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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Bounty Hunter Capship Replacements

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Bounty Hunter Capship Replacements
Offline Robert.Fitzgerald
05-17-2008, 11:43 PM,
#61
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That model looks quite good jinx, but I don't think the bottom of the hammerhead is needed.

I was going for a sort of... Orca/BHG Bomber/Catamaran look. It'll be easier to compare with two models:)

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Offline Jinx
05-18-2008, 12:04 AM,
#62
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"That model looks quite good jinx, but I don't think the bottom of the hammerhead is needed."

hehe - in metaseque - making a little concept like that takes you like 1-3 minutes. - however making a "good" model takes a lot longer of course. ( not really the modelling, thats quick - but the idea about what to model )

anyway - i stand to it that AoM should do the gunship, cause he made the orca. - i find that AoM has a very specific way to texture and model ships - kind of a handwriting ( i think one can usually tell what ships are AoM - as much as one can tell what ships are legenation, xing, epyon - and i guess mine, too )

personally - i am not sure why the BHG needs a gunship at all. - i m not really fond of the orca - but thats cause i find the speedboat / katamaran shape silly ( not about the model, but about a subjective opinion of the shape as such ) - i guess when the orca is fixed ( front gun ) - its fine enough. - it might be on the bigger side of gunboats - but the other capital ships are rather smallish - so it makes up for it.

edit: i think the reason i don t like the battleship concept as much as the other is that the bridge is a seperate piece on top of the body. - BHG ships are very compact... and i like the bridge being inside the hull on the destroyer / battlecruiser.
the destroyer concept is still the very best

one little thing - maybe you can try to make the horizontal wings really horizontal. on the hammerhead they are actually horizontal - the upper side of the wing is slightly pointing downwards - but not cause the wing is pointing downwards, but cause its actually a triangle when you look from the front. ( the wingbase is quite thick )

but its hard to comment on that stuff before we see the model in 3d.

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Offline me_b_kevin
06-06-2008, 02:05 AM,
#63
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Joined: May 2007

here ya go, i'm done modeling the Destroyer and Battlecruiser. due to time constraints, i don't think i'll be able to do the battleship but i feel these two will provide a good starting point if someone were so inclined to keep them all looking similar.

these are in .dwg format, which transfers fairly easily into 3dsmax. they aren't textured hardpointed or any of that. all i have done is modeled it. i don't have the means nor skill to do the rest. so basically for these to be added into the game someone else is going to have to take over. if interested PM me and i can email you the file.

anywho, here are some pics

[Image: 320210164.jpg]

[Image: 320210166.jpg]

[Image: 320210168.jpg]

[Image: 320210169.jpg]

[Image: 320210174.jpg]

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Offline Dopamino
06-06-2008, 02:14 AM,
#64
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To tell you the truth, I don't think you took the right design features from the BHG shipline. They just look like oversized mantas to me. They don't look like cap ships, they look like weird fighters.

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Offline Dusty Lens
06-06-2008, 02:18 AM,
#65
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They look plenty like caps to me, following the BH design ethos set down by the vanilla ships.

Unless you have a suggestion on how they might change it?
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Offline me_b_kevin
06-06-2008, 02:18 AM,
#66
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Posts: 1,525
Threads: 132
Joined: May 2007

oh well, atleast i gave it a shot. never hurts to try.

hopefully someone will make a suitable replacement for those starwars ships

say luh-vee

EDIT, now that i look at them, the battlecruisers wings are crooked for some reason....but easily fixed

Mon'Star the Red- Rated "R" : http://discoverygc.com/forums/showthread.php?tid=3224
Aboard the Necrosis- Rated "E": http://discoverygc.com/forums/showthread.php?tid=3313
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Offline AdamantineFist
06-06-2008, 02:21 AM,
#67
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Perhaps put a second pair of side-wings behind the first?

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Offline Dopamino
06-06-2008, 02:27 AM,
#68
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Posts: 3,522
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' Wrote:They look plenty like caps to me, following the BH design ethos set down by the vanilla ships.

Unless you have a suggestion on how they might change it?
Yeah, I'm workin on it.

[Image: GlossyNew2copy-1.png]
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Offline sovereign
06-06-2008, 02:35 AM,
#69
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They look like a damn good start to me, although they could use a little something- maybe a control rig or something, to give them some sort of scale. A bridge might work.

[Image: SCRAgenderheuristics.png]
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Offline Dusty Lens
06-06-2008, 02:40 AM,
#70
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Posts: 6,664
Threads: 438
Joined: Dec 2007

That's a good point Sov.

They are exceptionally... Smooth.

Turret platforms, bridge, windows. A few hard angels to give the thing a little personality might do wonders for the general foundation of the ship!
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