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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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If the mining mod were to be permanently disabled

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If the mining mod were to be permanently disabled
Offline ryoken
03-04-2011, 07:45 AM,
#51
Member
Posts: 3,956
Threads: 173
Joined: May 2007

my heg,and malfic,but no real loss.
What will hurt is 1bil worth of junker chars that were mainly scrappers,but i guess i can refit,and turn them into Pirates,and join the lolwut's.

[Image: overdrivetruckgoblin_zps191b1277.jpg]
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Offline Rubber_Duck
03-04-2011, 07:53 AM,
#52
Member
Posts: 282
Threads: 43
Joined: Jul 2010


I wouldnt loose too much in fact, except a possibility to RP with miners and to ship the ore as an in RP action...

since i dont have a miner char, I dont loose anything. Except all the miner encounters on routes, for sure. Some nice talks to good RP'ers. And to the pirates, stationed there to pirate the miners/ore haulers...
Roger Claymore, for example. :)

I understand, that someone may say that all the RP of some chars is built up on mining... But as far as i remember, there was an RP server right before the mining mod... I have been here, too at this time.

And for sure, there was an RP, too... And people who were interested in playing on the server.
Surely, not so many folks in one place, like in the mining locations actually. And not that many good rp'ers at the same time in a sys. but either, not that many lolwuts and troublemakers and Q_Qers.

Such things always have a good and a bad side. And i dont want to judge about atm. Maybe we should just have a look how it will develop. Since we cant do anything at the moment...

greetings

Rubber_Duck

[Image: IG7h5oH.jpg]
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Offline CzeReptile
03-04-2011, 08:47 AM,
#53
Member
Posts: 2,238
Threads: 89
Joined: Mar 2009

Id lose 2 Hegemons.
Aside from that, nothing. I have grinded my share fairly and enjoying the battleships now.

[Image: n24ZouO.gif]


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Offline Shadow8857
03-04-2011, 09:46 AM,
#54
Member
Posts: 13
Threads: 3
Joined: Feb 2011

All i would be losing is my main cash gaining device on my way to getting my merc his Gunship
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Offline Sanguines
03-04-2011, 09:51 AM,
#55
Member
Posts: 262
Threads: 18
Joined: Feb 2011

I would lose RP and interest in whole of discovery, but then again... I allready lost interest when people keep saying miners mine for battleships..

[Image: Sanguines2.jpg]
Wiki: http://discoverygc.com/wiki/User:SonyaSilverfall (My chars, etc)
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Offline Salvager
03-04-2011, 09:54 AM, (This post was last modified: 03-04-2011, 09:55 AM by Salvager.)
#56
Member
Posts: 181
Threads: 14
Joined: Sep 2008

Well, what do I lose?

I lose all my .:j:. characters, since my salvager was only used for scrap mining at Traffie (and the occasional DSE deal at texas) and the fighter and bombers were to protect scrap mining operations when we got the Barges out. That isn't gonna happen anymore.
My trader got consigned to shipping Ore. That can't happen anymore either.

So, I guess I can play my wife's Outcast ships and be reminded how crap I am at pvp...

[Image: salvager.jpg]
.:j:.Salvager - Junker Congress (Salvage Frigate) := Recipient of the Yanagi Defense Medal
.:j:.Salvager.VHF - Collector
.:j:.Salvager.B - Recycler
.:j:.Salvager.B2 - Waran

"Good news everyone. I suddenly and unexpectedly have job vacancies for an entire spaceship crew!"
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Offline Enojado
03-04-2011, 10:15 AM,
#57
Member
Posts: 657
Threads: 1
Joined: Mar 2009

Nothiiiiiing!

[Image: Enojado1-1.png]
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Offline Jansen
03-04-2011, 10:23 AM, (This post was last modified: 03-04-2011, 10:26 AM by Jansen.)
#58
Member
Posts: 4,110
Threads: 501
Joined: Jan 2009

' Wrote:I'd lose nothing, but it'd be amusing to see how lolwuts will earn their capships now.
The silent 'lolwut' Miners will just magically transform into silent 'lolwut' traders. There wont be much difference, except that they may have to trade 4 days, instead of two days of mining for their caps now. The people really affected by this arent the 'lolwuts', for them nothing will change. You dont need to be able to speak english to trade:P

I wont loose much, but I can imagine that pretty much all Mining factions will loose their sources of income as well as their reasons to exist at all.

[Image: HkdyBql.gif]
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Offline Sanguines
03-04-2011, 10:31 AM,
#59
Member
Posts: 262
Threads: 18
Joined: Feb 2011

' Wrote:The silent 'lolwut' Miners will just magically transform into silent 'lolwut' traders. There wont be much difference, except that they may have to trade 4 days, instead of two days of mining for their caps now. The people really affected by this arent the 'lolwuts', for them nothing will change. You dont need to be able to speak english to trade:P

I wont loose much, but I can imagine that pretty much all Mining factions will loose their sources of income as well as their reasons to exist at all.
It does affect me as a legit RPER....

And tbh, Now all people I RP with are generally pewing more then ever.

[Image: Sanguines2.jpg]
Wiki: http://discoverygc.com/wiki/User:SonyaSilverfall (My chars, etc)
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Offline AeternusDoleo
03-04-2011, 10:55 AM,
#60
Ex-Developer
Posts: 5,744
Threads: 149
Joined: Nov 2009

If the mining mod were to be permanently disabled, what would you lose?
Luckily it's not going to stay down... it'll just receive a much needed profitability nerf. But if it would remain down, what would I lose? All my characters since I'd cease playing on Disco. Mining is what I enjoy in this game, without it I'd not enjoy this game enough to warrant my staying.

Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.


Mostly retired Discovery member. May still visit from time to time.
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