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Gunboat Vandals

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Gunboat Vandals
Offline Lythrilux
05-03-2020, 04:26 PM,
#61
Edgy Worlds
Posts: 10,369
Threads: 737
Joined: Jan 2013

(05-03-2020, 03:14 PM)Shiki Wrote: I have an idea for VHF weapon. Mounted on the mine slot, got 1 ammo, destroys all gunboats in 100k radius.

Designed to be used against bombers and fighters, somehow it's most effective against gunboats and cruisers.

[Image: Lythrilux.gif]
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Offline Jeuge
05-03-2020, 05:02 PM,
#62
EFL Squad
Posts: 560
Threads: 10
Joined: Jun 2019
Staff roles: Economy Developer

No.
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Offline Shaggy
05-03-2020, 05:35 PM,
#63
#BlameShaggy
Posts: 2,073
Threads: 157
Joined: Oct 2011

(05-03-2020, 12:41 AM)Saronsen Wrote: - Changed: Vandal Gunboat Missile changed from 50,000 hull damage to 50,000 shield damage.

So where's the adjustment to the projectiles speed, agility, power requirement, ammo count, etc?

For what purpose would I use a shield buster that uses 200,000 energy and is limited by ammo, when I can use the Gunboat Pulse that uses 60,000 energy and has no ammo?

They both have the same efficiency, but one is limited by ammo, can be fucking dodged by the class it's intended to be shot at (gunboats) and drains from half to a third of your core.

I don't give a wild shit that you removed the instakill capabilities of the vandal, despite it being the only realistic way for gunboats to deal with the malignant tumor that are superheavy fighters, but i do care that you are this fucking lazy about it.

For those who were involved in this decision, do you actually play the game?

Instead of making a post that sounds very aggressive towards the developers. Why not make a solution for them to look at and maybe implement during the patches and updates during these next few months?

[Image: sRoat31.png]
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Offline Dark.Star
05-03-2020, 05:49 PM,
#64
[RM] - Rheinland Military
Posts: 775
Threads: 64
Joined: Nov 2017

(05-03-2020, 05:35 PM)Shaggy Wrote:
(05-03-2020, 12:41 AM)Saronsen Wrote: - Changed: Vandal Gunboat Missile changed from 50,000 hull damage to 50,000 shield damage.

So where's the adjustment to the projectiles speed, agility, power requirement, ammo count, etc?

For what purpose would I use a shield buster that uses 200,000 energy and is limited by ammo, when I can use the Gunboat Pulse that uses 60,000 energy and has no ammo?

They both have the same efficiency, but one is limited by ammo, can be fucking dodged by the class it's intended to be shot at (gunboats) and drains from half to a third of your core.

I don't give a wild shit that you removed the instakill capabilities of the vandal, despite it being the only realistic way for gunboats to deal with the malignant tumor that are superheavy fighters, but i do care that you are this fucking lazy about it.

For those who were involved in this decision, do you actually play the game?

Instead of making a post that sounds very aggressive towards the developers. Why not make a solution for them to look at and maybe implement during the patches and updates during these next few months?
+1

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