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Admin Notice: Player Owned Bases

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Admin Notice: Player Owned Bases
Offline Highland Laddie
08-15-2013, 02:24 PM, (This post was last modified: 08-15-2013, 02:24 PM by Highland Laddie.)
#71
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Posts: 2,082
Threads: 21
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Quote:...you can get your supplies at any Junker or Zoner settlement?

I think this would make sense for basic maintenance -Food, Oxygen, Water, and Basic Alloy. But not necessarily for building/upgrading materials (nukes, cryos, etc.)

Remember, out in the Omicrons, supplies are supposed to be hard to come by as it is (isn't that why the Corsairs have Zoners supply them with Food to begin with?), so maybe it SHOULDN'T be that easy to just slap up PoBs out there.

Although...with the existence of jump drives, maybe this shouldn't be a factor anymore.
Offline Prysin
08-15-2013, 02:58 PM,
#72
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(08-14-2013, 09:25 AM)Pepe Wrote: PoBs generate traders -> traders generate pirates -> pirates generate action

That was the idea about PoBs. But this community generated safe fly-by-night and safe ooRP base suppliers instead. Than we generated fly-by-night and ooRP base sieges. Looks like we now generated money factories and siege-hacks. Players that use PoBs for RP and fair business tremble in fear. They would be forced to cheat too, just don't know how (yet).

I think PoBs must have ID and IFF same like ships, depending of the place they are built on. Only ships of same ID should be able to dock. Good SRP must be done in order to clear ONE ally faction to dock too. Or simply make other IDs must pay high taxes to dock, like ships are nerfed by tech incompatibility.

There should be no such a thing like a "neutral base" and "neutral supplier".

That's why I like Golden Coin. That's badass PoB with most sense I know, consistent, most consequent one. It guards backdoor JH and gets taxes for Mollys. It makes stuff for them. But some real action would happen if just Molly ships could dock there. I'd like to see (and be killed by) Molly supply convoy.

it was more like:
POB's generates traders > generates money > generates jealousy > generated griefing > griefing went epic > server reverted into a heap degenerative trolls.

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Offline Vipera Berus
08-15-2013, 04:13 PM,
#73
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Posts: 332
Threads: 18
Joined: Sep 2009

(08-15-2013, 02:58 PM)Prysin Wrote: it was more like:
POB's generates traders > generates money > generates jealousy > generated griefing > griefing went epic > server reverted into a heap degenerative trolls.

The funny thing is - its easy to make a base - you need at least 20mill credits and a 3k plus trader. The 20mill credits is enough to buy the base construction platform and the goods to get a core 1 base built. After that use the 3k trader to haul the goods for things like a shield. All this can take a while to get but once you have it is easy to maintain a base.
Offline Stuart.croll
08-15-2013, 04:18 PM,
#74
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Posts: 377
Threads: 41
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(08-15-2013, 04:13 PM)Vipera Berus Wrote:
(08-15-2013, 02:58 PM)Prysin Wrote: it was more like:
POB's generates traders > generates money > generates jealousy > generated griefing > griefing went epic > server reverted into a heap degenerative trolls.

The funny thing is - its easy to make a base - you need at least 20mill credits and a 3k plus trader. The 20mill credits is enough to buy the base construction platform and the goods to get a core 1 base built. After that use the 3k trader to haul the goods for things like a shield. All this can take a while to get but once you have it is easy to maintain a base.

Not if you have a job that takes you away from home for several weeks at a time I'm afraid. Been there done that.

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Offline Vipera Berus
08-15-2013, 04:31 PM,
#75
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Posts: 332
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(08-15-2013, 04:18 PM)Stuart.croll Wrote: Not if you have a job that takes you away from home for several weeks at a time I'm afraid. Been there done that.

I worked in the merchant navy (cargo haulers) for a number of years - at that time I was seldom ashore for months at a time. Something which I noticed was that depending on where the ship was sailing I could get online using my phone - mostly within a certain range of the shore. Now things have changed - phones allow you to connect a pc to the internet, admittedly not all the time but still your point does not hold up across the board. To be fair this was a good 6 years ago so things may not be the same but probably is.
Offline Highland Laddie
08-15-2013, 04:56 PM,
#76
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Posts: 2,082
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Quote:The funny thing is - its easy to make a base - you need at least 20mill credits and a 3k plus trader. The 20mill credits is enough to buy the base construction platform and the goods to get a core 1 base built. After that use the 3k trader to haul the goods for things like a shield. All this can take a while to get but once you have it is easy to maintain a base.

You're forgetting a few things:

1. Money you may have to pay to legal authorities for permission to build a base (this can be upwards of 100M credits)
2. Money you may have to pay to unlawfuls so that they do not immediately attack your base (this can be upwards of 100-200M)
3. Making sure Bass Hunters don't come trollololing and destroy your base while it is still Core 1/2.
4. The pre3vious point makes it imperative that you upgrade your base with a shield and probably 1-4 defense platforms for optimum defense, which means more money/time spent - probably costing upwards of 500M depending on whether you're gonna haul all the goods yourself, or hire a shipping company to help. The time added is also considerable if you don't have a lot of help.

Just those 4 points alone means your added cost to building a base by at least 800M credits (which is probably underestimated a bit).

The main point here is that Bases should NOT really be attempted by 1-2 individuals looking to give themselves easy access to Cloaking Devices and Jump Drives. They are meant to be built and maintained by TEAMS of people, preferably 5+ and more. This helps decrease the time/energy/workload/money necessary.
Offline HassLHoFF™
08-15-2013, 05:10 PM, (This post was last modified: 08-15-2013, 05:20 PM by HassLHoFF™.)
#77
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Posts: 1,064
Threads: 80
Joined: Jun 2012

In my opinion PoBs should be SRP only and the option to destroy a base should be removed. Instead maybe develop an option that can be activated by the base owners that allows the destruction of a base just by it's hitpoints and add a thread where an aggressor can demand an event (only with a RP-Background) for the destruction of a base. The defenders cannot decline this demand and have to defend the base in a limited time for being allowed to deactivate the destruction-option.

Next is all PoBs must be related to RP with background etc..

The barge can fill the hole of an ore storage for indie miners.

It would also be awesome see some improvement in administrating PoBs like adding news, jobs and personnel to the bar etc.

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Offline Vipera Berus
08-15-2013, 05:38 PM,
#78
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Posts: 332
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Joined: Sep 2009

(08-15-2013, 04:56 PM)Highland Laddie Wrote: You're forgetting a few things:

1. Money you may have to pay to legal authorities for permission to build a base (this can be upwards of 100M credits)
2. Money you may have to pay to unlawfuls so that they do not immediately attack your base (this can be upwards of 100-200M)
3. Making sure Bass Hunters don't come trollololing and destroy your base while it is still Core 1/2.
4. The pre3vious point makes it imperative that you upgrade your base with a shield and probably 1-4 defense platforms for optimum defense, which means more money/time spent - probably costing upwards of 500M depending on whether you're gonna haul all the goods yourself, or hire a shipping company to help. The time added is also considerable if you don't have a lot of help.

Just those 4 points alone means your added cost to building a base by at least 800M credits (which is probably underestimated a bit).

The main point here is that Bases should NOT really be attempted by 1-2 individuals looking to give themselves easy access to Cloaking Devices and Jump Drives. They are meant to be built and maintained by TEAMS of people, preferably 5+ and more. This helps decrease the time/energy/workload/money necessary.
1-3) If sited correctly not always - mine and a second base both in the Newcastle system were core 4 before being found/attacked. This proves the importance of location.

4) This is irelevant to my point about not having a base.
Offline Bootsiuv
08-15-2013, 05:43 PM,
#79
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Posts: 637
Threads: 20
Joined: Oct 2010

(08-15-2013, 05:38 PM)Vipera Berus Wrote: 1-3) If sited correctly not always - mine and a second base both in the Newcastle system were core 4 before being found/attacked. This proves the importance of location.

It doesn't matter where you place them now. They find them using hacks....hiding is not possibru.

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Offline Highland Laddie
08-15-2013, 05:50 PM,
#80
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Posts: 2,082
Threads: 21
Joined: Mar 2013

Quote:1-3) If sited correctly not always - mine and a second base both in the Newcastle system were core 4 before being found/attacked. This proves the importance of location.

Also...this may work for a pirate/unlawful base, but not really for a lawful one. The harder you make it to find, it's probably also gonna be harder to keep supplied. This means more work.

I guarantee right now on server you will not get a base to Core 4 without it getting noticed. Unless maybe if you try it in a remote system in Gallia where no one goes or cares about.

Quote:4) This is irelevant to my point about not having a base.
I'm sorry, I must have missed it. What exactly was your point about not having a base? From what I saw, you were just making a point that base building is easy/simple, which I don't really agree with.
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