' Wrote:Id say not enough player numbers around to make Sirius live.
Well, their activity dropped drastically in 4.86 Dunno why, though.
Although, quite alot of former OCie non-tagged indies moved to Hessians, as I saw (even names are same). So playerbase is still there, just in a different place. I guess such migration is natural, people get bored after time.
Another reason could be that there's no force to raid them anymore. Gallia can't go to Alpha. CR barely exists and can't go there as well. Gamma-Alpha trip became few systems longer. etc.
Because Sabre was nerfed and Mega OP Kraken guns get nerfed- now they are only OP not Mega OP...
OCs never had proper official faction groups since '10 anyway- Old SOB/101/Cartel times. 101s are zombie faction- right now they have 3 days activity while the corsairs have 29 Days combined, while corsairs have 3 mega active official factions. Other reason is the useless and stupid 1 system called Eta added in 4.85 and the more useless and Stupid Lambada now- I think Devs never tried to go from Crete to Malta using this route in capital ship- it is horrible. Corsairs and Outcasts should clash in Sigmas like in the good old times- all wanted that and they got Lambada so pretty much Dev/Official faction problem.
And old CR is gone as well in order to have proper melees:
I remember once when in 4.85 5 people made OC chars to play together- because of the awesome ZoI and ships/guns- we failed big time because we wanted to play together pirating mainly in Kusari. - so everyone around was complaining that we gank them, after 1-2 weeks we sold the ships.
The easiest way to fix it is to remove both eta and lambada and buff H3 prices. Ah yes allow big factions to have more then one official faction per ID if the main faction have 3 months constantly under 10 days activity- then it is small faction and should not benefit 1 official Faction Policy. Zombie official factions are worse then indies.
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)
Could it be that there are other ID's out there that do what Outcasts do with the less 'work'?
Oddly, the sort of ID's that Outcasts are sponsoring and therefore, killing their own activity.
Want combat but don't want to travel?
Get a job for the Outcasts...but not the ID (and therefore no Outcast publicity - afterall, you have to lead from the front). Think about whose name goes up in lights everytime a kill is made in the name of Malta. Who is it the playerbase see's?
Either that or join another faction (See Knjaz post for a prime example).
Want to trade for good returns?
Don't get an Outcast ID, they can't go everywhere.
So...wheres the attraction for that ID?
The first can be fixed easily. The other needs to be worked on. Not everyone is a combat nut, but they'll fight and die (if they must) for a bit of company, a laugh or just guidance.
I genuinly think that the jumphole shuffle has to do with it. As someone else stated a lot of the activity moved to the Hessians, and they have easy access to pewpew with the 'Sairs and with the introduction of the Jorm they got nice shiny toys too. Blame the Jorm.
Also to some extent Outcasts haven't been shown a lot of love. Hostiles all around them, lore of Gallia shaped in a fashion that does not leave a lot of room for Outcast interaction, and Bret lawfuls that shoot at all red they see. Also - in my view - a lot of the political alliances the Outcast have with LR and others doesn't really pan out as intended, as the influence the Outcast hold over them is something that cannot really be played out in-game (for instance the substantial profit gained by the LR through cardi-distribution) resulting in for instance the LR pew'ing any OC they see, because the only repercussions will be "imaginary loss of profit". One would think the Outcast could easily bypass the LR and go to the Junkers for distribution, but what would the rogues care? It wouldn't change anything for them in-game.
This is not an excuse, its just factors that might have to do with the current situation. Outcasts are at a dis-advantaged position, but hopefully we can do ours to get the ball rolling again somehow.
EDIT: Perhaps a war with the Zoners would help... :D
Although yeah, Eta is awful, gameplay-wise one of the worst additions. I talk (as Cryer) to GMG guys, we all desperately want Outcasts in the Sigmas blowing us up. If the OCs want to turn from Tau towards Sigma, then I'm sure Cryer and the GMG will help as much as possible, it's a big hole in our own gameplay as well. And I'm sure it will bring Corsairs once they notice. I'll certainly put a shift in, but we need some brave new handsome outcast leader to spearhead this from that side. I'd make an Outcast myself only it would just be self-defeating.
Well the Outcast is a radically different entity than the Xenos, so it's not really fair to try and equate the two just like that. Xeno RP - to my knowledge - largely consists of "sticking it to the man", where Outcasts are supposed to be "criminal overlords" with cleverly forged alliances to unlawfuls of other houses and such.
That being said, I should stop whining and get my Freelancer fixed.
' Wrote:Corsairs are doing quite fine without OC v Sair... I see no need to start that up again just to help out a zombie player base. The Outcast player base is just lazy. Kusari, Bretonia, Gallia, Liberty is your ZoI... Go shoot stuff
Thats easy to say but as usual in reality it is more complicated.
Outcast leadership should take initiative in doing stuff that attracts attention.
Maybe it's me but I don't see them doing much at all , sadly.
That council of dons thingy looked interesting , push that forward.
There's nothing to lose and only to gain at this point , and that can be a strength.