' Wrote:Here's the role I envision for Carriers. We have an unused gun class, right, 6? Well. How's about we turn the Carrier into a Fighter Support Vessel? Two Battleship turrets, four Gunboat turrets, and however many Class Six turrets, which will mount high-speed, medium-range, high-refire weapons - basically an optimized Solaris - and improved Flak. It can mount a pair of whatever Battleship guns it feels like - probably missiles for taking Gunboats, I'd say, Gunboat turrets for the anti-fighter missiles, and the rest for anti-fighter in general. So, in essence, we've optimized the Carrier for righter support - it now can't hope to take on anything bigger than a lone cruiser, but anything smaller than that had better learn to riverdance really, really fast. Keep it classed as a Battleship with the exorbitant Battleship prices and we'll have ourselves a new purpose as a fine support vessel for the current pseudo-Battleships.
Of course, this is all conjecture, and I'm sure somebody will come along in five minutes and tell me how wrong I am, but let's say that this is the direction of thought I think people ought to take in this matter. Think up new things! Instead of worrying about being dockable or spawning fighters, think of how we can repurpose them to help assist smaller ships in a larger tactical situation.
Then make a new shipclass for that role - frigates or the like. No need to reason three perfectly good ships just to try something new.
' Wrote:Then make a new shipclass for that role - frigates or the like. No need to reason three perfectly good ships just to try something new.
weren't we already trying something new with the creation of the carrier class.
and to the post before that beef up the lib dread then. it used to be pretty close to equal back in the day. dreads are intended to be more powerful that battleships anyway, look at the corsairs/OC
frigates have been tossed around with no success in the past as well
Here are the following shipclasses in this game, as far as mod balance is concerned:
Light Fighters
Heavy Fighters
Very Heavy Fighters
Bombers
Gunboats
Cruisers
Battlecruisers
Battleships
There is no carrier class, carrier is a name and type of roleplay, nothing more. Carriers are fit into the above classes based on model size and attributes.
Now sure, you can say there are sub-classes in these as well... Ultra-Light Fighters, Superheavy Fighters, Heavy bombers, Gunships, Destroyers, Light battleships, and heavy battleships, but they're still all split up into those basic categories.
A specific "carrier" category wont be added, the ships are rare as is (only 3 carriers in the game), and all 3 are balanced differently based on what the faction they belong to needed at the time. Liberty needed a heavy battleship to deal with rheinland, the IMG/Zoners needed light battleships (as they already had heavy ones), the order needed a battlecruiser. That's what we got, they just happened to be given the name "carrier" to give an extra dimension to roleplay with these ships.
' Wrote:Then make a new shipclass for that role - frigates or the like. No need to reason three perfectly good ships just to try something new.
Why? A carrier is, by definition, a support ship. Therefore, it should do some supporting instead of being the ship of the line. Honestly, each house having only one or two Battleships has always been a bit of a shortfalling with me. I mean, in a real navy there's so much room for variation, but here we've got, at most, five classes of capital ship per house/major affiliation. New Dreadnoughts or Light Battleships (and several different models of cruisers, destroyers and gunboats) ought to be built instead of forcing a carrier into the role of Dreadnought (or Disco-Style Battlecruiser, in the case of the Geb).
Quote:Quick comment - we thought that Panzer was the Leader, Swift. -Agmen