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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Discovery 4.80 features, bugs & suggestions

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Discovery 4.80 features, bugs & suggestions
Offline Dab
08-18-2006, 11:19 PM,
#51
Member
Posts: 9,570
Threads: 320
Joined: Aug 2005

Those three systems are meant to have no map.

[Image: DFinal.png]
Offline seanstakes
08-18-2006, 11:33 PM,
#52
Member
Posts: 234
Threads: 46
Joined: Jun 2006

my rhienland cruiser has 5 lv 1 turrets and i dont noe why.

My 'Unknown' Characters

Baldomero[TBH] - Titan

Baldomero.B[TBH] - Praetorian (Planned)

Baldomero.J[TBH] - Private Cruiser, Named the Hezamorph (Planned)

Baldomero.G[TBH] - Good Ole' Rusty. (Corsair Gunboat)



[Image: sc22.png]
[Image: vcp6.jpg]
[Image: freelancer_fan_2.gif]
 
Offline Dab
08-19-2006, 01:22 AM,
#53
Member
Posts: 9,570
Threads: 320
Joined: Aug 2005

Alright I believe this question has been asked and answered about 10 TIMES Stop repeating questions you can find by looking back in threads. I will answer it this time but STOP REPEATING QUESTIONS PEOPLE.

The level 1 turrets are turrets that have been removed. We couldn't take the turret slots off because it would cause server problems and possible crashes of the game and/or server. So we just changed them all to level 1 slots. The ARE meant to be that way. I believe they were changed from level 2 to 1 because people had stunpulse turrets on them which were actually have effective. So they were moved to level 1 slots.

[Image: DFinal.png]
Offline seanstakes
08-19-2006, 01:42 AM,
#54
Member
Posts: 234
Threads: 46
Joined: Jun 2006

meh....i just put lavablade mk1 turrets there


oh its says omicron minor docking ring? shouldnt it say planet toledo?

My 'Unknown' Characters

Baldomero[TBH] - Titan

Baldomero.B[TBH] - Praetorian (Planned)

Baldomero.J[TBH] - Private Cruiser, Named the Hezamorph (Planned)

Baldomero.G[TBH] - Good Ole' Rusty. (Corsair Gunboat)



[Image: sc22.png]
[Image: vcp6.jpg]
[Image: freelancer_fan_2.gif]
 
Offline Fellow Hoodlum
08-19-2006, 02:34 AM,
#55
Bodacious Cowboy
Posts: 6,386
Threads: 1,038
Joined: Feb 2006

Ooo ... This is an odd one. Missions on the board up in O-Alpha on Malta have dropped
to just one at a time ... Any reason for this ? No choice whatsoever now ...

Hoodlum :(

[Image: sighoodlumkb4.jpg]
Some say he is a proud member of: "The most paranoid group of people in the Community."
Offline CeeJay.dk
08-19-2006, 10:13 PM,
#56
Member
Posts: 4
Threads: 0
Joined: Aug 2006

Sometimes to when you dock you get a message saying
"You are cleared to dock. Proceed to 2 (or 1 or 3 or whatever number)"

When it should have been "Proceed to dock 2"

The dock part is missing.
If not docking in an actual dock like in the original, then I think it should say "Proceed to moor" just like when NPC transports attempt to dock (or moor) in the original.

Also in SP you can take the jumphole to the Connecticut system and from there go to the alaska system. And you can do so even if you are only level 1.

The extra systems should have their jumpholes and jumpgates locked until you get the keys to the jumpgates.

Also the bases in the Connecticut system also have messed up audiomessages.
"Welcome Freelancer , this is --- , you are cleared to dock"

Why not assign them names that have audiofiles , like silver or alpha or something.
(BTW where does the game store all theese audiofiles it uses when bases talk ? .. I can only find the ones used in missions)
Offline Igiss
08-19-2006, 10:28 PM,
#57
Discovery Creator
Posts: 3,181
Threads: 578
Joined: Jun 2005

Quote:The dock part is missing.
If not docking in an actual dock like in the original, then I think it should say "Proceed to moor" just like when NPC transports attempt to dock (or moor) in the original.
This is hardcoded and impossible to change.

Quote:Also the bases in the Connecticut system also have messed up audiomessages.
"Welcome Freelancer , this is --- , you are cleared to dock"
I'm not sure about the audio files, but I highly doubt that assigning alternative sound is possible. Sound files are not assigned in base inis, so they are probably also hardcoded (at least hardcoded to match Vanilla bases).

Level 1 battleship turrets should NOT be used. Unmount everything from them, in next version they will be gone. I'll announce this later.
Offline Yono
08-22-2006, 03:42 AM,
#58
Member
Posts: 2
Threads: 0
Joined: Aug 2006

I just finished playing through SP (w/ storyline). A couple things I noticed.

Under the planet toledo list of items sold (infobox button top right of screen), the Nova Torpedo has a typo.

For the infobox on Gammu, there is a typo where the word Gammu is listed instead of Primus.

In the infobox in the alien system (through the alien jump gate), the sun infobox was completely incorrect, and seemed to be refering to something other than a sun.

You can go on the jumpgate from alaska to new york, but access is denied when trying new york to alaska. Same with the alien gate, it's one way.

For feature requests:
-Conneticut Racing!
-More missions for the order, and not just on Battleship Isis but also on Toledo
-Monkeys, Robots, and the Order talking to you
-I read in the news a Corsairs and allies vs. Outcasts and allies war, now THAT would be fun!

Thanks for the great mod, made me pick up freelancer again for the first time in a year.
Offline Dab
08-22-2006, 03:54 AM,
#59
Member
Posts: 9,570
Threads: 320
Joined: Aug 2005

That gate is locked due to the fact that you are playing SP. When on the server those jump gates are unlocked.

[Image: DFinal.png]
Offline Yono
08-22-2006, 04:00 AM,
#60
Member
Posts: 2
Threads: 0
Joined: Aug 2006

Dab,Aug 22 2006, 02:54 AM Wrote:That gate is locked due to the fact that you are playing SP. When on the server those jump gates are unlocked.
[snapback]31373[/snapback]
Ah, thanks. As I said I just finished SP and haven't really messed around with the Discovery server much yet.
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