wesker
08-04-2015, 03:10 AM, (This post was last modified: 08-04-2015, 03:11 AM by Wesker.)
#57
Level 99 Boss
Posts: 5,324
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(08-04-2015, 03:04 AM)Char Aznable Wrote: Why are you so defensive? I'm not taking away anything, neither does my proposal. You would still be able to fly caps, only you'd be limited to Cruisers if you want to go on most raids/patrols, which would make sense inRP.

Crusier fights are boring flying crusiers takes minimal effort unless it's agsinst battleships. Having battleships on raids makes cap fights x9999999999999999 more fun.

Crusier duels are a matter of loadout and ship type player skill is totally irrelevant.

Funboats are a different story but ppl QQ about them too much.

[Image: P6DLUCr.png?4][Image: AX5RcTh.png?4]
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Offline Char Aznable
08-04-2015, 03:30 AM, (This post was last modified: 08-04-2015, 03:38 AM by Char Aznable.)
#58
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Posts: 737
Threads: 76
Joined: Nov 2013

(08-04-2015, 03:10 AM)Wesker Wrote:
(08-04-2015, 03:04 AM)Char Aznable Wrote: Why are you so defensive? I'm not taking away anything, neither does my proposal. You would still be able to fly caps, only you'd be limited to Cruisers if you want to go on most raids/patrols, which would make sense inRP.

Crusier fights are boring flying crusiers takes minimal effort unless it's agsinst battleships. Having battleships on raids makes cap fights x9999999999999999 more fun.

Crusier duels are a matter of loadout and ship type player skill is totally irrelevant.

Funboats are a different story but ppl QQ about them too much.

Quod erat demonstrandum.

[Image: VF_sig.png]
#notmyfrankfurt
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Offline Goldberg
08-04-2015, 03:36 AM,
#59
Member
Posts: 646
Threads: 52
Joined: Feb 2014

Remove cerbs Smile
Then the Cap vs Cap fights are quiet longer

[Image: fNycs8k.png]
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Offline Sciamach
08-04-2015, 03:41 AM, (This post was last modified: 08-04-2015, 03:41 AM by Sciamach.)
#60
Member
Posts: 1,643
Threads: 114
Joined: Jul 2013

Before I get too far into this, lemmie play Devil's Advocate here:


(08-04-2015, 03:00 AM)Wesker Wrote: Aka force new ppl to do stuff so there will be less people on caps.

I'm so sorry RP on a RP server requires effort


Regardless: If we restrict BSs to Officials only, you start having the issue of Bases being sprung up everywhere and nobody being able to muster up enough forces to remove them. Every base siege I've ever seen above a core1 base has always had a larger number of indies to Official Faction Members.

If Official Factions maintain sole control over player-Battleships, then you'd have to basically re-balance the entire POB and PVP balance system around a sudden lack of Heavy Capitals. I'm not 100% against the idea but there are huge balance changes to consider in the hypothetical of such a policy.

[ sci·am·ach ]
/sīˈamək/
A simple, angry man casually working his way through life on a personal quest to acquire copious amounts of street cred.
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