• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 … 75 76 77 78 79 … 547 Next »
Suggestion: Remove nanobots from battleships

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (7): « Previous 1 … 3 4 5 6 7 Next »
Suggestion: Remove nanobots from battleships
Offline Reid
02-29-2016, 07:23 PM,
#51
Member
Posts: 1,474
Threads: 90
Joined: Jun 2011

So what I'm getting from this thread is to remove nanos from large caps and replace it with the equivalent armor that the regens give. This is to make repair ships easier to use.

I'm not sure I'd support making repair ships easier to use. Throughout Disco's life they've always been OP and whichever side had the repair ship would be the one to win. I don't want to return to those times.

[Image: bNOgUUq.png]
Reply  
Offline Skorak
02-29-2016, 07:25 PM,
#52
3x Custom User Title
Posts: 4,422
Threads: 503
Joined: Mar 2008

You know that repair ships now have a repair gun and very little nanobots?

[Image: 4M4UTts.png]
[Image: IDgpvpG.png][Image: T5nJFSb.png] [Image: R2wbzfN.png] [Image: dAW1eot.png111] [Image: R2wbzfN.png] [Image: OECngVP.png77] [Image: R2wbzfN.png] [Image: 7ODm3kk.png33] [Image: R2wbzfN.png] [Image: RKgpLfI.png88]
Reply  
Offline Reid
02-29-2016, 07:29 PM,
#53
Member
Posts: 1,474
Threads: 90
Joined: Jun 2011

Yes, I know that. And now the gun needs(?) the target's shields to be down to work. I feel like this is still a way to help stop having a cap8 BS from being fully stocked like in the days when they carried 4000 regens, because it could only bring it back to up (assuming) 1,500,000 hull, instead of being able to bring it up to 3,000,000 if the nanos were removed and added to the overall health. Yea, you could keep targeting that same ship to get it up to 3mill hull and beyond, but it would take longer since they would have to wait until the hull was drained again or their shields to go down or until the enemies stopped targeting them for healing as much as they did

[Image: bNOgUUq.png]
Reply  
Offline Skorak
02-29-2016, 07:30 PM,
#54
3x Custom User Title
Posts: 4,422
Threads: 503
Joined: Mar 2008

Right now they are useless and will never be used. That was the whole point of this. To change that.

[Image: 4M4UTts.png]
[Image: IDgpvpG.png][Image: T5nJFSb.png] [Image: R2wbzfN.png] [Image: dAW1eot.png111] [Image: R2wbzfN.png] [Image: OECngVP.png77] [Image: R2wbzfN.png] [Image: 7ODm3kk.png33] [Image: R2wbzfN.png] [Image: RKgpLfI.png88]
Reply  
Offline RicoValesquez
02-29-2016, 07:31 PM,
#55
Member
Posts: 235
Threads: 38
Joined: Nov 2008

Remove nanobots completely

[Image: UjzPfOY.png?1]
Reply  
Offline Skorak
02-29-2016, 07:32 PM,
#56
3x Custom User Title
Posts: 4,422
Threads: 503
Joined: Mar 2008

I guess this shows perfectly the communities ability to have reasonable discussions. :)

Well I guess Wesker is right that it is nigh useless to do this stuff on the forums. I got one or two good points among all the stupidity so it is good.
Thanks for the replies.

[Image: 4M4UTts.png]
[Image: IDgpvpG.png][Image: T5nJFSb.png] [Image: R2wbzfN.png] [Image: dAW1eot.png111] [Image: R2wbzfN.png] [Image: OECngVP.png77] [Image: R2wbzfN.png] [Image: 7ODm3kk.png33] [Image: R2wbzfN.png] [Image: RKgpLfI.png88]
Reply  
Offline Reid
02-29-2016, 07:34 PM, (This post was last modified: 02-29-2016, 07:35 PM by Reid.)
#57
Member
Posts: 1,474
Threads: 90
Joined: Jun 2011

(02-29-2016, 07:30 PM)Skorak Wrote: Right now they are useless and will never be used. That was the whole point of this. To change that.

I don't see how they're useless right now, just not on the same tier of overpowered they were in the past. They can still repair, they just can't fully stock like they used to be able to
Reply  
Offline Skorak
02-29-2016, 07:43 PM,
#58
3x Custom User Title
Posts: 4,422
Threads: 503
Joined: Mar 2008

But right now they would need such a ridiculous amount of coordination that we could as well leave them out of combat and get that player another combat vessel and it will be better in all cases.

[Image: 4M4UTts.png]
[Image: IDgpvpG.png][Image: T5nJFSb.png] [Image: R2wbzfN.png] [Image: dAW1eot.png111] [Image: R2wbzfN.png] [Image: OECngVP.png77] [Image: R2wbzfN.png] [Image: 7ODm3kk.png33] [Image: R2wbzfN.png] [Image: RKgpLfI.png88]
Reply  
Offline Wesker
02-29-2016, 08:00 PM,
#59
Level 99 Boss
Posts: 5,296
Threads: 457
Joined: Nov 2014

(02-29-2016, 07:32 PM)Skorak Wrote: I guess this shows perfectly the communities ability to have reasonable discussions. Smile

Well I guess Wesker is right that it is nigh useless to do this stuff on the forums. I got one or two good points among all the stupidity so it is good.
Thanks for the replies.

Skype > forums

[Image: P6DLUCr.png?4][Image: AX5RcTh.png?4]
Reply  
Offline Alley
02-29-2016, 08:27 PM,
#60
Member
Posts: 4,524
Threads: 406
Joined: Jun 2009

There is something in the game code called repair droid, which supposedly heals over time. I don't think anyone managed to get it to work though.

Laz Wrote: Alley was right.
Reply  
Pages (7): « Previous 1 … 3 4 5 6 7 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode